BTW, is there some place to post items for a wishlist?>
Yes. Log on to the server forums.talkto.net There are two newsgroups there xananews.support and xananews.wishlist. Colin seems to pop in and out. -- Jim
Tyneside - North East of England To email me directly omit the X from my address
On Sun, 28 Nov 2004 22:21:56 GMT, N.Y.O.B. unleashed the following:
If you don't have anything useful to contribute to a thread then say> nothing. Don't come here just to critisize the way someone choses to> format their posts.>
Blinky has more to contribute in here than you are more than likely to ever have. Do you read a book from the bottom of the page up to the top. Your method of posting makes it difficult for someone coming into the thread later on. So why don;t *you* think about others.
So what if top posting is a feature or not who cares? If you don't like> the way xananews does something then don't use it. No one is twisting> your arm making you use it.
That was the reason I ditched it from this m/c when Colin decided to give in to the MSVP lot and made it an option in XN to top post.
-- There are never enough hours in a day, but always too many days before Saturday.
On Sun, 28 Nov 2004 22:21:56 GMT, N.Y.O.B. unleashed the following:>
If you don't have anything useful to contribute to a thread then say> > nothing. Don't come here just to critisize the way someone choses to> > format their posts.> >
Blinky has more to contribute in here than you are more than likely to> ever have.
That may be true, however, in this case all he had nothing but critisizm on my preferred method of formatting my posts.
Do you read a book from the bottom of the page up to the top.> Your method of posting makes it difficult for someone coming into the> thread later on. So why don;t you think about others.
No, I do not, nor do I care to re-read the pages I already have just to find my current place
So what if top posting is a feature or not who cares? If you don't> > like the way xananews does something then don't use it. No one is> > twisting your arm making you use it.>
That was the reason I ditched it from this m/c when Colin decided to> give in to the MSVP lot and made it an option in XN to top post.
Bully for you!
-- -- -- Don't bother trying to email me, -- it's a fake! --
My news clients place the cursor at the top, too. That makes sense to> me -- it allows interposting and trimming /on the way down/. That> said (and that will probably totally confuse N.Y.O.B. (Newbie Yoozer> On Board) <g>),
I would almost be willing to bet I was on the internet, or some form of it while you were still sucking your mothers's tit!
-- -- -- Don't bother trying to email me, -- it's a fake! --
Blinky the Shark 29 November 2004 04:50:54 [ permanent link ]
N.Y.O.B. wrote:
Thomas W Ping wrote:
My news clients place the cursor at the top, too. That makes sense to>> me -- it allows interposting and trimming /on the way down/. That>> said (and that will probably totally confuse N.Y.O.B. (Newbie Yoozer>> On Board) <g>),
I would almost be willing to bet I was on the internet, or some form of> it while you were still sucking your mothers's tit!
Say, you *are* a slow learner, aren't you?
-- Blinky Linux Registered User 297263 Play Zork: http://www.xs4all.nl/~pot/infocom/zork1.html SOME commands: get, open, drop, directions e/n/s/w, climb, up, down, look, read, inventory, hit/kill [object] with [object]...
Tracer Bullet 29 November 2004 06:43:00 [ permanent link ]
On Mon, 29 Nov 2004 00:28:44 +0000, N.Y.O.B. wrote:
Do you read a book from the bottom of the page up to the top.>> Your method of posting makes it difficult for someone coming into the>> thread later on. So why don;t you think about others.>
No, I do not, nor do I care to re-read the pages I already have just to> find my current place
That is the bottom poster's fault for not only quoting what he/she is replying to. To be a true conscientious poster is to both snip and not top post.
Frank Slootweg 30 November 2004 00:59:44 [ permanent link ]
N.Y.O.B. <NYOB@nowhere.com> wrote:> Thomas W Ping wrote:>
My news clients place the cursor at the top, too. That makes sense to> > me -- it allows interposting and trimming /on the way down/. That> > said (and that will probably totally confuse N.Y.O.B. (Newbie Yoozer> > On Board) <g>),>
I would almost be willing to bet I was on the internet, or some form of> it while you were still sucking your mothers's tit!
"´ÖÄáÁR" <pepe_0816@yahoo.com.tw> wrote in message news:coj838$ae299@imsp212.netvigator.com...> Å®,´óßB,17Ëê,Éí²Ä163,ÕÒ°é,±ØÐëϸÐÄ.> pepe_0816@yahoo.com.tw> i said that didn't i......told ya.....
Colin Wilson 2 December 2004 14:07:27 [ permanent link ]
biggeordie wrote:
That was the reason I ditched it from this m/c when Colin decided to> give in to the MSVP lot and made it an option in XN to top post.
... an option that's turned off by default.
It's not my job to be an NNTP policeman. Otherwise XanaNews wouldn't be able to post non-mime, uuencoded attachments; decode Yenc messages; cancel messages from other people; post ad-hominems, spam, etc!
On Thu, 02 Dec 2004 10:07:27 +0000, Colin Wilson unleashed the following:
... an option that's turned off by default.>
Sorry Colin, but that does not alter the fact that you put the option into XN to accommodate the MSVP lot when they asked for it as they are too damned lazy to post correctly.
It's not my job to be an NNTP policeman. Otherwise XanaNews wouldn't> be able to post non-mime, uuencoded attachments; decode Yenc messages;> cancel messages from other people; post ad-hominems, spam, etc!
Nobody mentioned that you should be.
-- Those who can, do. Those who cannot, teach. Those who cannot teach, HACK!
biggeordie wrote in news:ted6q0v6scyc.dlg@gmca.co.uk:
Sorry Colin, but that does not alter the fact that you put the option> into XN to accommodate the MSVP lot when they asked for it as they are> too damned lazy to post correctly.>
Bravo! It must be banned...
-- Regards, Dear Gompy...
" NO ACT OF KINDNESS,NO MATTER HOW SMALL " " IS EVER WASTED..... "
[Remove @notvalid from the address for a direct reply]
"Colin Wilson" <colin@wilsonc.demon.co.uk> wrote in <news:1102066895.11899.0@eunomia.uk.clara.net>:
J.B. Moreno wrote:>
Instead of aiding in top posting, a newsreader should mute / hide />> suppress quoted text...which I thought Xananews did.>
Muting - yes. XanaNews. XanaNews shows quoted text (and quotes,> quoted text, etc.) in diferent (configurable) colours.>
There's no option to hide it. Maybe I should put one in.
I always thought it was a nice feature of Gravity that it can also hide most of the quoted text, leaving only a couple of lines of each quoted "block" in view. Often that's enough to bring the context back to mind.
Blinky the Shark 3 December 2004 23:04:50 [ permanent link ]
»Q« wrote:> "Colin Wilson" <colin@wilsonc.demon.co.uk> wrote in><news:1102066895.11899.0@eunomia.uk.clara.net>:
J.B. Moreno wrote:
Instead of aiding in top posting, a newsreader should mute / hide />>> suppress quoted text...which I thought Xananews did.
Muting - yes. XanaNews. XanaNews shows quoted text (and quotes,>> quoted text, etc.) in diferent (configurable) colours.
There's no option to hide it. Maybe I should put one in.
I always thought it was a nice feature of Gravity that it can also> hide most of the quoted text, leaving only a couple of lines of each> quoted "block" in view. Often that's enough to bring the context back> to mind.
That would make me nuts. If I'm going to address someone's points, I want to be able to see them. Miscommunication is already far too common in Usenet -- I don't want to have to try and remember what you said with a two-line hint that amounts to "well, it was something about politics".
-- Blinky Linux Registered User 297263 Play Zork: http://www.xs4all.nl/~pot/infocom/zork1.html SOME commands: get, open, drop, directions e/n/s/w, climb, up, down, look, read, inventory, hit/kill [object] with [object]...
On Fri, 03 Dec 2004 09:41:35 +0000, Colin Wilson rambled:
J.B. Moreno wrote:>
Instead of aiding in top posting, a newsreader should mute / hide /> > suppress quoted text...which I thought Xananews did.>
Muting - yes. XanaNews. XanaNews shows quoted text (and quotes,> quoted text, etc.) in diferent (configurable) colours.>
There's no option to hide it. Maybe I should put one in.
Hiding quoted text would be good a option, regardless.
How about adding (IMO) correct cursor placement -- neither above the attribution for top posting or below the quoted text for bottom posting, which will assist in the normal practice of contextually editing while interspersing comments on the way down.
At present, if 'Reply at bottom' is the selected option, the attribution is the first line, but the cursor is positioned below/at the end of the quoted text and requires going back home to start editing and interspersing. But, that's okay if only responding to one point or highlighting a small portion of text to respond to only.
And, if 'Reply at top' is the selected option, the attribution is a couple of blank lines below the start and cursor position.
»Q« wrote:> > "Colin Wilson" <colin@wilsonc.demon.co.uk> wrote in>
J.B. Moreno wrote:>
Instead of aiding in top posting, a newsreader should mute / hide /> >>> suppress quoted text...which I thought Xananews did.>
Muting - yes. XanaNews. XanaNews shows quoted text (and quotes,> >> quoted text, etc.) in diferent (configurable) colours.
Ah, I think of "muting" as hiding -- where you show maybe one line per block and then suppress the rest.
There's no option to hide it. Maybe I should put one in.
It's a better option than top posting -- it directly addresses the complaints of top posters who say they can't stand reading the quoted text time after time, without causing anyone else any trouble at all.
I always thought it was a nice feature of Gravity that it can also> > hide most of the quoted text, leaving only a couple of lines of each> > quoted "block" in view. Often that's enough to bring the context back> > to mind.>
That would make me nuts. If I'm going to address someone's points, I> want to be able to see them. Miscommunication is already far too common> in Usenet -- I don't want to have to try and remember what you said with> a two-line hint that amounts to "well, it was something about politics".
Yes, but the top posters say they aren't doing that anyway -- they only want to see the non quoted text. Apparently they have a better memory than you or I.
Blinky the Shark 4 December 2004 12:16:27 [ permanent link ]
J.B. Moreno wrote:> Blinky the Shark <no.spam@box.invalid> wrote:
»Q« wrote:>> > "Colin Wilson" <colin@wilsonc.demon.co.uk> wrote in
J.B. Moreno wrote:
Instead of aiding in top posting, a newsreader should mute / hide />> >>> suppress quoted text...which I thought Xananews did.
Muting - yes. XanaNews. XanaNews shows quoted text (and quotes,>> >> quoted text, etc.) in diferent (configurable) colours.
Ah, I think of "muting" as hiding -- where you show maybe one line per> block and then suppress the rest.
There's no option to hide it. Maybe I should put one in.
It's a better option than top posting -- it directly addresses the> complaints of top posters who say they can't stand reading the quoted> text time after time, without causing anyone else any trouble at all.
What kind of idiots (I know, top posters) would "[read] the quoted text time after time", if they didn't *need* to dig into it for details? Nobody's MAKING anyone READ it.
I always thought it was a nice feature of Gravity that it can also>> > hide most of the quoted text, leaving only a couple of lines of each>> > quoted "block" in view. Often that's enough to bring the context back>> > to mind.
That would make me nuts. If I'm going to address someone's points, I>> want to be able to see them. Miscommunication is already far too common>> in Usenet -- I don't want to have to try and remember what you said with>> a two-line hint that amounts to "well, it was something about politics".
Yes, but the top posters say they aren't doing that anyway -- they only> want to see the non quoted text. Apparently they have a better memory> than you or I.
Have I mentioned, lately, that top posters are idiots?
-- Blinky Linux Registered User 297263 Play Zork: http://www.xs4all.nl/~pot/infocom/zork1.html SOME commands: get, open, drop, directions e/n/s/w, climb, up, down, look, read, inventory, hit/kill [object] with [object]...
"One Punch Mickey" <fantantiddlyspan@hotmail.com> wrote in message news:ycWtd.43578$Z14.19506@news.indigo.ie...> That's the line after which I'm not arguing about Steam anymore because> it's going round in boring little circles.>
Right! Any news of a PC Riddick demo?>
LOL! Now lets see if you can control yourself! JLC
I'm bumping this to the top coz I'm bored of reading endless arguments about Steam without any useful information. And I haven't even installed it yet.
Raymond Martineau 15 December 2004 21:11:47 [ permanent link ]
On 15 Dec 2004 04:22:27 -0800, chadwick110@hotmail.com wrote:
I'm bumping this
TANFWF. (This Ain't No Web Forum.)
to the top coz I'm bored of reading endless arguments>about Steam without any useful information. And I haven't even>installed it yet.
If you don't want to see those threads, highlight them and set the killfile for your newsreader. If you don't have a newsreader, then get one (be sur to contact your ISP to get the news server address. If necessairy, you can get a news account on Giganews or some other site.)
Trench Raider 22 December 2004 14:57:23 [ permanent link ]
Hullo! It's been a while, but I have a favor to ask.
Does anyone happen to have the text files from the sadly defunct "Rogue Trader Cult" web site? In particular I am looking for some of the editorial type stuff regarding GW's abuse if it's customers and questionable business practices. I'm also looking for the text of the infamous "kids, kids, kids!" memo.
Feel free to contact me either here or via private email.
Thanks loads, all.
"Trench Raider"
-- "Leftists hate cops. The police, along with the military, represent the most visible symbol of the authority of the state. As the leftist world-view is at it's heart based on a disrespect for authority, an inability to follow the rules, and not being held responsible for one's misdeeds it's only natural. Just as a spoiled child hates the parent or teacher who attempts to inforce the rules the leftist hates law enforcement." Anonymous
I have dialog configured to advance to the next unread message and retrieve the body if it is not local. It also expands the thread if it is a new thread.
Everything works great as long as the messages are already local. When they are not local Dialog does retrieve them as it should, however it also does a Refresh View with every article retrieval. This is a major pain since it also seems to place me on another article entirely at its completion (which is not retrieved and not read).
I am not sure what I have done but this kind of behavior makes it almost impossible to use Dialog as a newsreader (unless I download every single article). Any ideas?
My bad for double posting my question on painting eyes for humanoid characters. Unfortunately, my news reader is not showing anything I've posted. I thought maybe there was just a blip so I reposted, but now that post doesn't show up. Anyway, sorry about that...
"J4sstrom" <j4sstrom@aol.com> wrote in message news:20050105155658.06125.00001900@mb-m23.aol.com...> My bad for double posting my question on painting eyes for humanoid > characters.> Unfortunately, my news reader is not showing anything I've posted. I > thought> maybe there was just a blip so I reposted, but now that post doesn't show > up.> Anyway, sorry about that...> You forgot the posting from AOL bit.
In article <20050105155658.06125.00001900@mb-m23.aol.com>, J4sstrom, j4sstrom@aol.com Varfed out the following in Timo speak...> My bad for double posting my question on painting eyes for humanoid characters.> Unfortunately, my news reader is not showing anything I've posted. I thought> maybe there was just a blip so I reposted, but now that post doesn't show up. > Anyway, sorry about that...>
And here we just thought you were taking after Chris Valera and posting through google (again, and again, and again...) 0_o Oooer! Don't worry about it - double posting happens to everyone once and a while. Thanks to google, Chris V was inadvertantly sending the same post 4, 5, and 6 times at a go once in a while. (Not that we really buy that 'Google' excuse. We still think he just likes repeatedly mashing the 'enter' key with his forehead for fun - but we haven't been able to prove it yet.)
Myr
-- Please cover your nose and mouth when you sneeze. We don't want your crappy germs all over rgmw. Thank you.
"J4sstrom" <j4sstrom@aol.com> wrote in message news:20050105155658.06125.00001900@mb-m23.aol.com...> My bad for double posting my question on painting eyes for humanoid characters.> Unfortunately, my news reader is not showing anything I've posted.
Always remember the golden rule: Computers Are Stupid.
I thought> maybe there was just a blip so I reposted, but now that post doesn't show
up.> Anyway, sorry about that...
Hmm, this isn't right. Apologies on RGMW are supposed to start out genuine and then suddenly morph into "it wasn't my fault! You all suck! I'm leaving!"...
Tim -- ---------------- Criticizing the current administration is a treasonable offence! The dept of "Homeland Security" has been informed of your activities and will arrive shortly to pick you up. Please wrap a towel around your head and stand out in front of your home with a burning US flag so they can find you. - smithdoer - Usenet out-take
www.rgmw.org - the RGMW FAQ, ignore at your peril!
Currently listening to: 'Joined-Up Writing' - Blueboy
Ancient Gamer 6 January 2005 22:46:10 [ permanent link ]
Myrmidon entered the world pub known as rec.games.miniatures.warhammer and said...
In article <20050105155658.06125.00001900@mb-m23.aol.com>, J4sstrom, > j4sstrom@aol.com Varfed out the following in Timo speak...> > My bad for double posting my question on painting eyes for humanoid characters.> > Unfortunately, my news reader is not showing anything I've posted. I thought> > maybe there was just a blip so I reposted, but now that post doesn't show up. > > Anyway, sorry about that...> >
And here we just thought you were taking after Chris Valera and > posting through google (again, and again, and again...) 0_o Oooer! > Don't worry about it - double posting happens to everyone once and a > while. Thanks to google, Chris V was inadvertantly sending the same > post 4, 5, and 6 times at a go once in a while. (Not that we really buy > that 'Google' excuse. We still think he just likes repeatedly mashing > the 'enter' key with his forehead for fun - but we haven't been able to > prove it yet.)>
NO PROOF? Since when did that stop anyone here from making statements and passing them off as the truth.
-- Jim (The truth is out there, we just don't care about it!) M posted on this day, the 4146th of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo)
Ancient Gamer 6 January 2005 22:47:21 [ permanent link ]
Helicon_One entered the world pub known as rec.games.miniatures.warhammer and said...
"J4sstrom" <j4sstrom@aol.com> wrote in message> news:20050105155658.06125.00001900@mb-m23.aol.com...> > My bad for double posting my question on painting eyes for humanoid> characters.> > Unfortunately, my news reader is not showing anything I've posted.>
Always remember the golden rule: Computers Are Stupid.>
I thought> > maybe there was just a blip so I reposted, but now that post doesn't show> up.> > Anyway, sorry about that...>
Hmm, this isn't right. Apologies on RGMW are supposed to start out genuine> and then suddenly morph into "it wasn't my fault! You all suck! I'm> leaving!"... >
Perhaps it was a two part post and the second part was misrouted to some other newsgroup...
-- Jim M posted on this day, the 4146th of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo)
Ancient Gamer 7 January 2005 01:22:53 [ permanent link ]
Myrmidon entered the world pub known as rec.games.miniatures.warhammer and said...
In article <MPG.1c4743da425b31698a456@news.west.earthlink.net>, Ancient > Gamer, hnjcomics@rocketmail.com Varfed out the following in Timo > speak...> > Myrmidon entered the world pub known as rec.games.miniatures.warhammer and > > said...> >
In article <20050105155658.06125.00001900@mb-m23.aol.com>, J4sstrom, > > > j4sstrom@aol.com Varfed out the following in Timo speak...> > > > My bad for double posting my question on painting eyes for humanoid characters.> > > > Unfortunately, my news reader is not showing anything I've posted. I thought> > > > maybe there was just a blip so I reposted, but now that post doesn't show up. > > > > Anyway, sorry about that...> > > >
And here we just thought you were taking after Chris Valera and > > > posting through google (again, and again, and again...) 0_o Oooer! > > > Don't worry about it - double posting happens to everyone once and a > > > while. Thanks to google, Chris V was inadvertantly sending the same > > > post 4, 5, and 6 times at a go once in a while. (Not that we really buy > > > that 'Google' excuse. We still think he just likes repeatedly mashing > > > the 'enter' key with his forehead for fun - but we haven't been able to > > > prove it yet.)> > >
NO PROOF? Since when did that stop anyone here from making statements and > > passing them off as the truth.>
LIES! LIES! ALL LIES! WHERE'S YOUR PROOF!?!???1 >
YOU WANT PROOF? YOU CAN'T HANDLE THE PROOF!!!
-- Jim M posted on this day, the 4146th of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo)
Robert Singers 7 January 2005 03:10:54 [ permanent link ]
Out from under a rock popped Ancient Gamer and said
YOU WANT PROOF? YOU CAN'T HANDLE THE PROOF!!!
Stop duping movie lines. That's tantimount to painting baby raindeer smurf blue.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
begin Error log for Tue, 11 Jan 2005 03:51:10 -0800: shtef3 caused a Page Fault at address <1105444270.461483.170930@f14g2000cwb.googlegroups.com>, details...
ca anyone tell me how can i install the linux software
This is a nice howto for Mandrake. It is for 10.0, but is still applicable for the recent version...
-- rapskat - 07:42:42 up 2 days, 22:23, 2 users, load average: 1.77, 1.05, 1.10 Many a writer seems to think he is never profound except when he can't understand his own meaning. -- George D. Prentice
Website Has Email 11 January 2005 19:28:17 [ permanent link ]
9 Way wrote:
On Tue, 11 Jan 2005 03:51:10 -0800, shtef3 wrote:>
ca anyone tell me how can i install the linux software>
No, but 7 will be along in a minute to tell you about live CDs and how you> can move mountains with a live CD and a crappy PII.
You you you!
You total cretin!
If you were standing in front of me with a camera now, you will see me jumping up and down with flies open waving my tally whacker at you sir or madam or whatever it is you are.
I am a windope just like you, but unlike you I don't work for M$.
And I just happen to discover GNU/Linux is come of age. So yes by all means try out liveCDs without having to install. I like Knoppix, Quantian, Kanotix and Mepis. http://www.frozentech.com/content/livecd.php If you want to install, Mepis has an installer. Knoppix, Quantian, Kanotix you can install by opening a console window and typing sudo knoppix-installer and following instructions.
And yes thanks for reminding me the performance of GNU/Linux is now legendary and uncatchable by windopes e.g...
With a 750MHz Duron PC, 256Mb RAM, I can burn 4Gb of files (14,000+ files) to DVD at 4x speed, and download 2Gb file to that same hard disk through a 100MHz network card. The 2Gb file transfer finishes before the 4Gb of files are burned. And I'm listening to uninterrupted MP3 music with Mepis / Knoppix etc.
Jose Maria Lopez Hernandez 13 January 2005 23:01:23 [ permanent link ]
shtef3 wrote:> ca anyone tell me how can i install the linux software
Donwload the ISOs, read the instructions, install the distribution and you are done. Easy? Isn't it?
--
Jose Maria Lopez Hernandez Director Tecnico de bgSEC jkerouac@bgsec.com bgSEC Seguridad y Consultoria de Sistemas Informaticos http://www.bgsec.com ESPAÑA
The only people for me are the mad ones -- the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn like fabulous yellow Roman candles. -- Jack Kerouac, "On the Road"
Ive never heard of vanilla nethack. Whats the website? Falcon's Eye does have nice graphics but the mouse pisses me off and diagonal point of view. Slash Em is ok, but is there any way to stop your inventory opening every time you pick up an item? I mostly use official Nethack 3.4.3, with tiles.
Andy Johnson 20 January 2005 09:07:28 [ permanent link ]
Benjamin Lewis wrote:> I firmly believe that having at least the monsters as coloured ASCII> characters is easier and nicer to play, once you get used to it.>
Yes, take the short time to get used to the ASCII, and you'll be glad ever after. It took me less than a day and I'll never go back.
It also means you can play easily somewhere without access to Windows.
doZer napisał(a):> Witam! Mam problem, chce kupić karte graficzną do 200 zł, na agp 8 i nie> wiem jaka wybrać. Kart jest dużo i nie wiem jaka będzie najlepsza. Pomóżcie
Wszystko zależy od tego, ile masz kasy przeznaczonej na zakup karty.
Virus_7 <rot13.ivehf_7@b2.cy> zapodał(a):> doZer napisał(a):>> Witam! Mam problem, chce kupić karte graficzną do 200 zł, na agp 8 i nie>> wiem jaka wybrać. Kart jest dużo i nie wiem jaka będzie najlepsza. Pomóżcie> Wszystko zależy od tego, ile masz kasy przeznaczonej na zakup karty.
Witam ! mam problem ,chce kupić karte graficzną do 200 zł na agp 8* i nie> wiem jaka wybrać . kart jest dużo i nie wiem jaka będzie najlepsza .pomóżcie> z góry dzięki>
Może uda Ci się na allegro GF4 Ti 4200 A jak nową to RADEON 9550 128bit GIGABYTE (około 230zł)
doZer <guli16@o2.pl> zapodał(a):>> Może uda Ci się na allegro GF4 Ti 4200>> A jak nową to RADEON 9550 128bit GIGABYTE (około 230zł)> P.S nie kapuje ! przeciesz napisałem ze graficzna i do 200 zł więc o co wam> chodzi (Virus_7 , Doomaniak )
Ja się nabijam z Virusa, że nie czyta dokładnie :>
aha lait U¿ytkownik "DooMiniK" <bachus20[WYTNIJ]@poczta.wp.pl> napisa³ w wiadomo¶ci news:ct3i0i$amg$1@nemesis.news.tpi.pl...>
doZer <guli16@o2.pl> zapoda³(a):> >> Mo¿e uda Ci siê na allegro GF4 Ti 4200> >> A jak now± to RADEON 9550 128bit GIGABYTE (oko³o 230z³)> > P.S nie kapuje ! przeciesz napisa³em ze graficzna i do 200 z³ wiêc o co
chodzi (Virus_7 , Doomaniak )>
Ja siê nabijam z Virusa, ¿e nie czyta dok³adnie :>>
Frank Maurer 25 January 2005 00:57:16 [ permanent link ]
Thanks, but that is the way which I wanted to avoid. I do not want to change the user account type only for this reason. I would like only to change something in the administrator account properties (a registry key, for example) which will give me possibility (for the future) to change the admin's files (I am talking about "normal" data, no system files). Is it possible? Thanks for help
Robert Singers 31 January 2005 00:34:18 [ permanent link ]
As many of you may know St. Jason currently owns this news group after buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't around to do anything useful - some say he has been burned as a witch in a small village in New England, and some say he's entered an order of monks (that bugger each other continuously while praying).
So since heÂ’s not here, IÂ’ll have to do all the work. So in the time honoured tradition of RGMW.
Brion K. Lienhart youÂ’re a reg.
Elfbard youÂ’re a reg.
Jockelinde youÂ’re a reg.
Doctor rock youÂ’re a reg.
IÂ’m sure there are other new potential regs but youÂ’ll have to grovel.
Now you all can be hated by Mike ‘Will’ Hunt aka The Watcher aka Saphron aka Jimi Tubman.
You should all also send me a pic for the Rogues Gallery as soon as possible.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
"Erik Setzer" <erks@spam.comcast.net> wrote in message news:atiqv0d78u3bi0r62i13leabpujma50m2t@4ax.com...> On 30 Jan 2005 20:34:18 GMT, Robert Singers> <rsingers@finger.hotmail.com> wrote:>
Now you all can be hated by Mike 'Will' Hunt aka The Watcher aka Saphron>>aka Jimi Tubman.>
That's not fair, the man hates me with a passion and I'm still not a> reg!> -Erik
I'd just settle for being grateful that there isn't an RGMW Death Commando with your name on it any more. That's progress.
Philip Bowles 31 January 2005 01:52:52 [ permanent link ]
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message news:Xns95EF618ADA1B1rsingers@IP-Hidden...> As many of you may know St. Jason currently owns this news group after> buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't> around to do anything useful - some say he has been burned as a witch in> a small village in New England, and some say he's entered an order of> monks (that bugger each other continuously while praying).
So they pray "Oh God, oh God, oh God..."?
So since he's not here, I'll have to do all the work. So in the time> honoured tradition of RGMW.
Elfbard you're a reg.
You just want Aussie girls sending you their pictures, don't you?
Doctor rock you're a reg.
You should all also send me a pic for the Rogues Gallery as soon as> possible.
Rob, Doctor Rock is Al. You've already got his pic in the gallery.
Robert Singers 31 January 2005 02:50:23 [ permanent link ]
Out from under a rock popped Philip Bowles and said
"Robert Singers" wrote>> As many of you may know St. Jason currently owns this news group after>> buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't>> around to do anything useful - some say he has been burned as a witch in>> a small village in New England, and some say he's entered an order of>> monks (that bugger each other continuously while praying). >
So they pray "Oh God, oh God, oh God..."?>
So since he's not here, I'll have to do all the work. So in the time>> honoured tradition of RGMW. >
Elfbard you're a reg.>
You just want Aussie girls sending you their pictures, don't you?
Yes and skite to RGFD that I have it and not tell them where.
Doctor rock you're a reg.>
You should all also send me a pic for the Rogues Gallery as soon as>> possible. >
Rob, Doctor Rock is Al. You've already got his pic in the gallery.
Can't be Al. Al is so vain that he made me change his picture regualarly.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
Ancient Gamer 31 January 2005 03:37:16 [ permanent link ]
Old Bear entered the world pub known as rec.games.miniatures.warhammer and said...
"Erik Setzer" <erks@spam.comcast.net> wrote in message > news:atiqv0d78u3bi0r62i13leabpujma50m2t@4ax.com...> > On 30 Jan 2005 20:34:18 GMT, Robert Singers> > <rsingers@finger.hotmail.com> wrote:> >
Now you all can be hated by Mike 'Will' Hunt aka The Watcher aka Saphron> >>aka Jimi Tubman.> >
That's not fair, the man hates me with a passion and I'm still not a> > reg!> > -Erik>
I'd just settle for being grateful that there isn't an RGMW Death Commando > with your name on it any more. That's progress.>
There isn't? Aw man... <get's out black suit and starts redoing lettering> -- Jim M posted on this day, the 4,170th of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo) "From the moment I picked your book up until I put it down, I was convulsed with laughter. Some day I intend reading it." -- Groucho Marx
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message news:Xns95EF618ADA1B1rsingers@IP-Hidden...> As many of you may know St. Jason currently owns this news group after> buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't> around to do anything useful - some say he has been burned as a witch in> a small village in New England, and some say he's entered an order of> monks (that bugger each other continuously while praying).>
So since he's not here, I'll have to do all the work. So in the time> honoured tradition of RGMW.>
Brion K. Lienhart you're a reg.>
Elfbard you're a reg.>
Jockelinde you're a reg.>
Doctor rock you're a reg.>
I'm sure there are other new potential regs but you'll have to grovel.>
Now you all can be hated by Mike 'Will' Hunt aka The Watcher aka Saphron> aka Jimi Tubman.>
You should all also send me a pic for the Rogues Gallery as soon as> possible.
you'll have to have one from last summer cos I don't have any new ones
AAAAAHHHHHHHHHHHH!!!!!! ....uh sorry. I just had a flasback of my night in the "Indoctrination Room." -- b RGMW FAQ: http://www.rgmw.org - Just read it
"Flee, the Stoic Riders of Saim-Hann are upon us! Our bolters are no match for their good posture!" -- Blue Raja
"I know you miss the Wainwrights, Bobby, but they were weak and stupid people--and that's why we have wolves and other large predators." -- Gary Larson, The Far Side
AAAAAHHHHHHHHHHHH!!!!!! ....uh sorry. I just had a flasback of my > night in the "Indoctrination Room."
We told you to wear the googles.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
Cheers. But more importantly where's your freaking Hobgoblin list gone? Send me the Word doc if you want and I'll PDF it.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
AAAAAHHHHHHHHHHHH!!!!!! ....uh sorry. I just had a flasback of my > > night in the "Indoctrination Room.">
We told you to wear the googles.>
googles??? -- Jim M posted on this day, the 4,170th of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo) "From the moment I picked your book up until I put it down, I was convulsed with laughter. Some day I intend reading it." -- Groucho Marx
"Ancient Gamer" <hnjcomics@rocketmail.com> wrote in message news:MPG.1c676323e115f6de98a49c@news.west.earthlink.net...> Robert Singers entered the world pub known as > rec.games.miniatures.warhammer> and said...>
"Flee, the Stoic Riders of Saim-Hann are upon us! Our bolters are no match for their good posture!" -- Blue Raja
"I know you miss the Wainwrights, Bobby, but they were weak and stupid people--and that's why we have wolves and other large predators." -- Gary Larson, The Far Side
Robert Singers 31 January 2005 12:49:36 [ permanent link ]
Out from under a rock popped jockelinde and said
Robert Singers wrote:>>
Now you all can be hated by Mike ‘Will’ Hunt aka The Watcher aka Saphron>> aka Jimi Tubman. >
Yay! This *is* code for some kind of perk, right?
Someone fetch this man some kneepads.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
Robert Singers 31 January 2005 12:56:44 [ permanent link ]
Out from under a rock popped elfbard and said
Especially if your looking for something that isn't exactly mainsteam....
Are you trying to tell us something. Email address in sig.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message news:Xns95EF955D6457Crsingers@IP-Hidden...> Out from under a rock popped Doctor Rock and said>
You should all also send me a pic for the Rogues Gallery as soon as> >> possible.> >
you'll have to have one from last summer cos I don't have any new ones> >
Ancient Gamer 31 January 2005 16:28:47 [ permanent link ]
Robert Singers entered the world pub known as rec.games.miniatures.warhammer and said...
Out from under a rock popped jockelinde and said>
Robert Singers wrote:> >>
Now you all can be hated by Mike ?Will? Hunt aka The Watcher aka Saphron> >> aka Jimi Tubman. > >
Yay! This *is* code for some kind of perk, right?>
Someone fetch this man some kneepads.>
Better yet send him to see Doc Rock... -- Jim M posted on this day, the 4,171st of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo) "From the moment I picked your book up until I put it down, I was convulsed with laughter. Some day I intend reading it." -- Groucho Marx
Robert Singers 1 February 2005 00:33:10 [ permanent link ]
Out from under a rock popped Ancient Gamer and said
Better yet send him to see Doc Rock...
That sounds so much like a an ugly radio commercial.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
"Brad Hann" <luntacarsus@yahoo.com.au> wrote in message news:MPG.1c694e9e45f678c98996b@news.individual.net...>> I'm going to laugh and laugh when you puppies turn 30 and have your>> first crisis.>
"Flee, the Stoic Riders of Saim-Hann are upon us! Our bolters are no match for their good posture!" -- Blue Raja
"I know you miss the Wainwrights, Bobby, but they were weak and stupid people--and that's why we have wolves and other large predators." -- Gary Larson, The Far Side
Robert Singers 1 February 2005 03:02:13 [ permanent link ]
Out from under a rock popped Janet Quick and said
No. Mine aren't grey yet >
A bit of fuzz in back do not locks make. <ducking>
Eyes above the navel there lady!
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
On 1/31/05 6:02 PM, in article Xns95F07A9D16EA1rsingers@IP-Hidden, "Robert Singers" <rsingers@finger.hotmail.com> wrote:
Out from under a rock popped Janet Quick and said>
No. Mine aren't grey yet >>
A bit of fuzz in back do not locks make. <ducking>>
Eyes above the navel there lady!
Navel? That's not his mouth?
Janet (my sincerest apologies oh cuddly, handsome one - I could not stop my fingers) -- Perhaps one has to be very old before one learns to be amused rather than shocked. Pearl S. Buck
Bubba Pearson 1 February 2005 08:40:15 [ permanent link ]
In article <MPG.1c6762ca7e61ee2098a49b@news.west.earthlink.net>, Ancient Gamer <hnjcomics@rocketmail.com> writes:
I'd just settle for being grateful that there isn't an RGMW Death>> >> Commando with your name on it any more. That's progress.
For what it's worth (and even tho' I'm not African American), back when, once Denis and Carmen had SOMEWHAT re- covered from the beating they took from GW (and finally had gotten the rules (TACTICAL STRIKE,) developed here in the newsgroups almost exclusively (with the help of a select few MUCH more than others), into first print (I still have the copy they sent me gratis)), they tried getting back into business with a VERY small release of an initial 5-man (although some men were women <G>) squad of troopers, the Sergeant (of course) of which was ME (although I'd been reverse-Watermelon Manned)! I'll never ever paint him -- he is <sob> just much too precious for the sentimental value.
I for one quite miss Enigma -- At least they tried to keep alive something like Squats, and while they might not have been the best looking minis ever produced, the price was unbeatable, and I bought and modified tons of Storm Mar- ines <G> with GW shoulder pads, arms and backpacks (and mostly Demonblade or Warzone weapons), and field- ed em by the TONS back in the day.... My wife's Tactical Squad of Space Marines to this day is a squad of the con- versions done up in Mauve, Blue, and blacklining <G>. AND... AFFORDABLE PRICES! AND AND they actually listened to my (and back then, other's) constant bitching and yelling about BUYING MINIS FIRST, THEN RULES TO SUPPORT THEM!). Sigh... Most of those still around from then (a mere handful) now are the *leaders* and *reg- ulars* of the group.... Ah, what it was like back when there was ALWAYS lots to talk about (I posted a LOT back then -- Bear remembers me (I abused our friendship ruthlessly to get 'im to drop a few bucks from more than a few of his ubiquitous online sales <G>), but probably no more than a couple of the other *old crowd*....
Boy, did this posting throw me into a purdy bleak ol' mood of days gone forever! <sigh some more>
Hey, at least I had the pleasure of having a mini named after me! <strut, preen, etc.>
So there, you bunch of poser wanna-be *regulars*! <PTHBBLLLLTTTTTT!>
Robert Singers 1 February 2005 10:31:19 [ permanent link ]
Out from under a rock popped Janet Quick and said
A bit of fuzz in back do not locks make. <ducking>>>
Eyes above the navel there lady!>
Navel? That's not his mouth?
Since when is the mouth in the back????
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
Robert Singers 1 February 2005 10:36:20 [ permanent link ]
Out from under a rock popped Bubba Pearson and said [snip] > Boy, did this posting throw me into a purdy bleak ol' > mood of days gone forever! <sigh some more> >
Hey, at least I had the pleasure of having a mini named > after me! <strut, preen, etc.> >
So there, you bunch of poser wanna-be *regulars*!> <PTHBBLLLLTTTTTT!>
He's gone mad, I say, mad.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
Ancient Gamer 1 February 2005 16:21:14 [ permanent link ]
Janet Quick entered the world pub known as rec.games.miniatures.warhammer and said...
On 1/31/05 6:19 PM, in article> MPG.1c687939568c3cc598a4a4@news.west.earthlink.net, "Ancient Gamer"> <hnjcomics@rocketmail.com> wrote:>
People can have crises before the big 3-0 you know.> >>
Not really, they just think they do.> >>
I think mine hit at around 47 or so...>
I resemble that remark. <glaring> Are you picking on me?>
Why would I hit on a woman as young as yourself...
-- Jim <waiting to see if she buys it> M posted on this day, the 4,172nd of September 1993
"Look alive. Here comes a buzzard." -- Walt Kelly (Pogo) "From the moment I picked your book up until I put it down, I was convulsed with laughter. Some day I intend reading it." -- Groucho Marx
Philip Bowles 1 February 2005 21:40:06 [ permanent link ]
"Craig Little" <craig.little@gmail.com> wrote in message news:uq6dnWOd8eSR8WPcRVn-sA@comcast.com...>
"Ancient Gamer" <hnjcomics@rocketmail.com> wrote in message > news:MPG.1c68226ae1a5412698a4a2@news.west.earthlink.net...>> Craig Little entered the world pub known as >> rec.games.miniatures.warhammer>> and said...>>
"fog" <fog@notbellsouth.net> wrote in message>>> news:wqrLd.6373$qJ3.2774@bignews1.bellsouth.net...>>> > "estarriol" <estarriol@blueyonder.jeansNtshirt.co.uk> wrote in message>>> > news:ctl1ga$nld$1$8300dec7@news.demon.co.uk...>>> >>
"fog" <fog@notbellsouth.net> wrote in message>>> >> news:aHhLd.9718$gS5.6110@bignews3.bellsouth.net...>>> >>>
"Ancient Gamer" <hnjcomics@rocketmail.com> wrote in message>>> >>> news:MPG.1c6762b5f1017d298a49a@news.west.earthlink.net...>>> >>>> fog entered the world pub known as rec.games.miniatures.warhammer >>> >>>> and>>> >>>> said...>>> >>>>
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message>>> >>>>> news:Xns95EF81A27BDF7rsingers@IP-Hidden...
You know I vaguely remember when I was thirty... No wife, no kids, no >> grand>> kids, no worries except for that upstart new gaming company called GW...>
I guess I'm accumulating too quickly then, I have the wife, kids, and > panicking about this gargantuan juggernaught that is GW, no grandkids for > a while though.
I've managed to avoid the wife and kids bit so far. Come to that, I seem to have skipped the dating bit too...
"Janet Quick" <janetq@hotmail.com> wrote in message news:BE246350.111F9%janetq@hotmail.com...> On 1/31/05 6:02 PM, in article Xns95F07A9D16EA1rsingers@IP-Hidden, > "Robert> Singers" <rsingers@finger.hotmail.com> wrote:>
Out from under a rock popped Janet Quick and said>>
No. Mine aren't grey yet >>>
A bit of fuzz in back do not locks make. <ducking>>>
Eyes above the navel there lady!>
Navel? That's not his mouth?>
Janet> (my sincerest apologies oh cuddly, handsome one - I could not stop > my> fingers)
I expect this from Singers; just not you Things are still interesting, btw. -- b RGMW FAQ: http://www.rgmw.org - Just read it
"Flee, the Stoic Riders of Saim-Hann are upon us! Our bolters are no match for their good posture!" -- Blue Raja
"I know you miss the Wainwrights, Bobby, but they were weak and stupid people--and that's why we have wolves and other large predators." -- Gary Larson, The Far Side
Desert Lurker 5 February 2005 08:24:18 [ permanent link ]
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message news:Xns95EF618ADA1B1rsingers@IP-Hidden...> As many of you may know St. Jason currently owns this news group after> buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't> around to do anything useful - some say he has been burned as a witch in> a small village in New England, and some say he's entered an order of> monks (that bugger each other continuously while praying).>
So since he's not here, I'll have to do all the work. So in the time> honoured tradition of RGMW.>
Brion K. Lienhart you're a reg.>
Elfbard you're a reg.>
Jockelinde you're a reg.>
Doctor rock you're a reg.>
I'm sure there are other new potential regs but you'll have to grovel.
"Desert Lurker" <ironavengers.spam@ridgenet.net> wrote in message news:STXMd.20193$C24.3421@attbi_s52...>
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message> news:Xns95EF618ADA1B1rsingers@IP-Hidden...>> As many of you may know St. Jason currently owns this news group after>> buying it off Kurt for a dozen Blood Bowl Orcs. However St. Jason isn't>> around to do anything useful - some say he has been burned as a witch in>> a small village in New England, and some say he's entered an order of>> monks (that bugger each other continuously while praying).>>
So since he's not here, I'll have to do all the work. So in the time>> honoured tradition of RGMW.>>
Brion K. Lienhart you're a reg.>>
Elfbard you're a reg.>>
Jockelinde you're a reg.>>
Doctor rock you're a reg.>>
I'm sure there are other new potential regs but you'll have to grovel.> <snip>>
Robert Singers 5 February 2005 13:30:36 [ permanent link ]
Out from under a rock popped manickZe and said
Is it too late to grovel?>>
It's never too late, but it will be painful.
Leave my n00b alone. Desert Lurker you can be a reg if you're citrus flavoured.
-- Rob 'doesn't do chocolate' Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious.
Desert Lurker 6 February 2005 04:49:37 [ permanent link ]
"Robert Singers" <rsingers@finger.hotmail.com> wrote in message news:Xns95F4E4F7D5FE3rsingers@IP-Hidden...> Out from under a rock popped manickZe and said>
Is it too late to grovel?> >>
It's never too late, but it will be painful.>
Leave my n00b alone. Desert Lurker you can be a reg if you're citrus> flavoured.>
Woo Hoo! Well I have been making orange juice just now...
Robert Singers 7 February 2005 00:42:56 [ permanent link ]
Out from under a rock popped Janet Quick and said
Object lesson: never give out your address to people you meet online.> (Open a PO box at a neighboring post office, not the one closest to you!)
Just remember - you never gave me your address but I have it anyway
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Send submissions to submissions at rgmw dot org changing the obvious. "I present to RGMW....the real life model for StrongBad." (c) Inc 2003 Credo Elvem ipsum etiam vivere
<snip>> Wow, that's just awful. Can you imagine the embarrassment?> "Ummm, I'm ____ and I live here - who are you? We're the people who> bought the house from your parents... You mind telling me where they> moved to?"
Hehe, imagine the answer is: "Actually your parents told us not to tell you..."
Turns out his parents moved and didn't tell him.>> Apparently they used to move fairly regularly.>> They claimed they just forgot to tell him.
I knew a guy who came back from bosnia and found his stuff in a few boxes outside the apartment he shared with his girlfriend. Well now ex-girlfriend.
Directi hosting the server of enjoywebsurf.com Please help me by calling and telling them to shut the enjoywebsurf.com domain down 1 415 240-4171 It is hard to get the phone to go through I hack a four digit ext of 0585 or any 4 probably with a Zero 1st The web server is in San Francisco EST domains and exchange at 1 415 508 2866 We have to harass them until they pull those hijacker sites off I have to reload everytime I am really tired and want to fight back pay per click junkies who are free to blow our machines.
Comp.periphs.printers is not a sale group. Please do not spam this newsgroup.>
- Bob Headrick >
I'm pretty sure it's grounds for eBay account cancellation, as suggested in their terms of use policy.
-- -- Ben Thomas - Software Engineer - Melbourne, Australia
My Digital World: Kodak DX6490, Canon i9950, Pioneer A05; Hitachi 37" HD plasma display, DGTEC 2000A, Denon 2800, H/K AVR4500, Whatmough Encore; Sony Ericsson K700i, Palm Tungsten T.
Disclaimer: Opinions, conclusions, and other information in this message that do not relate to the official business of my employer shall be understood as neither given nor endorsed by it.
"Ben Thomas" <nosp@m.thanks.mate> wrote in message news:s34mvc.33n.ln@192.168.11.2...> Bob Headrick wrote:> > "Dragon" <davewhit@blueyonder.co.uk> wrote in message> > news:FQtTd.141085$68.62943@fe1.news.blueyonder.co.uk...> >
Comp.periphs.printers is not a sale group. Please do not spam this
newsgroup.> >
- Bob Headrick> >
I'm pretty sure it's grounds for eBay account cancellation, as suggested
their terms of use policy.>
-- > --> Ben Thomas - Software Engineer - Melbourne, Australia>
My Digital World:> Kodak DX6490, Canon i9950, Pioneer A05;> Hitachi 37" HD plasma display, DGTEC 2000A,> Denon 2800, H/K AVR4500, Whatmough Encore;> Sony Ericsson K700i, Palm Tungsten T.>
Disclaimer:> Opinions, conclusions, and other information in this message that do not> relate to the official business of my employer shall be understood as
neither> given nor endorsed by it.
Hanging's not good enough!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sometimes when opening 40tude dialog some of the headers have a 'downward pointing blue arrow' rather than the normal page icon. When I click on the header the message is then downloaded. I have it set to 'download all headers' by default. This has only started happening recently. Problem or what? -- Jim on Tyneside UK Remove X to email me. http://freespace.virgin.net/mr.jimscott/
In <news:109qlzod4zner$.dlg@ID-104726.news.individual.net> you wrote:
Sometimes when opening 40tude dialog some of the headers have a 'downward> pointing blue arrow' rather than the normal page icon. When I click on the> header the message is then downloaded. I have it set to 'download all> headers' by default.> This has only started happening recently.> Problem or what?
It's the ntl news servers playing up. This will hopefully settle soon. (Yes, Virgin use ntl news servers.)
In <news:109qlzod4zner$.dlg@ID-104726.news.individual.net> you wrote:>
Sometimes when opening 40tude dialog some of the headers have a 'downward>> pointing blue arrow' rather than the normal page icon. When I click on the>> header the message is then downloaded. I have it set to 'download all>> headers' by default.>> This has only started happening recently.>> Problem or what?>
It's the ntl news servers playing up. This will hopefully settle soon.> (Yes, Virgin use ntl news servers.)
Thought it might be as I think they had a major blackout last week. Do you know whether there is any advantage in using text.news.virgin/ntl.net rather than just news.virgin/ntl.net? -- Jim on Tyneside UK Remove X to email me. http://freespace.virgin.net/mr.jimscott/
In <news:15wsxnfsxwz8y$.dlg@ID-104726.news.individual.net> you wrote:
It's the ntl news servers playing up. This will hopefully settle soon.>> (Yes, Virgin use ntl news servers.)> Thought it might be as I think they had a major blackout last week. Do you> know whether there is any advantage in using text.news.virgin/ntl.net> rather than just news.virgin/ntl.net?
They're all aliases for news.ntli.net so any differences in apparent reliability are purely coincidental.
On Sat, 05 Mar 2005 17:09:28 GMT, Jim Scott wrote:
Sometimes when opening 40tude dialog some of the headers have a 'downward> pointing blue arrow' rather than the normal page icon. When I click on the> header the message is then downloaded. I have it set to 'download all> headers' by default.> This has only started happening recently.> Problem or what?
It happened to me too, as soon as I installed the latest version of Dialog. It was the same time I played with the settings for the number of threads so I assumed the problem was mine.
I've since increased the maximum number of threads, concurrent threads, and disabled 'minimal blocking threads' and the problem disappeared.
Thomas N McEwan 13 March 2005 19:03:20 [ permanent link ]
On Sun, 13 Mar 2005 22:10:03 +0800 Bateau <Gamera@work.stomping.aza> wrote:
Knight37 <knight37m@email.com> wrote:> >"Cassie" <castalides@SPAMyahoo.com> once tried to test me with:> >
Any suggestions or redirections would be appreciated. Thanks. > >
DosBox. It's got built in slow-down and it's way better than the> >mo-slo's and other kinds. It will also let you get sound through your> >Windows sound card as if it were a sound blaster.>
Does Dosbox run Windows 3.1 now?
Well, Windows 3.1 does just sit on top of dos, doesn't it?
So, I guess someone could come out on port 80 and remote control a machine over the Internet. If so, doesn't MS have enough problems without coming up with something like this?
So, I guess someone could come out on port 80 and remote control a machine> over the Internet. If so, doesn't MS have enough problems without coming> up with something like this?>
"Gero Kunter" <gero.kunter@epost.de> wrote in message news:d177gb$i2g$1@surz18.uni-marburg.de...> In rec.games.roguelike.misc ABCGi <abcgi@yahoo.com> wrote:>> Kornel Kisielewicz wrote:> [ ... ]>>> FreePascal? You think so? First I would need to publish Valkyrie tough.>
Oh I forgot about that... your the only programmer in the world using>> that so I guess open source is a waste of time ;D>
Bah. Do you remember COSE? My failed attempt at a feature-bloat > roguelike?> (It is, by the way, still available at> http://www.mathematik.uni-marburg.de/~kunter/cose if you're interested.)> Well, that was FreePascal all the way. If I hadn't discovered Python, I> might still be using it. And when they've finally included associative> arrays into FP, I might look at it again.>
Hey! I just d/l-ed this COSE thingy...seems like a lot of backbone is there. Attacked by a group of cows I was, gored to death...although I did become a little more proficient in knifes and daggers. Any chance of it making a comeback?
Glen Wheeler <gew75@uow.edu.au> wrote: [ ... ]> Hey! I just d/l-ed this COSE thingy...seems like a lot of backbone is > there. Attacked by a group of cows I was, gored to death...although I did > become a little more proficient in knifes and daggers.> Any chance of it making a comeback?
Quite unlikely. As you pointed out, I got quite far with the engine part of the thing, but I stumbled over the really hard bit -- fleshing the whole thing out to get a coherent game. Another instance of over-ambition: I wanted to add so much. I wanted to design something like five different cultures, with culture-specific towns, something like a loyality system for each culture with quests suiting the culture concept, plus advancement in your chosen profession, also through quests. I wanted to have a completely unrealistic skill tree, I wanted something like three different realms of magic. I wanted a huge final showdown, in wich you had to contest for the crown of Savaria, with allies from those cultures that you'd managed to get a great reputation, against those where you'd failed to do so or that you'd offended during the game. The evil demon lords were intended to have their place in that final battle as well.
As you can see -- this was just another dream-roguelike that is too much to handle. I got severely frustrated by the realisation that I'd never reach the stage where I wanted COSE to get to, and I didn't really like to look at the code because of the frustration. After a while I tried to downscale the scope and turn it into a more managable dungeon dive thingy, but it didn't work out either. I had aimed too high with my initial design, the code had become quite complicated to allow for my ambitions, overly complicated. It had become quite unmaintainable; strange bugs occured that were hard to fix, and working on COSE didn't yield any enjoyment for me any more. The alienation from the project was increased by my university degree, where I didn't have much time to spare on a pet project.
Well, I've learned a lot, and I salvaged many of the design decisions for my current project (the event queue is quite similar to the one in COSE and I've taken over the separation of physical entity and AI controller, for example). But I can't really see myself picking up the older project again, given that Shuruppak is advancing quite well and has a much higher chance to become a proper game in the end.
I don't understand this entire comparative initiative.
The only serious use for it that I can imagine is to get a rough measure of 'contact-creation', and possibly movement inside the community.
Assuming Morphy-number is similarly defined to Erdös-numbers, the raw M-nr is not particular interesting by itself -- it's just the minimum observation --, but if it is possible to get a spectrum of Mn's it may show a bit more. How many Mn etc for different values of n has a player accumulated? Just one? (probably a rather isolated player) Or a whole lot? (plays lots of different people, who in turn also play lots of different people).
People with many Mnrs (not just only the minimum score), and with high distance associated with them (playing at events far from 'home') are probably people who move around, and just possibly may be though of as 'chess ambassadors'. Same things with M-trees with high branching factor for one particular player.
And so on ... a bit like the way some web search engines rate sites: sites with many links to them are considered more important.
I once had a English teacher who had a Marilyn Monroe-number of 1 -- he had shaken her hand when she visited a play he played in. For a small pecuniary consideration we were allowed to get a Monroe-number of 2...
"Anders Thulin" <ath_no_spam_please@algonet.se> wrote in message news:k5a0e.20259$d5.152547@newsb.telia.net...> Chess One wrote:>
I don't understand this entire comparative initiative.>
The only serious use for it that I can imagine is to get a rough> measure of 'contact-creation', and possibly movement inside the> community.>
Assuming Morphy-number is similarly defined to Erdös-numbers,> the raw M-nr is not particular interesting by itself -- it's just> the minimum observation --, but if it is possible to get a spectrum of > Mn's> it may show a bit more. How many Mn etc for different values of n has> a player accumulated? Just one? (probably a rather isolated player)> Or a whole lot? (plays lots of different people, who in turn also play> lots of different people).
I see! Now I get the picture.
People with many Mnrs (not just only the minimum score), and with high > distance> associated with them (playing at events far from 'home') are probably > people> who move around, and just possibly may be though of as 'chess > ambassadors'.> Same things with M-trees with high branching factor for one particular> player.>
And so on ... a bit like the way some web search engines rate sites:> sites with many links to them are considered more important.>
I once had a English teacher who had a Marilyn Monroe-number of 1> -- he had shaken her hand when she visited a play he played in. For a> small pecuniary consideration we were allowed to get a Monroe-number of > 2...
On Sun, 27 Mar 2005 13:20:23 GMT, Matt Frisch <matuse73@yahoo.spam.me.not.com> scribed into the ether:
On Sun, 27 Mar 2005 11:35:21 GMT, Sea Wasp><seaobviouswasp@sgeobviousinc.com> scribed into the ether:>
Matt Frisch wrote:>>> On Sun, 27 Mar 2005 01:42:37 GMT, rgorman@telusplanet.net (David Johnston)>>> scribed into the ether:
Shellfish can indeed move, at least some of them.>
Oh, I know. There's a species of...err, tempted to say abalone, but I'm>pretty sure I'm wrong, which can jet around several feet in short order>when it detects a slow-moving nasty like a starfish incoming. It's>hilarious to watch.
It's a scallop, not an abalone. Had that one percolating in my noggin for a while.
On Sun, 27 Mar 2005 16:13:53 GMT, Sea Wasp <seaobviouswasp@sgeobviousinc.com> scribed into the ether:
Matt Frisch wrote:>> On Sun, 27 Mar 2005 11:35:21 GMT, Sea Wasp>> <seaobviouswasp@sgeobviousinc.com> scribed into the ether:>>
Which would require a definition of "fights". Starfish unquestionably prey>>>>on shellfish, even though most shellfish can neither fight back or move. Is>>>>clamping your shell closed considered fighting?>>>
Shellfish can indeed move, at least some of them.>>
Oh, I know. There's a species of...err, tempted to say abalone, but I'm>> pretty sure I'm wrong,>
Scallop. 100 eyes and a vision range of a foot, and the ability to >use jet propulsion.>>
But as a general category, shellfish don't move around...and the ones that>> do are no match for a starfish in a "foot" race.>
The fact that they are too slow doesn't invalidate their attempt to >flee or protect themselves.>
And the starfish that attacks a cone shell may not live to try a >different shell.
Cone shells are the big neon sign of shellfish defense. I did say *most* did not defend themselves, not all.
I had the same problem with the same exact motherboard as you, > my video card is an Nvidia Quadro FX 4000, from what I > understand is like the Nvidia 6800 in someways. >
Hopefully, by lowering your hypertransport it will stablize > your system. So far, my system has been somewhat stable and is > blazing fast.
Im getting the very same problem. I tried turning down the hyper transport, bu tto no avail. I recently contacted tyan about an RMA.
Also, has any one been getting error messages form the new bios. versino 1010. It is telling me that i have different revisions of the processor. Both my chips are opteron 244’s.
I wouldnt have loved if the hypertransport setting solved my problems, as i soo miss having that computer.
"unashamed" wrote: > Im getting the very same problem. I tried turning down the > hyper transport, bu tto no avail. I recently contacted tyan > about an RMA. >
Also, has any one been getting error messages form the new > bios. > versino 1010. It is telling me that i have different revisions > of the processor. Both my chips are opteron 244's. >
I wouldnt have loved if the hypertransport setting solved my > problems, as i soo miss having that computer.
version 1010? For the Tyan S2875?? I think the current version of the BIOS is 3.00.
Actually, I don't think changing the hypertransport has worked completely! I downloaded 3DMark 05 and ran this with my new Nvidia 6800 Ultra installed. 3DMark 05 is a graphics intensive program that pushes a video card to the limit. After about 2 minutes I got a MACHINE_CHECK_EXCEPTION. Although turning the hypertransport down did fix my comptuer, in that I was able to play Warcraft III, it still crashes on tests like these. So, I think what has happened is the new 6800, because of the two 12V power connectors that it uses, has been using the 12V connectrs for power instead of through the AGP port. So, I am play my games because they aren't too graphics intensive. Though, as soon as I test the card to the limits, the threshold is reached and the AGP gets trained and the voltage drops (and I get the same error.)
I think what I am going to do is call up Tyan and ask for an RMA.
What did Tyan tell you when you called them up?
I hate how they aren't open on the weekends, because I work all day long and have no time to call!
I haven't received errors on the new BIOS that I installed from Tyan (the february one). I installed it the other day in hopes of fixing my MACHINE_CHECK_EXCEPTION problem, but it did not fix it. Although, it caused no problems.
Next step, call up Tyan and ask them to send me another motherboard
This was the email I got in responce with the Machine_Check_Error... Though I don’t get that error anymore, I do get the NV4_Disp error when using 3DMark05. :cry:
Imichel, seems like this is a common problem with our motherboards. Though, lowering the Hyperthread did relieve my MCE error, it still didn’t get rid of the artifacts and the blue screen with reference to NV4_Disp... If you get your replacement board and all works out, please tell us! Since i’m also interested in maybe RMA’ing my board as well.
I may have to make another call to Tyan or my computers manufactuer. :cry:
We have seen this exact problem several times before. We have even>seen this issue listed in several forums and newsgroups of different>motherboard manufacturers as well. The issue you are seeing is
either>1 or 2 things:>
- You either have bad memory and 1 bad CPU >
- You have a bad CPU and a bad motherboard>
1 CPU with slightly bent pins has damaged the CPU socket. In>troubleshooting the issue if that CPU was moved to a different socket>then you would of damaged that socket as well and thus the problem>might look like its happening to both sockets. Also if you used a>different motherboard and carried over the same CPU’s then you could>of duplicated this same issue on that new motherboard as well.>
The only way to make 100% sure that you have addressed this issue is>to replace both CPU’s (since it will be very difficult to discern>which CPU could be the problematic one) and replace the motherboard
well. If you only replace one aspect of this issue then you can run>the risk of repeating this issue over again.
I can’t seem to wait for a fix for the NV4_Disp or Machine_Check_Exception. i’ve tried every possible "fix" out there that I found and nothing seem to work, except for lowering the HyperTransport..... AND possibly, removing the AMD AGP drivers... I found that removing the AMD AGP drivers do stablize the computer, BUT, you have major performance loss in 3D applications. :cry:
unashamed schrieb:> Im getting the very same problem. I tried turning down the hyper> transport, bu tto no avail. I recently contacted tyan about an RMA.>
Also, has any one been getting error messages form the new bios.> versino 1010. It is telling me that i have different revisions of the> processor. Both my chips are opteron 244’s.
While one might think that an Opteron 244 is an Opteron 244 there are many different revisions of the same core starting with different voltages, smaller bugfixes or even different production processes (130nm and 90nm). Sadly enough the only supported "revision-mix" is CO + CG stepping since BIOS 2.04. (See the above link to Tyan.)
You maybe do have two Opteron 244 from different revisions that are not supported to work together. Try one of the tools from AMD's website or programs like cpu-z to find out which revisions you actually do have.
If your steppings differ and you do not have the only supported C0 + CG combination your problems could (but not necessarily) be due to microcode-problems. The microcode is one of the first things to be loaded (long before the operating system) and - among other things - usually contains some small routines to fix hardware-issues.
And if you do really have two different steppings and bought them together with your mainboard from the same vendor I would pay him a visit and complain about that since dual-processing with mixed revision has always been known to be a potential source of problems.
Warmest regards, John Marbles can be used in models with excellent results! However, if forced to keep using all of mine up... I may end up at a disadvantage... I seem to have misplaced some!!!
"Cecil Moore" <w5dxp@hotmail.com> wrote in message news:42857e73$1_2@spool9-west.superfeed.net... | John Smith wrote: | > But, what I did see, I have seen again thoughout my life--patterns of | > "nature" at work--always random--always a degrading of "planned structures", | > NEVER building a surprising structure which can be confused with one a | > thinking mind constructs from logical design.... | | Who was it who said something like: "Fools seek purpose where there | is only process."? | -- | 73, Cecil http://www.qsl.net/w5dxp | | | ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- | http://www.newsfeeds.com The #1 Newsgroup Service in the World! >100,000 Newsgroups | ---= East/West-Coast Server Farms - Total Privacy via Encryption =---
John Smith wrote:> "Don't worry be happy" -- song by Bobby McFerrin
Actually more like: "Existence Exists." by Aristotle
What if the universe is simply a complex process that man doesn't yet understand and there is/was no purpose at all? -- 73, Cecil http://www.qsl.net/w5dxp
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Wait, before you place me on the other side of the fence and portray me as arguing against this--it is obvious that we cannot know--at this point in gathering "proofs."
It is equally obvious at this point that some have just quit looking. Simply choosing to believe one religion or another, i.e. "God" vs. "Evolution"--for an example...
Also, it appears that most things you can find a model for, you can eventually find an explanation/solution for... if such an example exists, it needs to be examined... life on earth is but one example--if we could find but one other like "thing" we could begin finding common properties... but when there seems only one, and no clear models on how it happened--the problem is immensely more difficult to solve...
And, I believe it is true, "nature" only demonstrates destructive forces and "clumping"--drawing matter together into spheres--brought about by the law of gravity (and what is gravity--if not a "warping" of the ether?)... while this ability to be "God" and create life may well be within her powers (natures'), she is loath to demonstrate it openly and abundantly...
And, frankly the evolutionists worry me--if they listen closely to what they are saying--they will hear they are arguing for the existence of aliens--I doubt if it possible evolution could have only happened on Earth... some worry about individuals with a belief in aliens... now if you define evolution only as "change", of course that is quite possible--and examples exist in abundance and is a property of nature which she demonstrates constantly and consistantly... it is that "spark of life" which stands so singularly perplexing...
Now, having said that... I just don't know, more questions than answers... I would like to see more evidence found and discussed... but, you see what I see, most are just ready to "kill" to defend what beliefs they have chosen... strange to say the least...
Warmest regards, John -- Marbles can be used in models with excellent results! However, if forced to keep using all of mine up... I may end up at a disadvantage... I seem to have misplaced some already!!!
"Cecil Moore" <w5dxp@hotmail.com> wrote in message news:42861298$1_2@spool9-west.superfeed.net... | John Smith wrote: | > "Don't worry be happy" -- song by Bobby McFerrin | | Actually more like: "Existence Exists." by Aristotle | | What if the universe is simply a complex process that | man doesn't yet understand and there is/was no purpose | at all? | -- | 73, Cecil http://www.qsl.net/w5dxp | | ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- | http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups | ----= East and West-Coast Server Farms - Total Privacy via Encryption =----
John Smith wrote:> And, I believe it is true, "nature" only demonstrates destructive forces ...
Nope, sorry to slay your sacred cow. You "knowledge" on this subject is woefully out of date. *Order out of chaos* is a *scientifically proven fact* which can be demonstrated to you in any number of ways. "Chaos: Making a New Science", by James Gleick is enjoyable reading. DNA certainly could have emerged from a soup of organic ingredients following only the mathematical model of chaos theory. However, it seems to me more likely that our planet was seeded with life from somewhere else since the rest of the universe had approximately a 9 billion year head start on our planet.
Some scientists believe that the seeds of life exist in virtually every comet. Consider that an exploding planet, containing life, could have formed the asteroid belt and blanketed the rest of our solar system with the seeds of life. -- 73, Cecil http://www.qsl.net/w5dxp
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Ok, I am open to that, have been searching for proof of that...
A paper delivered as a thesis, proposed theories, and papers containing mathematical models are not what I am looking for though--where are the physical objects I can view?
I don't doubt that proof can be generated that fairies dance on the head of a pin--but I just gotta see 'em first!!! While good old mother nature (or Father Chaos) was not ashamed to place us, her favorite children, in plain veiw of all--she must be kinda ashamed of all the others...
Kinda like "Snipe Hunting", I can imagine 'em out there, I keep thinkin' I am hearing 'em move--but just can't see 'em in the dark!
Warmest regards, John -- Marbles can be used in models with excellent results! However, if forced to keep using all of mine up... I may end up at a disadvantage... I seem to have misplaced some already!!!
"Cecil Moore" <w5dxp@hotmail.com> wrote in message news:428642bd$1_1@spool9-west.superfeed.net... | John Smith wrote: | > And, I believe it is true, "nature" only demonstrates destructive forces ... | | Nope, sorry to slay your sacred cow. You "knowledge" on | this subject is woefully out of date. *Order out of chaos* | is a *scientifically proven fact* which can be demonstrated | to you in any number of ways. "Chaos: Making a New Science", | by James Gleick is enjoyable reading. DNA certainly could | have emerged from a soup of organic ingredients following | only the mathematical model of chaos theory. However, it | seems to me more likely that our planet was seeded with | life from somewhere else since the rest of the universe | had approximately a 9 billion year head start on our planet. | | Some scientists believe that the seeds of life exist in | virtually every comet. Consider that an exploding planet, | containing life, could have formed the asteroid belt and | blanketed the rest of our solar system with the seeds of life. | -- | 73, Cecil http://www.qsl.net/w5dxp | | | ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- | http://www.newsfeeds.com The #1 Newsgroup Service in the World! >100,000 Newsgroups | ---= East/West-Coast Server Farms - Total Privacy via Encryption =---
John Smith wrote:> where are the physical objects I can view?
In the mirror? Human beings are fractals. In particular, you look a lot like a Mandelbrot character and your ribs and backbone resemble cloud formations. Why do you think we see images in clouds?
I made a minor mathematical blunder when I tried to generate the fractal Madelbrot set for the first time. That mistake added arms, legs, ears, and reproductive organs to the Mandelbrot character. Mother Nature apparently made the same "mistake". Fractal math and chaos rule evolution with an iron fist. Of course, you would say we have simply discovered God's math and you could certainly convince me that we are dealing with an absolutely insane God.
How about an explanation of why God would create conjoined (Siamese) twins? That's on TV right now. Do conjoined twins with one brain and two bodies have two souls or one? Do conjoined twins with one body and two heads have two souls or one? What is God's logic in creating conjoined twins? - an insane morbid sense of humor? -- 73, Cecil http://www.qsl.net/w5dxp
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the Gold Nose Samantha 14 May 2005 23:48:06 [ permanent link ]
In article <AIrhe.152$5b6.49912973@news.sisna.com>, John Smith <assemblywizard@gmail.com> wrote:>Ok, I am open to that, have been searching for proof of that...>
A paper delivered as a thesis, proposed theories, and papers containing >mathematical models are not what I am looking for though--where are the >physical objects I can view?>
I don't doubt that proof can be generated that fairies dance on the head of >a pin--but I just gotta see 'em first!!! While good old mother nature (or >Father Chaos) was not ashamed to place us, her favorite children, in plain >veiw of all--she must be kinda ashamed of all the others...>
Kinda like "Snipe Hunting", I can imagine 'em out there, I keep thinkin' I >am hearing 'em move--but just can't see 'em in the dark!>
That's a rather ignorant statement? Do you believe in cells? Virus? The universe is an incredibly vast place and just because we currently lack the means to see the microbial life that might exist on planets thousands of light years away doesn't mean they might not exist. Now, I know, from the imbecillic religious mind, you want to use this to assert that God exists, but hang on a sec. Here's the crazy thing about science. There's this thing called 'The Scientific Method'. It's not always perfect, but it's not bound by dogma. Theories can be tested, retested, and credited or discredited. The key thing about science is that results are predictable and reproducible and, often, several different methods can be used to achieve the same proof. God completely fails in this. You have only one 'theory'. There is no way to test it, there is, at best annecdotal evidence, and none of the data is repeatable.
We can detect small variations in the position of stars that can only be described by the motion of another massive body interacting with them. We can also detect variations in the light coming from the star which match the motion. Both of these give us strong evidence of a massive non-star object orbiting the star. The more sophisticated our sensors become, the more of these objects we're spotting and the smaller the objects we detect. There are TRILLIONS of stars out there. It's an inconcievably huge number. In our solar system alone, we have Venus, Earth, Mars, Jupiter, IO, Europa, Saturn, Titan, Neptune, and Uranus which show activity of physical and chemical activity taking place. We have set foot on and closely examined soil samples on ONE of these TEN bodies. 2 of the 10 have potential for evidence of current or past life similar to our own, and that's not even counting the potential for say... Silicon-based life-forms or germanium, or who knows what else.
Warmest regards,>John>-- >Marbles can be used in models with excellent results! However, if forced >to keep using all of mine up... I may end up at a disadvantage... I seem >to have misplaced some already!!!>
"Cecil Moore" <w5dxp@hotmail.com> wrote in message >news:428642bd$1_1@spool9-west.superfeed.net...>| John Smith wrote:>| > And, I believe it is true, "nature" only demonstrates destructive forces >...>|>| Nope, sorry to slay your sacred cow. You "knowledge" on>| this subject is woefully out of date. *Order out of chaos*>| is a *scientifically proven fact* which can be demonstrated>| to you in any number of ways. "Chaos: Making a New Science",>| by James Gleick is enjoyable reading. DNA certainly could>| have emerged from a soup of organic ingredients following>| only the mathematical model of chaos theory. However, it>| seems to me more likely that our planet was seeded with>| life from somewhere else since the rest of the universe>| had approximately a 9 billion year head start on our planet.>|>| Some scientists believe that the seeds of life exist in>| virtually every comet. Consider that an exploding planet,>| containing life, could have formed the asteroid belt and>| blanketed the rest of our solar system with the seeds of life.>| -- >| 73, Cecil http://www.qsl.net/w5dxp>|>|>| ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet >News==---->| http://www.newsfeeds.com The #1 Newsgroup Service in the World! >100,000 >Newsgroups>| ---= East/West-Coast Server Farms - Total Privacy via Encryption =--- >
Well, your questions are interesting, I am sure you mean to point something else out, but I hear: "What is this "God's" logic in creating conjoined twins? - an insane morbid sense of humor?"...
--AS--
..."What is this "God" about, has he no sense of decency?--has he no respect for the designs of men, their logic, purposes, expectations and goals?"
To know the mind of "God" may not please us... it is quite possible "God" is insane--if so, it may be a longtime before a sane replacement is found...
Indeed, almost all points of view I hear today would design "God" in our image, using our logic, and not the way it has really (and already) been done--and is one of the reasons I have more questions than answers--one being, "Are we even sane enough to be able to handle these tasks and seek these answers?"
Most even refuse to believe a power greater than us is our master, and so, travel about seeking the "one" to control and punish and bend to their wills--perhaps, a grave mistake... would it be easier to accept if the "Mud Puddle God" of "Evolution" is responsible for this design--is the human condition so much more easy to accept if this is the case? Would it be "OK" then?
As to "us", well, we are POSITIVE proof it has been done--but no proof of "who" has done it, how it has been done, or even why it has been done... but, we should keep searching... an answer may be found...
However, often I wonder if all of this isn't really just in my mind--you are all not real, and I just imagine these conversations to amuse myself... To search to find out if "God" is real or not, without even first having decided about all of you is a bit insane in itself... I have had dreams and carried on elaborate conversations with the likes of you (or one such as you)--and then woke up!!!! In at least one dream I have "pinched myself", not wokeup and accepted this as proof positive I was not dreaming!!! A great error!
Let's face it, it takes a leap of faith for me even to believe in you... I am pinching myself now, as we chat...
Warmest regards, John -- Marbles can be used in models with excellent results! However, if forced to keep using all of mine up... I may end up at a disadvantage... I seem to have misplaced some already!!!
"Cecil Moore" <w5dxp@hotmail.com> wrote in message news:42865292$1_2@spool9-west.superfeed.net... | John Smith wrote: | > where are the physical objects I can view? | | In the mirror? Human beings are fractals. In particular, | you look a lot like a Mandelbrot character and your ribs | and backbone resemble cloud formations. Why do you think | we see images in clouds? | | I made a minor mathematical blunder when I tried to generate | the fractal Madelbrot set for the first time. That mistake added | arms, legs, ears, and reproductive organs to the Mandelbrot character. | Mother Nature apparently made the same "mistake". Fractal math and chaos | rule evolution with an iron fist. Of course, you would say we have | simply discovered God's math and you could certainly convince me that | we are dealing with an absolutely insane God. | | How about an explanation of why God would create conjoined (Siamese) | twins? That's on TV right now. Do conjoined twins with one brain and two | bodies have two souls or one? Do conjoined twins with one body and two | heads have two souls or one? What is God's logic in creating conjoined | twins? - an insane morbid sense of humor? | -- | 73, Cecil http://www.qsl.net/w5dxp | | ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- | http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups | ----= East and West-Coast Server Farms - Total Privacy via Encryption =----
Samantha, the Gold Nose wrote:> God completely fails in this. You have only one 'theory'.
A theory, which in essence, was invented by shamen long before more popular religions even existed. (Noah's flood was plagiarized from the earlier Sumarian Gilgamesh tablets.) One says a goddess appeared from the sea and created the earth. It fails to state where that particular sea was located. How did God keep track of "days" before he created the sun on the fourth day? -- 73, Cecil http://www.qsl.net/w5dxp
----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- http://www.newsfeeds.com The #1 Newsgroup Service in the World! >100,000 Newsgroups ---= East/West-Coast Server Farms - Total Privacy via Encryption =---
You surprise me, surely you know the answer!!! "God" (being all-knowing and all-powerful) knew how long a day would be LONG before man invented the myth of "time!" <grin>
Warmest regards, John -- Marbles can be used in models with excellent results! However, if forced to keep using all of mine up... I may end up at a disadvantage... I seem to have misplaced some already!!!
"Cecil Moore" <w5dxp@hotmail.com> wrote in message news:42866c7c$1_2@spool9-west.superfeed.net... | Samantha, the Gold Nose wrote: | > God completely fails in this. You have only one 'theory'. | | A theory, which in essence, was invented by shamen long | before more popular religions even existed. (Noah's flood | was plagiarized from the earlier Sumarian Gilgamesh tablets.) | One says a goddess appeared from the sea and created the earth. | It fails to state where that particular sea was located. | How did God keep track of "days" before he created the sun on | the fourth day? | -- | 73, Cecil http://www.qsl.net/w5dxp | | | ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==---- | http://www.newsfeeds.com The #1 Newsgroup Service in the World! >100,000 Newsgroups | ---= East/West-Coast Server Farms - Total Privacy via Encryption =---
"Samantha, the Gold Nose" <circle@armory.com> wrote in message news:118clfm9f6217c6@corp.supernews.com...> The key thing about science is> that results are predictable and reproducible and, often, several > different> methods can be used to achieve the same proof. God completely fails in> this. You have only one 'theory'. There is no way to test it, there> is, at best annecdotal evidence, and none of the data is repeatable.>
For the benefit of those who don't killfile anyone who disagrees with them, allow me to rebut.
Samantha's first two plaints make no sense in light of the "theory" in question, i.e. that God created the Universe. Nobody has ever created a means of testing the creation process, so we can't test the Big Bang, either. We can look at the background radiation, the distribution of material, the age of the stars, etc., and say, "It looks as though the Big Bang is a correct and adequate theory". The Big Bang cannot be tested, however: It cannot be reproduced in the laboratory, we don't have any concepts to answer questions about its beginnings (What made the Big Bang, Was the Big Bang caused by ZPE, and so on), and it begs the same ontological question as God: What came before it, if anything?
Likewise the "anecdotal evidence" problem, on which grounds we should throw out all theoretical physics. After all, we can't find muons and gluons; we just "figure" they're there because it fits the theory. We think we saw a muon once, in an experiment nobody's been able to repeat... would Samantha hold that muons and gluons are religious "nonsense"?
As for none of the data being repeatable, that depends on what "data" you mean. If you mean making the Earth in seven days, parting the Red Sea, etc., then Samantha's right; we have no way of duplicating it. Apparently she's not willing to allow the commonality of near-death experiences, and would likely deride anyone who had one as insane, so I'll skip over those thousands upon thousands. She would likewise toss guardian angels upon the theoretical scrap heap as well; most likely dismissing them as some sort of ego-boosting hallucination (though why anyone thinks you get an ego-boo out of being grabbed up and moved like a game piece is beyond me. It's *scary*!). The fact is, however, that we've managed to verify some parts of the Bible: The parting of the Red Sea (complete with the reason for the "breath from his nostrils" comment) actually happened, though the drowning of the Egyptian army appears to have been a mistranslation. Modern humanity really does date back to a single female geneline in the neighborhood of Africa (the Eve theory) according to the mitochondrial DNA. So it's not like the Bible is completely inaccurate.
Of course, Samantha hides from new ideas ("The light! It burnses!"), so she'll never see this. Oh, well.
Yours wolfishly,
The bemused,
Wanderer wanderer@ticnet.com
"Where am I going? I don't quite know. What does it matter *where* people go? Down to the woods where the bluebells grow! Anywhere! Anywhere! *I* don't know!" -- a. a. milne
I have one question for fellow java roguelike devs: Is there decent curses implementation for java? I don't feel like creating my own text mode output/input library in awt.
I have one question for fellow java roguelike devs: Is there decent> curses implementation for java? I don't feel like creating my own text> mode output/input library in awt.
There was related discussion recently on "Programming Languages and RL Support" thread. It was started on 2005-04-13 00:28 by Ashiq Alibhai.
Thanks, but thread is a bit useless - found only mention of JCurses, which do not work well (they don't work at all, and they are no longer developed ...), and rest of thread is best-programing-language-flamewar.
"zweistein" <zwei2stein@gmail.com> wrote in news:1116760162.135167.32600@f14g2000cwb.googlegroups.com:
Hi,>
I have one question for fellow java roguelike devs: Is there> decent curses implementation for java? I don't feel like> creating my own text mode output/input library in awt.>
Correction creationg your own in Swing. Estimated time of work aprox 2 days, and you would have basic of your RL done.
Thrasher Remailer 4 June 2005 09:34:06 [ permanent link ]
I'm looking to anonymise my news connection.
How can I get Gravity to connect to a newsserver using TOR and NNTPS?
Do I have to simply sockify it with sockscap? or do I also need Stunnel? If I need Stunnel, Where do I get the cert it's going to want for the news server?
Persident Martinho 24 June 2005 23:01:58 [ permanent link ]
better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you! although i must admit this is pretty poor even by my standardsbetter then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!better then bein as meeserable you!
"Persident Martinho" <meestermartinho@hotmail.com> wrote in message news:1119638689.543134.313030@g49g2000cwa.googlegroups.com...> better then bein as meeserable you!better then bein as meeserable
A couple of years ago, you were kinda funny, and at least entertaining.
Now you are just a complete bore, and don't even have entertainment value anymore................
Persident Martinho wrote:> better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!better then bein as meeserable> you!better then bein as meeserable you!> although i must admit this is pretty poor even by my standardsbetter> then bein as meeserable you!better then bein as meeserable you!better> then bein as meeserable you!better then bein as meeserable you!better> then bein as meeserable you!better then bein as meeserable you!better> then bein as meeserable you!
AM wrote:> "Persident Martinho" <meestermartinho@hotmail.com> wrote in message> news:1119638689.543134.313030@g49g2000cwa.googlegroups.com...> > better then bein as meeserable you!better then bein as meeserable>
A couple of years ago, you were kinda funny, and at least> entertaining.>
Now you are just a complete bore, and don't even have entertainment> value anymore................>
Sorry, but bye bye.>
{PLONK}
Ten little Indians and then there were none. He does relate to fs- he flies high but doesn't need a plane to do it.
maybe i'm not right in this group, but i don't know where to ask.
I've implemented a webservice-client to use a webservice and it works fine. Now my client is behind a socks proxy and here my problems start.
This problem appear with Socksv4/5: I connect the proxy, do the protocoll an get the socket. Then I send my data to the weberver. But when I want to receive the response, the connection seems to be shutdown by the proxy.
Is there something special i must beware of? I thought when I get the socket from the proxy i can do withit what i want.
hunger makes it fun. Reduces scumming and makes you economise on your actions. It's very much a game of economising. And dealing with luck on the fly. If you want a mindless power RPG play diablo or angband or something. As far as happiness is concerned, I don't think you're talking about Crawl.
Britto wrote:> hunger makes it fun. Reduces scumming and makes you economise on your> actions. It's very much a game of economising. And dealing with luck> on the fly. If you want a mindless power RPG play diablo or angband or> something. As far as happiness is concerned, I don't think you're> talking about Crawl.
Michael Deutschmann 8 July 2005 12:08:51 [ permanent link ]
On Wed, 6 Jul 2005, Bateau wrote:> Isn't it about time you removed all that hunger and happiness crap so it> can be a fun game already?
Compared to most other roguelikes where eating is decidedly non-optional, GearHead is quite forgiving.
I vaguely recall my first encounter with hunger in Nethack, years ago. My character got Hungry, and I had no food. "Sorry, PC. We have no food, let's push on." Then he got Weak. "Stupid PC, I told you WE.HAVE.NO.FOOD, stop whining!". Then he started to faint. "Ok, this is really crimping my style, we may as well give up and leave the dungeon". En route to the level 1 upstairs, the game goes "You starve to death, DYWYPI?". "What? No fair! I had full HP!".
(I've ascended Nethack since.)
In GearHead, if you fast long enough, you will lose stat points, but there's no starvation instakill or HP loss. And no matter how hungry you get, a single $20 visit to the diner in Hogye will reset you to full. (The stat loss is not permanent). $20 is pocket change in GearHead.
I'll take GearHead's `crybaby' over Nethack's suicidally-desperate food addict.
Morale is also not a problem. It usually tends to rise on it's own as you win battles. When morale is bottomed out, you only have -1 to each stat, which isn't too hard to "fight through" until it recovers.
---- Michael Deutschmann <michael@talamasca.ocis.net>
Michael Deutschmann <michael@talamasca.ocis.net> wrote:>On Wed, 6 Jul 2005, Bateau wrote:>> Isn't it about time you removed all that hunger and happiness crap so it>> can be a fun game already?>
Compared to most other roguelikes where eating is decidedly non-optional,>GearHead is quite forgiving.>
I vaguely recall my first encounter with hunger in Nethack, years ago.>My character got Hungry, and I had no food. "Sorry, PC. We have no food,>let's push on." Then he got Weak. "Stupid PC, I told you WE.HAVE.NO.FOOD,>stop whining!". Then he started to faint. "Ok, this is really crimping my>style, we may as well give up and leave the dungeon". En route to the>level 1 upstairs, the game goes "You starve to death, DYWYPI?". "What? No>fair! I had full HP!".>
(I've ascended Nethack since.)>
In GearHead, if you fast long enough, you will lose stat points, but>there's no starvation instakill or HP loss. And no matter how hungry you>get, a single $20 visit to the diner in Hogye will reset you to full.>(The stat loss is not permanent). $20 is pocket change in GearHead.>
I'll take GearHead's `crybaby' over Nethack's suicidally-desperate food>addict.>
Morale is also not a problem. It usually tends to rise on it's own as>you win battles. When morale is bottomed out, you only have -1 to each>stat, which isn't too hard to "fight through" until it recovers.>
---- Michael Deutschmann <michael@talamasca.ocis.net>
Hunger and happiness and their various cures clutter up the game too much though.
On 31 Jul 2005 09:55:37 -0400, kludge@panix.com (Scott Dorsey) wrote:
Jake Saliba <jakesaliba@hotmail.com> wrote:>>
My problem is this: the attack on the kick and snare disappears when i>>get it to a comparable level of another favorite recording using the>>Waves L2.
Try a slower attack setting of course!
I am also running compression over the mix with about 4-5 db>>of reduction with an opto type setting. I've listened without this>>compression and it's definately not what's eating up my drums. Once>>the L2 is engaged, it's doing TONS of limiting on the snare hits, and>>turning the snare up or down in the mix makes little difference in the>>overall sound once i'm limiting that much.
I don't think you want TONS of limiting on your snare hits
When comparing to a wav>>file imported from a CD at the same volume, the drums have waaay more>>attack on the commecial cd. They seem brighter, so it seems that the>>solution is to add more presence via EQ. Is this commonplace? I've>>already got 4db of high shelving at 7k on the snare and it was miked>>with a 57. It's a punchy sounding snare too. I'm just thinking: How>>much freaking treble do I have to add to this thing?
A lot less if you are not getting tons of limiting! Please turn down the limiting!
Congratulations! You've just discovered what is so offensive about this>kind of overprocessing.>
Is the problem with my mix, or my pseudo-mastering?>
A lot of folks _do_ change their mix in order to bring the levels up. But>I think the whole notion of what you're trying to do is kind of misguided.>
I could post an mp3 sample of the song, pre and post L2 if anyone cares>>enough to listen and it would help. >
MP3 does weird things to the L2 artifacts... you're better off using an>uncompressed format. And remember that L2 is just the final polish after>you have squashed the hell out of everything.... it's not a compressor, it>is a limiter.>--scott
I like Scott's answer.
If I can add a few suggestions: To the final master, I like to do some moderately lower ratio compressing ( 3-6:1 ) with really slow attack and release to get a louder overall mix without causing artifacts. I mean like 1/4 second attack and 1 or 2 seconds release. After this you can then put a little bit of the limiting you are using on it, but not so much this time, OK?
The real issue is your mix. A good mix might have a little of appropriate compression on bass, drums, vocals etc. If so, there would be less compression to do on mastering your final mix. But if you've already ruined the mix by poor settings on the individual channels, the answer is not more compression in the final mastering.
Compression is a two edged sword. If used well, it can create a nice driving sound without artifacts. If used poorly it will suck the life out of your recording. I say try using less limiting and slower attack and release times.
In article <p94qe1lmjdc9kso71nkgtjvcgn9k7u048c@4ax.com>, Julian <JulianPAdamsNo@SpamHotmail.Com> wrote:
My problem is this: the attack on the kick and snare disappears when i> >>get it to a comparable level of another favorite recording using the> >>Waves L2. >
Try a slower attack setting of course!
The L2 does not have an attack setting as it's a limiter, not a compressor. It is sold as software and, until recently, an external hardware box which Waves has discontinued, which is also a great converter.
Anybody here bought the hardware L3?
David Correia Celebration Sound Warren, Rhode Island
Heh, the L2 is my new fave toy! Had a similar problem with my own quest for LOUD, what I'm doing is using the L2 just for the limiting, keeping the threshold just under 0, but cutting the celing setting quite a bit. I'm then going into the RBass plug in which really fills out the sound, and then into the linear phase multiband, bring up some mids, a little cut in the lower frequencies and a little high end for a bit of sparkle. This is where you can get back your kick and snare that were lost with the limiting, it gives the guitars a bit more bite aswell. I got this through trial and error, and I'm just a hobbyist, so some may think I'm speaking out my rear end, but I'm really pleased with the results this is giving me.
â» The OS/2 Guy â» wrote:> I don't advertise Warp City here. It is where I am employed> just as "corestore.org" is your employment.
"Warp City" is in no position to employ anyone. It's DEAD, remember? You keep referring to Warp City as if it were still alive. It isn't. Warp City is dead. The sooner you accept that, the sooner you can move on.
Mike (who does have a website, and actually runs it on an OS/2 server,> > unlike certain people he could name!)>
Well, you've got a joke of a website but that's ok. Menno doesn't> have a website.
Indeed I have no website. I don't need one. You did, once, have a website, but it's all black now, with all your files deleted, including some of those belonging to chauvet.com. Now that place was never high volume to begin with, but now it is looking a bit gangrenous due to the death of Warp City. Perhaps you should try to restore from backup those files that have been deleted by your ISP. What? No backup? Oh dear.
BTW, is this sig meant to spam or just to tell us where you work?>
--> Dr. Timothy Martin, The Official and Only OS/2 Guy> Warp City Web Site - http://www.warpcity.com> email: OS2Guy@Gmail.com OR eCSGuy@Gmail.com
BTW, is this sig meant to spam or just to tell us where you fail to work? The testing ground for your screwups, Warp City?
logÎļþÖÐÓÐ .Sep 22 16:59:06: %LINEPROTO-CLUSTER_MEMBER_5-5-UPDOWN: Line protocol on Interface FastEthernet0/28, changed state to down .Sep 22 16:59:11: %LINEPROTO-CLUSTER_MEMBER_5-5-UPDOWN: Line protocol on Interface FastEthernet0/28, changed state to up
-----BEGIN TYPE III ANONYMOUS MESSAGE----- Message-type: plaintext
In <E1IA03ZW38507.5653472222@reece.net.au> Thrasher Remailer <thrasher@reece.net.au> wrote:>I'm looking to anonymise my news connection.>
How can I get Gravity to connect to a newsserver using TOR and >NNTPS?>
Do I have to simply sockify it with sockscap? or do I also need >Stunnel?>If I need Stunnel, Where do I get the cert it's going to want >for the news server?
I believe with Gravity you can use Sockcap to connect via Tor.
Jeffrey F. Bloss 23 August 2005 01:53:07 [ permanent link ]
On Mon, 2005-08-22 at 08:20 +0000, Thrasher Remailer wrote:
I'm looking to anonymise my news connection.>
How can I get Gravity to connect to a newsserver using TOR and > NNTPS?>
Do I have to simply sockify it with sockscap? or do I also need > Stunnel?
You can do it either way, but if you merely SocksCap/tor the connection, the tor exit node, and everyone between that node and your news server, can see your login, password, and everything you read or write. You can still be relatively anonymous, fairly anonymous in fact if you signed up with the news server anonymously, but you're vulnerable to hijacking. You're also not at all anonymous if your login is your real name, or someone was watching your connection when you created the account.
If I need Stunnel, Where do I get the cert it's going to want > for the news server?
It's been a while since I messed with Stunnel, but doesn't it ask you to accept/reject new certs??
-- Hand crafted on Mon. Aug 22, 2005 at 05:46:12 PM
Outide of a dog, a book is a man's best friend. Inside a dog, it's too dark to read.
Keith Weisshar 9 October 2005 03:51:04 [ permanent link ]
I'm running Windows ME and News Rover 11. After searching Message Locator without attachments with default max of 80 hits, when I try to download the message bodies, I get an error There is not enough free memory to run News Rover, please contact roversupport@sandh.com. This error only occurs during downloading from Message Locator. I need help from another News Rover user that is not running Windows 2000 or XP to try to reproduce this issue and pose the results here. I have had the same issue with News Rover 10 and 11.
The Man Behind The Curtain 12 October 2005 11:16:59 [ permanent link ]
What's worse than playing a rated Chessmaster game against an opponent 250 points stronger than you? Playing a rated Chessmaster game against an opponent 250 point stronger than you and making a mouse-slip putting down a piece!!
John ...ready to kill someone
--
Von Herzen, moge es wieder zu Herzen gehen. --Beethoven
Florian Spisla 5 November 2005 23:18:11 [ permanent link ]
Regina Bianchi wrote:>>>>>>Fällt dir denn noch eine passende Gruppe ein? Wir sollten die X-Post ein wenig >>>>>>rotieren lassen.>>>>>Von mir aus, aber wir sollten dann eine jetzige entfernen. Wir könnten auch>>>>>damit herumwandern.>>>>Immer einen Schritt nach dem nächsten?>>>Klar, und auf gar keinen Fall zu schnell.>>Sicher nicht. Hab ich dir schon erzählt, das mein Thai-Curry einfach nur noch >>scharf war? Da hätte jeder Hund den Afterburner gezündet.> Das ist aber dann sicher nicht so gut verträglich, oder?
Wenn man sich nachher an den PC setzt und ein Rollenspiel spielt, merkt man das gar nicht so.
Regina Bianchi 5 November 2005 23:22:17 [ permanent link ]
Also sprach Florian Spisla:
Regina Bianchi wrote:>>>>>>>Fällt dir denn noch eine passende Gruppe ein? Wir sollten die X-Post ein wenig >>>>>>>rotieren lassen.>>>>>>Von mir aus, aber wir sollten dann eine jetzige entfernen. Wir könnten auch>>>>>>damit herumwandern.>>>>>Immer einen Schritt nach dem nächsten?>>>>Klar, und auf gar keinen Fall zu schnell.>>>Sicher nicht. Hab ich dir schon erzählt, das mein Thai-Curry einfach nur noch >>>scharf war? Da hätte jeder Hund den Afterburner gezündet.>> Das ist aber dann sicher nicht so gut verträglich, oder?> Wenn man sich nachher an den PC setzt und ein Rollenspiel spielt, merkt man > das gar nicht so.
Mhm, und wenn man am PC seine Wander- oder Spaziergeh-Routen sucht, dann macht einem sowas sicher mächtig Feuer im Hinterteil.
Florian Spisla 5 November 2005 23:35:35 [ permanent link ]
Regina Bianchi wrote:>>>>>>Immer einen Schritt nach dem nächsten?>>>>>Klar, und auf gar keinen Fall zu schnell.>>>>Sicher nicht. Hab ich dir schon erzählt, das mein Thai-Curry einfach nur noch >>>>scharf war? Da hätte jeder Hund den Afterburner gezündet.>>>Das ist aber dann sicher nicht so gut verträglich, oder?>>Wenn man sich nachher an den PC setzt und ein Rollenspiel spielt, merkt man >>das gar nicht so.> Mhm, und wenn man am PC seine Wander- oder Spaziergeh-Routen sucht, dann> macht einem sowas sicher mächtig Feuer im Hinterteil.
Bei soviel Feuer wird man dann richtig waghalsig in den Österreichischen Bergen und erst recht im at.*-Usenet!
Regina Bianchi wrote:>>>>>>>Immer einen Schritt nach dem nächsten?>>>>>>Klar, und auf gar keinen Fall zu schnell.>>>>> Sicher nicht. Hab ich dir schon erzählt, das mein Thai-Curry>>>>> einfach nur noch scharf war? Da hätte jeder Hund den Afterburner>>>>> gezündet.>>>>Das ist aber dann sicher nicht so gut verträglich, oder?>>> Wenn man sich nachher an den PC setzt und ein Rollenspiel spielt,>>> merkt man das gar nicht so.>> Mhm, und wenn man am PC seine Wander- oder Spaziergeh-Routen sucht, dann>> macht einem sowas sicher mächtig Feuer im Hinterteil.>
Bei soviel Feuer wird man dann richtig waghalsig in den> Österreichischen Bergen und erst recht im at.*-Usenet!
Ihr erinnert mich daran, daß ich noch meine Habaneropflanzen ins Haus holen muß, weil es wohl kalt heute nacht wird. Ich kann das, was andere als "nur noch scharf" bezeichnen, gar nicht von den nichtscharfen Sachen unterscheiden. Aber die Teile...
Florian Spisla 5 November 2005 23:54:41 [ permanent link ]
Ihr erinnert mich daran, daß ich noch meine Habaneropflanzen ins Haus> holen muß, weil es wohl kalt heute nacht wird. Ich kann das, was> andere als "nur noch scharf" bezeichnen, gar nicht von den> nichtscharfen Sachen unterscheiden. Aber die Teile...
Schreib mal, wo kriegt man denn Habanero-Samen? Letzthin hatte ich auch mal die Idee die Dinger selber anzupflanzen. Ist das eine komplizierte Angelegenheit?
Ihr erinnert mich daran, daß ich noch meine Habaneropflanzen ins Haus>> holen muß, weil es wohl kalt heute nacht wird. Ich kann das, was>> andere als "nur noch scharf" bezeichnen, gar nicht von den>> nichtscharfen Sachen unterscheiden. Aber die Teile...>
Schreib mal, wo kriegt man denn Habanero-Samen? Letzthin hatte ich> auch mal die Idee die Dinger selber anzupflanzen. Ist das eine> komplizierte Angelegenheit?
Inklusive umgebender Schoten auf dem Markt in Marseille. Als de.rec.alpinismus-Leser wirst Du ja ab und an Südfrankreich besuchen.
Jervis has posted a rather leading question about the Elder(sic).
Interesting, *but* the relative difference (i. e. TOTAL PERCENT / VARIANCE) is a better measure of success if one wants to compare the different codices. Also, calling that difference for 'variance' is quite misleading since it's not actually a statistical variance. Anyway, if the relative difference is calculated and the list is sorted we get the following:
1. Eldar +0.46 2. Tau +0.32 3. Chaos +0.21 4. Tyranids -0.04 5. SM -0.16 6. DE -0.17 7. Orks -0.18 8. IG -0.32 9. Necrons -0.68
When viewed this way Eldar is still at the top spot, while SM are average instead of dead last.
Jervis has posted a rather leading question about the Elder(sic).>
Just think of the . . . potential! Join the feeding frenzy before it's> locked. :- )>
Where's Ranter when RGMW really needs him?>
Playa >
I thought this was rather interesting: "...the logical conclusion is that weapons like Star Cannons and such like should either increase in PV or be restrained in some other way..." -Jervis
That rather sounds like the MMORPG/Everquest way of doing things. Rather than bring up other options to the point of being competitive nerf the problem thing so much that no one in their right minds would take one.
In article <8JKef.543765$x96.430907@attbi_s72>, Desert Lurker, ironavengers@spamersdie.ridgenet.net Varfed out the following in Timo speak...> Playa wrote:> > Hey,> >
To any posters here with IPs not blocked by the Mothership:> >
Jervis has posted a rather leading question about the Elder(sic).> >
Just think of the . . . potential! Join the feeding frenzy before it's> > locked. :- )> >
Where's Ranter when RGMW really needs him?> >
Playa > >
I thought this was rather interesting: "...the logical conclusion is > that weapons like Star Cannons and such like should either increase in > PV or be restrained in some other way..." -Jervis>
That rather sounds like the MMORPG/Everquest way of doing things. Rather > than bring up other options to the point of being competitive nerf the > problem thing so much that no one in their right minds would take one.>
-Joe>
Yeah, even though I'm not an Eldar player, that suggestion does make me wince in light of the numberous defiencies that the Eldar already suffer from. They're an 'ancient' race, but they have no search light option (placing them on par with the Nids - when the IG out tech you, that's sad!), and no landing gear for skimmers (Tau). Their standard troops are more expensive and less effective than a 6 point Nid gant. But of course - the solution is to nerf the one viable list strategy they've got rather than broaden the useful options and units available while slightly tweaking (if at all) the current 'viable' choices. It's like Jervis has become the Eldar anti-Thorpe or something...
Myr :~/
-- ...unless of course you are a total cheese stick and want to exploit the wording of rules to do something stupid and turn your gaming experience into counting the number of frowny faces looking at you, as opposed to enjoying a good ol sci fi wargame.
"jockelinde" <nouser@notmydomain.se> wrote in message news:slrndnmg7p.c8p.nouser@crux.id.gu.se...> Interesting, *but* the relative difference (i. e. TOTAL PERCENT /> VARIANCE) is a better measure of success if one wants to compare the> different codices. Also, calling that difference for 'variance' is> quite misleading since it's not actually a statistical variance.> Anyway, if the relative difference is calculated and the list is> sorted we get the following:>
1. Eldar +0.46> 2. Tau +0.32> 3. Chaos +0.21> 4. Tyranids -0.04> 5. SM -0.16> 6. DE -0.17> 7. Orks -0.18> 8. IG -0.32> 9. Necrons -0.68>
When viewed this way Eldar is still at the top spot, while SM are> average instead of dead last.
Interesting that Chaos does quite well for itself, either way you look at it. I'd love to see what your 'average' tournament-ready Chaos army looks like...
I just started building my own computer using the Asus k8v-x but it hangs during the install of XP. Then when I reset it I get the same Overclocking Failed error. Asus recommended a bios update on the bord using their aflash.exe program so I tried but when I go to do it I get an error that reads ERROR, cant find system BIOS hook. ANY HELP?????
Pbowles@Aol.Com 17 November 2005 04:03:31 [ permanent link ]
Myrmidon wrote:> In article <8JKef.543765$x96.430907@attbi_s72>, Desert Lurker,> ironavengers@spamersdie.ridgenet.net Varfed out the following in Timo> speak...> > Playa wrote:> > > Hey,> > >
To any posters here with IPs not blocked by the Mothership:> > >
Jervis has posted a rather leading question about the Elder(sic).> > >
Just think of the . . . potential! Join the feeding frenzy before it's> > > locked. :- )> > >
Where's Ranter when RGMW really needs him?> > >
Playa> > >
I thought this was rather interesting: "...the logical conclusion is> > that weapons like Star Cannons and such like should either increase in> > PV or be restrained in some other way..." -Jervis
In fairness, the full quote reads: "the logical conclusion is that weapons like Star Cannons and such like should either increase in PV or be restrained in some other way in order to give Eldar players a wider range of _equally sensible options_ to choose from when they pick an army" - which is what Jim said, essentially, and also the approach I used the last time the issue of balancing the Eldar weapons came up (in which I did end up downpowering the starcannon somewhat because there *is* no other way to make weapons like the shuriken cannon viable and stick to their fluff).
Scott McDaniel 17 November 2005 07:19:10 [ permanent link ]
"jockelinde" <nouser@notmydomain.se> wrote in message news:slrndnmg7p.c8p.nouser@crux.id.gu.se...> In article <1132137521.033116.90490@g49g2000cwa.googlegroups.com>, Playa > wrote:>>
To any posters here with IPs not blocked by the Mothership:>>
Jervis has posted a rather leading question about the Elder(sic).>
Interesting, *but* the relative difference (i. e. TOTAL PERCENT /> VARIANCE) is a better measure of success if one wants to compare the> different codices. Also, calling that difference for 'variance' is> quite misleading since it's not actually a statistical variance.> Anyway, if the relative difference is calculated and the list is> sorted we get the following:>
1. Eldar +0.46> 2. Tau +0.32> 3. Chaos +0.21> 4. Tyranids -0.04> 5. SM -0.16> 6. DE -0.17> 7. Orks -0.18> 8. IG -0.32> 9. Necrons -0.68>
When viewed this way Eldar is still at the top spot, while SM are> average instead of dead last.
There is also no mention of how many times the battles were Marines vs Marines. It certainly would explain your figures perfectly if there was a greater preponderance of SM vs SM battles than, say, Eldar vs Eldar (which, on a hunch, I'm going to say were relatively few). That's a variable I would find a little more than relevant...
Jervis has posted a rather leading question about the Elder(sic).
I wonder what his motivation is.
To me, what's retarded is how everybody is focusing on the fact that the small number of Eldar are doing well against Marines.
IMO, the most significant thing is that the Eldar are only popular enough to attract about 10-12% of the total population, whereas Marines are pulling over 30% of the total, and CSM are pulling over 20%. If the Eldar were an attractive option, then they should be pulling another 5% of the population.
Marines and CSM are overpopular, everybody else is underpopular. The horde armies (Nids, Orks, Tau, Guard, DE, Sisters) will always be less popular in time-constrained GT play, but the SM shouldn't be runaway favorites.
That the Eldar are doing well says more about the dedication of the few Eldar players than how good the army is overall. To me, it is clear that the various Eldar, Orks, and Necrons *all* need rework to be brought up in popularity to better match SM.
-- --- John Hwang "JohnHwang...@cs.com.no.com" \-|-/ | A.K.D. F.E.M.C. | Horned Blood Cross Terror LED Speed Jagd Destiny
Jervis has posted a rather leading question about the Elder(sic).
I thought this was rather interesting: "...the logical conclusion is >>that weapons like Star Cannons and such like should either increase in >>PV or be restrained in some other way..." -Jervis
IMO, this was just about the stupidest thing I've ever seen from Jervis.
The *correct* logical conclusion is that GW has failed to give Eldar players other broadly viable tools and options to create competitive options.
IOW, if the Starcannon were bumped by 10 pts, and the Wraithlord were bumped by 25, all that would do is cause Eldar players to cut points elsewhere. Meanwhile, without Eldar to help keep Marines in check, they would dominate even more strongly.
That rather sounds like the MMORPG/Everquest way of doing things. Rather >>than bring up other options to the point of being competitive nerf the >>problem thing so much that no one in their right minds would take one.
Yup.
Yeah, even though I'm not an Eldar player, that suggestion does > make me wince in light of the numberous defiencies that the Eldar > already suffer from.
Basically, Eldar need the other stuff brought up in attractiveness and *then* points adjusted.
They're an 'ancient' race, but they have no search > light option (placing them on par with the Nids - when the IG out tech > you, that's sad!), and no landing gear for skimmers (Tau).
I don't care about this so much as the fact that the "good" stuff is so narrow as to severely restrict army design options.
Their standard troops are more expensive and less effective than > a 6 point Nid gant. But of course - the solution is to nerf the > one viable list strategy they've got rather than broaden the > useful options and units available while slightly tweaking (if > at all) the current 'viable' choices.
IMO, the "good" Eldar basically sets the bar for how effective and efficient things ought to be if the Eldar are to be a competitive army. If things drop too much from there, the Eldar may end up to be balanced among themselves, but totally uncompetitive (i.e. all equally bad).
It's like Jervis has become the Eldar anti-Thorpe or something...
I just wonder WTF Jervis is doing.
-- --- John Hwang "JohnHwang...@cs.com.no.com" \-|-/ | A.K.D. F.E.M.C. | Horned Blood Cross Terror LED Speed Jagd Destiny
pbowles@aol.com wrote:> In fairness, the full quote reads: "the logical conclusion is that> weapons like Star Cannons and such like should either increase in PV or> be restrained in some other way in order to give Eldar players a wider> range of _equally sensible options_ to choose from when they pick an> army"
On the contrary.
So we balance everything down at the level of the Scatter Laser or Shuricannon? That doesn't sound like a good idea at all, just leading to an army in which everything is equally bad.
I say that the bad stuff gets bumped up to match the good, so everything is equally good.
-- --- John Hwang "JohnHwang...@cs.com.no.com" \-|-/ | A.K.D. F.E.M.C. | Horned Blood Cross Terror LED Speed Jagd Destiny
Deert Lurker 17 November 2005 10:25:13 [ permanent link ]
John Hwang wrote:> pbowles@aol.com wrote:>
In fairness, the full quote reads: "the logical conclusion is that>> weapons like Star Cannons and such like should either increase in PV or>> be restrained in some other way in order to give Eldar players a wider>> range of _equally sensible options_ to choose from when they pick an>> army" >
On the contrary.>
So we balance everything down at the level of the Scatter Laser or > Shuricannon? That doesn't sound like a good idea at all, just leading > to an army in which everything is equally bad.>
I say that the bad stuff gets bumped up to match the good, so everything > is equally good.>
agreed. And there isn't a whole lot of stuff that needs to be changed. Probably less than a dozen weapons and units.
as another poster put it in the thread: upping the points on the star cannon just mean that there will be points for fewer but as many as possible will still be taken.
-Joe
PS: In that whole quote it says nothing about maker anything else better just limiting the Star Cannon via points and/or restricted access. Very much the way Everquest nerfed the Sorcerer and other classes/spells to increase playing other classes.
Pbowles@Aol.Com 17 November 2005 11:51:34 [ permanent link ]
Deert Lurker wrote:> John Hwang wrote:> > pbowles@aol.com wrote:> >
In fairness, the full quote reads: "the logical conclusion is that> >> weapons like Star Cannons and such like should either increase in PV or> >> be restrained in some other way in order to give Eldar players a wider> >> range of _equally sensible options_ to choose from when they pick an> >> army"> >
On the contrary.> >
So we balance everything down at the level of the Scatter Laser or> > Shuricannon? That doesn't sound like a good idea at all, just leading> > to an army in which everything is equally bad.
No, we reach a happy medium - the bad stuff needs improving, the dominant stuff needs revisiting. The starcannon and the web of skulls, for instance, are both no-brainers that are superior not only to their existing competition, but to anything one can reasonably do to the competing weapons - try as you might a shuriken cannon is never going to be the equal of the starcannon in its current form. So the starcannon goes downwards and the shuriken cannon goes upwards, and the point where they meet should be the one where they are both equally viable, or as close as possible. The last exhaustive debate on the Eldar heavy weapons statted out the options as being roughly equally attractive when weighted correctly for their abilities and with different optimal targets (i.e. shuriken cannon and brightlance cheaper than starcannon and EML, these cheaper than scatter laser). In this iteration, the starcannon is still best against Marines, but not so much so that it will always be worth 10pts more than a shuriken cannon, and it's a lot harder to use effectively with a 24" range, while the shuriken cannon gets AP4 and Assault 4 on a cheap platform.
I say that the bad stuff gets bumped up to match the good, so everything> > is equally good.> >
agreed. And there isn't a whole lot of stuff that needs to be changed.> Probably less than a dozen weapons and units.
"Probably less than a dozen"? Okay, it's proof that the Eldar have a lot of units, but if you're talking about a dozen underpowered units in, say, the IG, Tau or Tyranid Codices, you're effectively talking about the entire army. Even for the Eldar it's more than half the unit selections. Looking at what needs changing (ignoring points fiddling), I come up with the following bare minimum (ignoring minor "Would be nice" alterations to such things as the pulse laser and Warp Spiders):
Web of skulls - too good compared with the alternatives Sustained Attack - over the top Shuriken catapult - too short-ranged Shuriken cannon - too weak Lasblaster - too weak Hawk's Talon - too weak Scatter laser - random shots; ugh Vibro-cannon - battery rules unworkable
Avatar - this is for what, exactly? Wraithguard - no useful role Dire Avengers - offer nothing over Guardians; need more than a points drop Swooping Hawks - too weak Jetbikes - too weak: this is an understatement Shining Spears - far too narrowly-focused; useless against anything bar DE/IG. Wraithlord - too many complaints. Fire Prism - too inaccurate, too expensive for its abilities. Support Battery - too immobile
Now, even without the things that could do with a change but are marginal without it (Dark Reapers, War Walkers, Guardians, Rangers), that gives a checklist of 9 units and 8 weapons to be going on with, and there are basic improvements to the fusion gun, singing spear and other weapons that should go into the next book as well.
as another poster put it in the thread: upping the points on the star> cannon just mean that there will be points for fewer but as many as> possible will still be taken.>
-Joe>
PS: In that whole quote it says nothing about maker anything else better> just limiting the Star Cannon via points and/or restricted access.
Jervis seems to be working on the faulty assumption that everything else in the list is sensible, and that the starcannon is simply overpowered - when, although it is too versatile, the reality is that, quite apart from that, the shuriken cannon and scatter laser are underpowered while the bright lance and EML are overpriced. However, the point he's making is that essentially everything should be equally attractive - he's just not all there when it comes to the details. Yes, the starcannon needs restraining, but that needs to be complemented by improvements to other options to make them worth taking.
In article <slrndnmg7p.c8p.nouser@crux.id.gu.se>, jockelinde wrote:> In article <1132137521.033116.90490@g49g2000cwa.googlegroups.com>, Playa wrote:>>
To any posters here with IPs not blocked by the Mothership:>>
Jervis has posted a rather leading question about the Elder(sic).>
Interesting, *but* the relative difference (i. e. TOTAL PERCENT / > VARIANCE) is a better measure of success if one wants to compare the > different codices. Also, calling that difference for 'variance' is > quite misleading since it's not actually a statistical variance. > Anyway, if the relative difference is calculated and the list is > sorted we get the following:>
1. Eldar +0.46> 2. Tau +0.32> 3. Chaos +0.21> 4. Tyranids -0.04> 5. SM -0.16> 6. DE -0.17> 7. Orks -0.18> 8. IG -0.32> 9. Necrons -0.68>
When viewed this way Eldar is still at the top spot, while SM are > average instead of dead last.
And for comparison here is Jervis' original table after it has been sorted:
+++ ARMY (TOTAL PERCENT/TOP THIRD PERCENT/VARIANCE) +++ 1. Eldar (12.4/18.2/+5.86) +++ 2. Chaos (24.2/29.2/+5.10) +++ 3. Tau (5.0/6.6/+1.6) +++ 4. Tyranids (5.3/5.1/-0.2) +++ 5. Dark Eldar (3.5/2.9/-0.6) +++ 6. Orks (4.4/3.6/-0.8) +++ 7. Guard (6.5/4.4/-2.1) +++ 8. Necrons (4.7/1.5/-3.2) +++ 9. Space Marines (33.9/28.5/-5.4)
Alan Ritchie 17 November 2005 19:41:46 [ permanent link ]
"Desert Lurker" <ironavengers@spamersdie.ridgenet.net> wrote in message news:8JKef.543765$x96.430907@attbi_s72...>
I thought this was rather interesting: "...the logical conclusion is that > weapons like Star Cannons and such like should either increase in PV or be > restrained in some other way..." -Jervis>
That rather sounds like the MMORPG/Everquest way of doing things. Rather > than bring up other options to the point of being competitive nerf the > problem thing so much that no one in their right minds would take one.>
-Joe
What am I missing here? The eldar are performing almost 50% better than expected, and are accused of using anti-marine optimised starcannon heavy armies.
Looking at the numbers of SM/CSM armies, optimising to defeat 3+ save armies is sensible enough.
If you bring all the other heavy weapons up to the level of the starcannon, you will still get the starcannon heavy armies ignoring the other weapons, and still performing 50% better than expected. But now you get players picking a wider range of weapons, that have all been improved to the level of the starcannon. So surely you just get more varied eldar armies that are still going to out perform, because scatter lasers etc have got better, and eldar now have a whole range of undercosted weapons.
So you have to restrict the starcannon, either by bumping the price up a notch, or making it into a slightly more niche weapon. Same argument for fire dragons and all the other must have eldar units against shining spears and the other useless units.
Pbowles@Aol.Com 18 November 2005 00:36:48 [ permanent link ]
jockelinde wrote:> In article <ep2ff.5057$D03.1659@newsfe5-gui.ntli.net>, Alan Ritchie wrote:>
<snip>>
Now, why are necrons so crap?>
1. Little in terms of conventional mobility.>
2. Prime targets for AP3 weaponry common in tournament environments.>
3. Green plastic rods.
4. The entire model range.
5. The fluff.
6. Little access to AP3 weaponry themselves.
7. Small unit selection; most of said units are crap.
What I ask is why the Dark Eldar do so well - okay, they're still purportedly underperforming, but not as drastically as most armies. Granted they've got the mobility, but they still lack punch.
Kenneth Coble 18 November 2005 00:44:03 [ permanent link ]
pbowles@aol.com wrote:> jockelinde wrote:>> In article <ep2ff.5057$D03.1659@newsfe5-gui.ntli.net>, Alan Ritchie>> wrote:>>
<snip>>>
Now, why are necrons so crap?>>
1. Little in terms of conventional mobility.>>
2. Prime targets for AP3 weaponry common in tournament environments.>>
3. Green plastic rods.>
4. The entire model range.>
5. The fluff.>
6. Little access to AP3 weaponry themselves.>
7. Small unit selection; most of said units are crap.
8. No real wargear or weapons options.
Maybe it's supposed to reflect their 'hordes of faceless automata' style, but part of what makes other lists fun is figuring out what weapons/wargear to equip them with, and that is really, really curtailed with the Necrons.
-- Ken Coble
Go tell the Spartans, passerby, That here, by Spartan law, we lie. -Epitaph for the Spartan dead at the Battle of Thermopylae, by Simonides (trans. Frank Miller)
Web of skulls - too good compared with the alternatives> Sustained Attack - over the top> Shuriken catapult - too short-ranged> Shuriken cannon - too weak> Lasblaster - too weak> Hawk's Talon - too weak> Scatter laser - random shots; ugh> Vibro-cannon - battery rules unworkable>
Avatar - this is for what, exactly?> Wraithguard - no useful role> Dire Avengers - offer nothing over Guardians; need more than a points> drop> Swooping Hawks - too weak> Jetbikes - too weak: this is an understatement> Shining Spears - far too narrowly-focused; useless against anything bar> DE/IG.> Wraithlord - too many complaints. > Fire Prism - too inaccurate, too expensive for its abilities.> Support Battery - too immobile>
Now, even without the things that could do with a change but are> marginal without it (Dark Reapers, War Walkers, Guardians, Rangers),> that gives a checklist of 9 units and 8 weapons to be going on with,> and there are basic improvements to the fusion gun, singing spear and> other weapons that should go into the next book as well.
Yes, I agree with most of this list, so my 12 combined units/weapons total was in the ballpark.
as another poster put it in the thread: upping the points on the star>>cannon just mean that there will be points for fewer but as many as>>possible will still be taken.>>
-Joe>>
PS: In that whole quote it says nothing about maker anything else better>> just limiting the Star Cannon via points and/or restricted access.>
Jervis seems to be working on the faulty assumption that everything> else in the list is sensible, and that the starcannon is simply> overpowered - when, although it is too versatile, the reality is that,> quite apart from that, the shuriken cannon and scatter laser are> underpowered while the bright lance and EML are overpriced. However,> the point he's making is that essentially everything should be equally> attractive - he's just not all there when it comes to the details. Yes,> the starcannon needs restraining, but that needs to be complemented by> improvements to other options to make them worth taking.
But that would seem to be a fair amount of mind reading to equate what Jervis said with what you want him to do about the Eldar. I've never said that the Starcannon should be left as is. To do that and make the other weapons equal would be the biggest case of codex escalation ever. I agree, everything should be equally attractive.
Desert Lurker 18 November 2005 03:35:17 [ permanent link ]
Alan Ritchie wrote:> "Desert Lurker" <ironavengers@spamersdie.ridgenet.net> wrote in message > news:8JKef.543765$x96.430907@attbi_s72...>
I thought this was rather interesting: "...the logical conclusion is that >>weapons like Star Cannons and such like should either increase in PV or be >>restrained in some other way..." -Jervis>>
That rather sounds like the MMORPG/Everquest way of doing things. Rather >>than bring up other options to the point of being competitive nerf the >>problem thing so much that no one in their right minds would take one.>>
-Joe>
What am I missing here? The eldar are performing almost 50% better than > expected, and are accused of using anti-marine optimised starcannon heavy > armies.
Not accused several posters in the thread were in the heats and said they all had 3 WL/SC and maxed platforms with min guardians with SC. No vanilla Eldar.
Looking at the numbers of SM/CSM armies, optimising to defeat 3+ save armies > is sensible enough.
As was pointed out on that thread 62% were 3+ save armies (SM, CSM, Necron)if you optimize for that and the Eldar are masters of optimizing then they should do great
If you bring all the other heavy weapons up to the level of the starcannon, > you will still get the starcannon heavy armies ignoring the other weapons, > and still performing 50% better than expected. But now you get players > picking a wider range of weapons, that have all been improved to the level > of the starcannon. So surely you just get more varied eldar armies that are > still going to out perform, because scatter lasers etc have got better, and > eldar now have a whole range of undercosted weapons.
No, I'm saying adding 10pts to the starcannon will do nothing but have fewer starcannons and they will still not take another heavy.
So you have to restrict the starcannon, either by bumping the price up a > notch, or making it into a slightly more niche weapon. Same argument for > fire dragons and all the other must have eldar units against shining spears > and the other useless units.
Based on posters that were at the GT that would be: Hawks, Avengers, jet bikes, wraithguard, prisms, walkers, reapers and spears.
Now, why are necrons so crap?
so many reasons... Oh you mean win..
an observation was made that in the GT format where mission is ruler of points being mobile is huge and foot slogging armies can't get it done it the time allotted. Also one poster said just by taking necrons some marked him down on army comp.
Pbowles@Aol.Com 18 November 2005 03:53:19 [ permanent link ]
Desert Lurker wrote:> pbowles@aol.com wrote:> > Deert Lurker wrote:> <snip>> > Now, even without the things that could do with a change but are> > marginal without it (Dark Reapers, War Walkers, Guardians, Rangers),> > that gives a checklist of 9 units and 8 weapons to be going on with,> > and there are basic improvements to the fusion gun, singing spear and> > other weapons that should go into the next book as well.>
Yes, I agree with most of this list, so my 12 combined units/weapons> total was in the ballpark.
Well, slightly over halfway there, I suppose...
as another poster put it in the thread: upping the points on the star> >>cannon just mean that there will be points for fewer but as many as> >>possible will still be taken.> >>
-Joe> >>
PS: In that whole quote it says nothing about maker anything else better> >> just limiting the Star Cannon via points and/or restricted access.> >
Jervis seems to be working on the faulty assumption that everything> > else in the list is sensible, and that the starcannon is simply> > overpowered - when, although it is too versatile, the reality is that,> > quite apart from that, the shuriken cannon and scatter laser are> > underpowered while the bright lance and EML are overpriced. However,> > the point he's making is that essentially everything should be equally> > attractive - he's just not all there when it comes to the details. Yes,> > the starcannon needs restraining, but that needs to be complemented by> > improvements to other options to make them worth taking.>
But that would seem to be a fair amount of mind reading to equate what> Jervis said with what you want him to do about the Eldar.
Not really. The fact that he underlined "equally sensible options" gave a hint as to his objective - what he wants is for all Eldar options to be viable; what he thinks is that downpowering the starcannon is the appropriate mechanism to achieve this.
Pbowles@Aol.Com 18 November 2005 04:04:39 [ permanent link ]
Desert Lurker wrote:> Alan Ritchie wrote:> > "Desert Lurker" <ironavengers@spamersdie.ridgenet.net> wrote in message> > news:8JKef.543765$x96.430907@attbi_s72...> > If you bring all the other heavy weapons up to the level of the starcannon,> > you will still get the starcannon heavy armies ignoring the other weapons,> > and still performing 50% better than expected. But now you get players> > picking a wider range of weapons, that have all been improved to the level> > of the starcannon. So surely you just get more varied eldar armies that are> > still going to out perform, because scatter lasers etc have got better, and> > eldar now have a whole range of undercosted weapons.>
No, I'm saying adding 10pts to the starcannon will do nothing but have> fewer starcannons and they will still not take another heavy.
Purely by making the shuriken cannon and the units that use it (Eldar vehicles and jetbikes) more attractive this will see use - because it can be taken by units that can't take other heavy weapons it needn't be as efficient to see use, but it still needs to be attractive enough for these units to upgrade. But the starcannon still needs to lose some range or one of its shots.
So you have to restrict the starcannon, either by bumping the price up a> > notch, or making it into a slightly more niche weapon. Same argument for> > fire dragons and all the other must have eldar units against shining spears> > and the other useless units.>
Based on posters that were at the GT that would be: Hawks, Avengers, jet> bikes, wraithguard, prisms, walkers, reapers and spears.
Basically, though Walkers and Reapers are both useable, albeit marginal. As for Fire Dragons, my preference is to knock the weapon strength down to reduce their effectiveness against Marine infantry and bump the melta effect to full range to make them more useful against vehicles. As they stand Fire Dragons are the most points-efficient anti-Marine troops in the game.
Now, why are necrons so crap?>
so many reasons... Oh you mean win..>
an observation was made that in the GT format where mission is ruler of> points being mobile is huge and foot slogging armies can't get it done> it the time allotted. Also one poster said just by taking necrons some> marked him down on army comp.
That should give GW the message about how popular this particular army is - that and the fact that it was taken by a massive 4.7% of players (what's more surprising is that this is more than the number of Ork players, but then they've suffered from being underpowered since 3rd came out). GW's really been stung by this flop - here's hoping they choose not to revive them this edition.
<pbowles@aol.com> wrote in message news:1132263408.754179.155750@g47g2000cwa.googlegroups.com...>
What I ask is why the Dark Eldar do so well - okay, they're still> purportedly underperforming, but not as drastically as most armies.> Granted they've got the mobility, but they still lack punch.>
Philip Bowles
they have plenty of punch against Space Marines, at least whie shooting. They also seem to excel against Orks and Nids, and really only suffer to IG and TAU. A lot depends on how much terrain is on the board and luck in who the DE player goes up against, but they can take a ton of BS4 heavy weapons, the raider is a cheap, Fast Skimmer weapons platfrom, and the Talos provides some close combat punch. Admittedly, there are really only 5 useful units in the list: Archon Wyches Warriors Raider Squads Talos (some would argue ravagers and reavers)
Also, some of the new lists might be Webway portal armies, which aren't quite as fast but hit pretty hard.
Desert Lurker 18 November 2005 19:35:28 [ permanent link ]
pbowles@aol.com wrote:> Desert Lurker wrote:>
pbowles@aol.com wrote:>>
Deert Lurker wrote:>>
<snip>>>
Now, even without the things that could do with a change but are>>>marginal without it (Dark Reapers, War Walkers, Guardians, Rangers),>>>that gives a checklist of 9 units and 8 weapons to be going on with,>>>and there are basic improvements to the fusion gun, singing spear and>>>other weapons that should go into the next book as well.>>
Yes, I agree with most of this list, so my 12 combined units/weapons>>total was in the ballpark.>
Well, slightly over halfway there, I suppose...>
as another poster put it in the thread: upping the points on the star>>>>cannon just mean that there will be points for fewer but as many as>>>>possible will still be taken.>>>>
-Joe>>>>
PS: In that whole quote it says nothing about maker anything else better>>>> just limiting the Star Cannon via points and/or restricted access.>>>
Jervis seems to be working on the faulty assumption that everything>>>else in the list is sensible, and that the starcannon is simply>>>overpowered - when, although it is too versatile, the reality is that,>>>quite apart from that, the shuriken cannon and scatter laser are>>>underpowered while the bright lance and EML are overpriced. However,>>>the point he's making is that essentially everything should be equally>>>attractive - he's just not all there when it comes to the details. Yes,>>>the starcannon needs restraining, but that needs to be complemented by>>>improvements to other options to make them worth taking.>>
But that would seem to be a fair amount of mind reading to equate what>>Jervis said with what you want him to do about the Eldar.>
Not really. The fact that he underlined "equally sensible options" gave> a hint as to his objective - what he wants is for all Eldar options to> be viable; what he thinks is that downpowering the starcannon is the> appropriate mechanism to achieve this.>
OK, Phil, I see your point. Plus all he really seems to think is needed is just point tweaking. Which is, IMO, very wrong.
In article <DwTef.118$4v.60@fed1read03>, Scott McDaniel wrote:>
"jockelinde" <nouser@notmydomain.se> wrote in message > news:slrndnmg7p.c8p.nouser@crux.id.gu.se...>> In article <1132137521.033116.90490@g49g2000cwa.googlegroups.com>, Playa >> wrote:>>>
To any posters here with IPs not blocked by the Mothership:>>>
Jervis has posted a rather leading question about the Elder(sic).>>
Interesting, *but* the relative difference (i. e. TOTAL PERCENT />> VARIANCE) is a better measure of success if one wants to compare the>> different codices. Also, calling that difference for 'variance' is>> quite misleading since it's not actually a statistical variance.>> Anyway, if the relative difference is calculated and the list is>> sorted we get the following:>>
1. Eldar +0.46>> 2. Tau +0.32>> 3. Chaos +0.21>> 4. Tyranids -0.04>> 5. SM -0.16>> 6. DE -0.17>> 7. Orks -0.18>> 8. IG -0.32>> 9. Necrons -0.68>>
When viewed this way Eldar is still at the top spot, while SM are>> average instead of dead last.>
There is also no mention of how many times the battles were Marines vs > Marines.> It certainly would explain your figures perfectly if there was a greater > preponderance of SM vs SM battles than, say, Eldar vs Eldar (which, on a > hunch, I'm going to say were relatively few).> That's a variable I would find a little more than relevant...
If game opponents are assumed to be determined randomly it's possible calculate the fraction of SM vs SM battles from Jervis' table.
Craig Little 20 November 2005 04:08:15 [ permanent link ]
"jockelinde" <nouser@notmydomain.se> wrote in message news:slrndnurn3.vvf.nouser@crux.id.gu.se...> In article <DwTef.118$4v.60@fed1read03>, Scott McDaniel wrote:>>
"jockelinde" <nouser@notmydomain.se> wrote in message>> news:slrndnmg7p.c8p.nouser@crux.id.gu.se...>>> In article <1132137521.033116.90490@g49g2000cwa.googlegroups.com>, Playa>>> wrote:>>>>
To any posters here with IPs not blocked by the Mothership:>>>>
Jervis has posted a rather leading question about the Elder(sic).>>>
Interesting, *but* the relative difference (i. e. TOTAL PERCENT />>> VARIANCE) is a better measure of success if one wants to compare the>>> different codices. Also, calling that difference for 'variance' is>>> quite misleading since it's not actually a statistical variance.>>> Anyway, if the relative difference is calculated and the list is>>> sorted we get the following:>>>
1. Eldar +0.46>>> 2. Tau +0.32>>> 3. Chaos +0.21>>> 4. Tyranids -0.04>>> 5. SM -0.16>>> 6. DE -0.17>>> 7. Orks -0.18>>> 8. IG -0.32>>> 9. Necrons -0.68>>>
When viewed this way Eldar is still at the top spot, while SM are>>> average instead of dead last.>>
There is also no mention of how many times the battles were Marines vs>> Marines.>> It certainly would explain your figures perfectly if there was a greater>> preponderance of SM vs SM battles than, say, Eldar vs Eldar (which, on a>> hunch, I'm going to say were relatively few).>> That's a variable I would find a little more than relevant...>
If game opponents are assumed to be determined randomly it's possible> calculate the fraction of SM vs SM battles from Jervis' table.>
Unfortunately, GW tournaments use the Swiss pairs system after a random first round, so that may not be feasible.
In article <Xns97149CA689203rsingers@IP-Hidden>, Robert Singers, rsingers@finger.hotmail.com Varfed out the following in Timo speak...> Between saving the world and having a spot of tea Craig Little said>
Unfortunately, GW tournaments use the Swiss pairs system after a random > > first round, so that may not be feasible. >
They smear the players in jam and roll them together?
Jam? To much like 'health food' for pasty gamer geeks. Knowing the fan-boys, it's probably used 'Bacon Butties' grease saved up from a certain 'You might be in the wrong hobby' GW editor...
Myr :~0
-- I'll have you know that I am equivalent to *at least twice* my bodyweight in Snotlings.
Robert Singers 20 November 2005 13:37:39 [ permanent link ]
Between saving the world and having a spot of tea Myrmidon said
Jam? To much like 'health food' for pasty gamer geeks. Knowing > the fan-boys, it's probably used 'Bacon Butties' grease saved up from a > certain 'You might be in the wrong hobby' GW editor...
Get enough of it and you can render it into biodiesel and run your favourate armoured vehicle on it.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Foemina Erit Ruina Tua
A sub-power-100 win in Sangband. Unlike my previous sub-power-100, I actually don't have a big-old pile of XP waiting to be spent. Necromancers are really really powerful in the end game. Wraithform is amazing (monsters don't seem to cast spells at you in the walls), and between "mind over body" (healing) and "ritual of blood" (trade hp for mana), you can basically recoup really fast (and in a wall, easily enough). Genocide is of course amazing. I genocided a bajillion things. Anything that is bothersome to fight (Legendary Hobbit Rogues, for example) was simply genocided.
Giants have no int penalty, and have high hitpoints. Also, wrestling grants some extra hp, so I have some amazing hit points for a primary spellcaster.
I dived pretty quickly, but it got pretty hard up until I found Celegorm, which allowed me to swap in Caspanion and a =oCon+4. After that it was smooth sailing, pretty much. Finding Tulkas was also a big break, replacing the aforementioned ring of con, and bringing me to +9 speed. Nevrast is awesome. Narya was a last minute swap, as Sauron dropped it. I replaced a =oSpeed+10 for it. And here I thought I'd win without finding a ring of power.
Closest call in the mid-to-late game was Fundin Bluecloak continually holy smiting me; I dropped to 41 hp. Those holy smites were dealing like 400hp damage (more to those who follow blood dominion than others). Other than that, it was pretty easy. A pretty decent winning time.
Didn't even need to quaff a single potion in the final combat. Morgoth died to a lot of wand of annihilation and a few zaps from the rods and doomblasts killed him. I recharged a lot, but blinking (even within LoS) was enough to buy time.
Internal Con was maxed early, but Metamorphasis switched it about. By then the overall con was 18/***, and stayed that way until the end. Never found mushrooms of ruination (or never noticed).
Morgoth dropped the Necronomicon. I had seen exactly one copy of the other 3 final books, but decided it was better just to finish up. Looks like the Necronomicon would have been pretty useful (tele other, forbid summoning, and mass geno), but alas, it won't be terribly useful now.
You were rolled up 9527 times before being accepted. Lordon Age : 28 STR! 18/*** the Dark Mistress Height : 9 ft, 4 in INT! 18/*** Weight : 540 lb WIS! 18/170 Gender : Female DEX! 18/140 Race : Giant Slayer of CON: 18/*** Realm : Necromancy Morgoth, Lord of CHR: 18/116 Darkness Max Hitpoints 937 Power 92 Max Mana 245 Cur Hitpoints 937 Score 8362 Cur Mana 89
(Melee) Unspent Exp 44247 (Missile) Blows per round 2 Gold 193418 Shots per round 1 Average Damage 122 + to Skill 13 (Wrestling) Max Depth Lev 100 Deadliness (%) 127
(Character Abilities) Melee : Legendary Saving Throw: Heroic Magic Device: Heroic Shooting : Very Good Stealth : Poor Dodging : Iffy Throwing : Fair Perception : Very Bad Fame : Immortal Digging : Legendary Disarming : Poor Infra-Vision: 0 feet
abcdefghijkl@ abcdefghijkl@ Infra:............. NFuel:.....+....... Tunnl:............8 Steal:............. Save :.....2....... NoMag:............. Mana :............. Telep:............. Light:.....3...11.. Aggra:............. Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid :......+.+.... Light:.........++.. Food :...+......... Elec :........+.... Dark :.......+..... Feath:............. Fire :...*....++... Sound:............+ Shine:............. Cold :.......+++... Shard:............. Regen:...+.....+... Pois :......+...... Nexus:............. ESP :............. Fear :............. Nethr:.......+..... SeeIn:...+.+...+... Blind:.........+... Chaos:.......+..... FrAct:...+......+.+ Confu:......+.....+ Disen:............. HLife:.............
[Last Messages]
Morgoth, Lord of Darkness grunts with pain. You have 8 charges remaining. Morgoth, Lord of Darkness grunts with pain. You have 7 charges remaining. Morgoth, Lord of Darkness grunts with pain. You have 6 charges remaining. The Death knight blinks toward you. Morgoth, Lord of Darkness grunts with pain. You have 5 charges remaining. Morgoth, Lord of Darkness magically summons greater undead! Your molecules feel disrupted! Illegal object choice! You feel your head clear a little. Your lifeforce becomes magical power. You force your body to heal. You feel much better. Morgoth, Lord of Darkness gathers his power. You failed to use the wand properly. Target Aborted. Morgoth, Lord of Darkness grunts with pain. You have 4 charges remaining. Morgoth, Lord of Darkness grunts with pain. You have 3 charges remaining. You failed to use the wand properly. Morgoth, Lord of Darkness gathers his power. The Death knight blinks toward you. Morgoth, Lord of Darkness grunts with pain. You have 2 charges remaining. Morgoth, Lord of Darkness cries out in pain. You have 1 charge remaining. Morgoth, Lord of Darkness cries out in pain. You have 0 charges remaining. Morgoth, Lord of Darkness writhes in agony. You have 17 charges remaining. The Nimshaitan breathes fire. Morgoth, Lord of Darkness is slain! A magical staircase appears... You have 16 charges remaining. The Death knight casts a spell, burning your eyes! You are unaffected! You see Chain Mail [14] {Morgoth, unknown}. You see a Tome of Necromancy [Triumph of the Will] {Morgoth}. You see a Mighty Hammer (9d9) {unknown}. You see a Tome of Necromancy [Necronomicon] {Morgoth}. You begin to feel more enlightened... You suddenly see a vision of the entire dungeon! You sense the presence of traps! You sense the presence of monsters! You have no more Shimmering Potions of *Enlightenment* (j). You have a Tome of Necromancy [Necronomicon] {Morgoth} (f). You again become corporeal. You see a Holy Book of Prayers [Canon of Judgment] {Morgoth}. You have no room for a Shadow Cloak [4] {Morgoth, unknown}. On the ground: a Shadow Cloak of Stealth [4,+19] (+3) {Morgoth}. Gabriel, the Messenger concentrates on his body; it starts to move faster. Gabriel, the Messenger disappears! You have 5 charges remaining. Your eyes feel less sensitive. Your mind contracts once more. Replace existing file C:\Games\Angband\sang099b20d\lib\user\Lordon.txt? y Character dump saved in the "C:\Games\Angband\sang099b20d\lib\user" directory. You have no room for an Iron Crown [0] {Morgoth, unknown}. On the ground: an Iron Crown of Telepathy [0,+14] {Morgoth}. You have no room for a Holy Book of Prayers [Insight and Purifications] {Morgoth}. You have no room for a Scythe (4d3) [3] {Morgoth, unknown}. On the ground: a Scythe of Heroism (4d3) (+11,+20) [3,+0] (+2) {Morgoth}. You have no room for a Fellblade (2d7) {Morgoth, unknown}. On the ground: the Fellblade 'Whispering Death' (2d7) (+26,+30) (+5 to stealth) {Morgoth}. You have no room for a Two-Handed Sword (3d13) {Morgoth, good}. On the ground: the Two-Handed Sword 'Zarcuthra' (3d13) (+19,+21) (+4) {Morgoth}. You have no room for Chain Mail [14] {Morgoth, unknown}. On the ground: Chain Mail of Resist Fire (-2) [14,+13] {Morgoth}. You have no room for a Set of Steel Gauntlets [3] {Morgoth, good}. On the ground: a Set of Steel Gauntlets of Agility [3,+11] (+4) {Morgoth}. You have no room for a Morning Star (2d6) {Morgoth, unknown}. On the ground: a Morning Star of Slay Orc (2d6) (+18,+15) {Morgoth}. Cancelled. You have no room for a Scimitar (2d5) {Morgoth, good}. On the ground: a Scimitar of Slay Undead (2d5) (+15,+16) {Morgoth}. You have no room for a Broad Sword (2d5) {Morgoth, unknown}. On the ground: a Broad Sword of Dragon Slaying (2d5) (+10,+17) {Morgoth}. You have no room for Partial Plate Armour [21] {Morgoth, unknown}. On the ground: Partial Plate Armour of Resistance (-3) [21,+20] {Morgoth}. You have no room for a Massive Iron Crown [0] {unknown}. On the ground: the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. You have no room for 8 Fellblades (2d5) {Morgoth, good}. On the ground: 8 Fellblades (Holy Avenger) (2d5) (+24,+23) [+2] (+4) {Morgoth}. You have no room for a Mighty Hammer (9d9) {unknown}. On the ground: the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. You have no room for a Halberd (3d5) [8] {Morgoth, unknown}. On the ground: a Halberd of Smite Demon (3d5) (+14,+16) [8,+0] (+1) {Morgoth}. Autosaving the game... done. You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. You have no room for the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. <2x> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. You have no room for a Scythe of Heroism (4d3) (+11,+20) [3,+0] (+2) {Morgoth}. You have no room for the Fellblade 'Whispering Death' (2d7) (+26,+30) (+5 to stealth) {Morgoth}. You have no room for the Two-Handed Sword 'Zarcuthra' (3d13) (+19,+21) (+4) {Morgoth}. Replace existing file C:\Games\Angband\sang099b20d\lib\user\Lordon.txt? y
the Long Bow of Bard (x5) (+13,+16) (+2) {Fear} Activates for a dragon-slaying shot every 200-400 turns. [0% fail] +2 STR, Might. the Ring of Tulkas (+4, +6) (charging) {Draugluin} Activates for haste self (duration 1-20 extra turns) every 150-300 turns. [0% fail] +6 Speed; +4 STR, DEX, CON. the Ring of Power 'Narya' (+1, +10) {Sauron} Activates for large fire ball (225) every 125-150 turns. [0% fail] +1 all stats; +10 Speed; +1 Invisibility. Sustain STR, DEX. Immunity to Fire. Slow Digestion; Regeneration; See Invisible; Free Action. a Bronze Amulet of Intelligence (+4) the Star of Elendil (lit) [3] (+2 to saving throw (x5)) {Itangast} Activates for magic mapping every 30-60 turns. [0% fail] +10 Save. See Invisible. Permanent Light (radius 3) the Augmented Chain Mail of Caspanion (-2) [16,+18] (+3) {*Acq*51} Activates for door destruction every turn. [0% fail] +3 INT, WIS, CON. Resist Acid, Poison, Confusion. the Shadow Cloak of Luthien [4,+19] (+2) Activates for restore skills every 450 turns. [0% fail] +2 INT, WIS, CHR. Resist Cold, Dark, Nether, Chaos. the Large Metal Shield of Anarion [8,+15] Sustain all stats. Resist Acid, Lightning, Fire, Cold. the Golden Crown of Gondor [0,+17] (+3) {'V'Vault63} Activates for heal (500) every 500 turns. [0% fail] +3 STR, WIS, CON. Resist Fire, Cold, Light, Blindness. Regeneration; See Invisible. Permanent Light (radius 1) the Set of Leather Gloves 'Cammithrim' [1,+12] {Tselakus} Activates for bolt of light (5d36) every 4 turns. [0% fail] Sustain CON. Resist Light. Free Action. Permanent Light (radius 1) the Pair of Hard Leather Boots of Nevrast [3,+11] (+3) {SpawningChests} +3 CON, Stealth, Speed.
[Character Inventory]
3 Tomes of Necromancy [Beginner's Curses] {@ma@ba@Ga} 3 Tomes of Necromancy [Darker Elements] {@mb@Gb@bb} Does 4d8 thrown damage 4 Tomes of Necromancy [Frightful Realms] {@mc@bc@Gc} Does 5d17 thrown damage 2 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!} Does 5d29 thrown damage 2 Tomes of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel} Does 5d59 thrown damage a Tome of Necromancy [Necronomicon] {Morgoth} Does 6d65 thrown damage 21 Cyan Potions of Healing 6 Clotted Red Potions of *Healing* a Yellow Dappled Potion of Life 2 Dark Blue Potions of Restore Mana 31 Scrolls titled "ko pdraa muash" of Teleportation {50% off} 17 Scrolls titled "bunosmat oth tmu" of Recharging 2 Palladium Rods of Recall {@z0!z floor51} a Shimmering Rod of Healing {@z9!z!z!s!d!v} 3 Stubby Rods of Northwinds {@z3} a Cast Iron Rod of Dragonfire {@z2} a Wrought Iron Rod of Glaurung's Blood {@z4} 3 Cobalt Wands of Teleport Away (5 charges) 3 Aluminum Wands of Annihilation (0 charges) {Fundin Bluecloak} 3 Pewter Wands of Doomblasts (16 charges) a Beech Staff of Cure Medium Wounds (15 charges) {@u3} Unusually durable a Lebethron Staff of Healing (2 charges) Unusually durable a Golden Staff of Speed (8 charges) Unusually durable
[Home Inventory]
9 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!} Does 5d29 thrown damage 10 Tomes of Necromancy [Doomspells] {@me@be@Ge Chest} Does 5d43 thrown damage a Tome of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel} Does 5d59 thrown damage 5 Sprigs of Athelas a Metallic Blue Potion of Speed 3 Scrolls titled "nuthgaf" of *Destruction* 6 Scrolls titled "kak-p ko mormun" of Genocide 2 Scrolls titled "ludmu" of Mass Genocide a Copper Rod of Lightning Strike {@z1} a Beech Staff of Cure Medium Wounds (3 charges) {@u3} Unusually durable a Golden Staff of Speed (9 charges) Unusually durable a Jeweled Amulet of Mana (+5) the Amulet of Ingwe (+3) {Sauron} Activates for dispel evil (damage 184) every 200-300 turns. [0% fail] +3 WIS, CHR, Infravision. the Chain Mail of Arvedui (-2) [14,+15] (+2) {Rogrog} +2 STR, CHR. Resist Acid, Lightning, Fire, Cold, Shards, Nexus. the Cloak 'Colluin' [1,+15] (charging) {Cantoras} Activates for resistance (duration 20-40) every 160 turns. [0% fail] the Cloak of Thingol [1,+18] (+3) {Fundin Bluecloak} Activates for recharge magical device every 70 turns. [0% fail] +3 DEX, CHR. Resist Acid, Fire, Cold. Free Action. the Cloak 'Huragor' [1,+15] (+3, +1) {BlSd} +3 Stealth, Tunneling; +1 WIS. Sustain CHR. Resist Fire, Sound, Blindness. Feather Falling. the Large Leather Shield of Celegorm [6,+20] {Wight63} Resist Acid, Lightning, Fire, Cold, Light, Dark. the Knight's Shield of Earendil [10,+15] {Feagwath} Activates for curing every 100 turns. [0% fail] the Battle Axe of Belegost (3d8) (+11,+14) [+5] (+3) +3 STR, CON, Stealth. the Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Tselakus} +3 CON. the Flail 'Totila' (4d6) (+14,+14) (+2) {GreyWraith50} Activates for confuse monster every 15 turns. [0% fail] +2 Stealth. Permanent Light (radius 1) the Lead Shot 'All-Defier' (2d4) (+10,+10)
Well, I guess that makes Leon's point pretty well, about the game being balanced for chars with ~6 skills. Tell me, did you get frustrated with all the stuff you couldn't use? Weapons, bows, throwing items, forging stuff, etc, etc?
What did you do about traps? How many trap doors did you fall through?
Congratulations, that's a tremendous win. Your score deserves to be included in the docs, since it beats the highest score mentioned there ...
3 Tomes of Necromancy [Beginner's Curses] {@ma@ba@Ga}> 3 Tomes of Necromancy [Darker Elements] {@mb@Gb@bb}> Does 4d8 thrown damage> 4 Tomes of Necromancy [Frightful Realms] {@mc@bc@Gc}> Does 5d17 thrown damage> 2 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!}> Does 5d29 thrown damage> 2 Tomes of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel}> Does 5d59 thrown damage> a Tome of Necromancy [Necronomicon] {Morgoth}> Does 6d65 thrown damage
[Home Inventory]>
9 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!}> Does 5d29 thrown damage> 10 Tomes of Necromancy [Doomspells] {@me@be@Ge Chest}> Does 5d43 thrown damage> a Tome of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel}> Does 5d59 thrown damage
This some more of dem new fangled ranged weapons?
Well, I guess that makes Leon's point pretty well, about the game being> balanced for chars with ~6 skills. Tell me, did you get frustrated with> all the stuff you couldn't use? Weapons, bows, throwing items, forging> stuff, etc, etc?
Well, my modus operendi was to dive. I used to clear levels, but after reading rgra, I decided to give it a go. I did fall through trap doors on occassion, but it wasn't an issue. I remember 2-3 times when I fell through a trap door on my way to staircase.
To be honest, I didn't find a whole ton of equipment. With the short turncount, and the small number of kills, I was happy to find what I did. Wormy dropped a flail of battle, which was nice, and I found a disproportionate amount of good axes, but in general, I didn't begrudge passed items.
What did you do about traps? How many trap doors did you fall through?
I detected traps. By the time I encountered greater vaults, I just choose which traps to try out. With Anarion, dart traps are meaningless, and green gaseous traps aren't bad with the right resistances.
Congratulations, that's a tremendous win. Your score deserves to be> included in the docs, since it beats the highest score mentioned there> ....>
What did you do about traps? How many trap doors did you fall through?>
I detected traps. By the time I encountered greater vaults, I just> choose which traps to try out. With Anarion, dart traps are> meaningless, and green gaseous traps aren't bad with the right resistances.>
Too bad about Caspannion activation being so nerfed in S. I saw that, and thought traps would be no problem. Then I looked again...
-- I will hold the candle till it burns up my arm. I'll keep taking punches until their will grows tired. I will stare the sun down until my eyes go blind. I won't change direction and I won't change my mind... How much difference does it make?
1.Melt butter over low heat. 2. Stir in sugar, spices, chopped almonds and well beaten eggs. Add flour and baking powder. 3. Roll dough out thinly and cut into shapes. Place half an almond in the centre of each biscuit, and brush the top of each biscuit with the white of an egg. 4. Bake at 180 degrees celsius until brown
julian814 wrote:> Me again. It's definitely Arabic. Searched for a site that's supposed> to translate Arabic to English, but what I got back came out more like> French:>
Maybe someone with a clearer head than mine can take it from here.
After a little investigation, what I thought was the translation was an error message from the translation program. I'll have another look at it later.
On 25 Dec 2005 16:01:01 -0800, "julian814" <julian814@hotmail.com>>wrote:>
Okay, finally got a translation of the subject heading that makes some>>sense ->>
"O a group fulfill grants educational free fulfill the computer>>programming domain.">>
When you add the English part that was in the post, it's apparent that>>it's some form of spam that has nothing to do with D&D.>>
Boy. You must be really bored. >
I respect his dedication and effort. Thank you Julian.
As an aside, I've always found Arabic to be a very attractive language. I can't read it of course. But it is pretty.
-- Tetsubo My page: http://home.comcast.net/~tetsubo/ -------------------------------------- If fifty million people say a foolish thing, it is still a foolish thing. -- Anatole France
In article <43afcc2b$0$1066$4fafbaef@reader3.news.tin.it>, <=> Rian Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in Timo speak...> Hi!> I'm looking for a conversion model shrine!> I saw this site some months ago but now I didn't remebar the url!> Could you help me?> TXS>
PS: Isn't Bolter and Chainsword!
Nothing comes to mind with that description - more detail would be helpful... Imperial shrine, Eldar shrine, color, etc? Hopefully with more detail someone here will be able to help.
Myrmidon
-- "I'm already impoverished from buying wargames minis, and I'm too knackered for riotous living..."
David Johnston wrote:> On 25 Dec 2005 16:01:01 -0800, "julian814" <julian814@hotmail.com>> wrote:>
Okay, finally got a translation of the subject heading that makes some> >sense -> >
"O a group fulfill grants educational free fulfill the computer> >programming domain."> >
When you add the English part that was in the post, it's apparent that> >it's some form of spam that has nothing to do with D&D.>
Boy. You must be really bored.
I admit it, I have no life. ;-p Sibs don't want much to do with me, local friends scattered to the four winds, all my online friends are with their families, and work doesn't start up again until after New Years.
<=> Rian Scotti <=> 26 December 2005 23:06:28 [ permanent link ]
Nothing comes to mind with that description - more detail would be> helpful... Imperial shrine, Eldar shrine, color, etc? Hopefully with> more detail someone here will be able to help.
Oh! You are right! I remebar was a site in whoch the user can upload their conversion (I have upload a pix too!!!) And there was SM tiranid etc I think the name was a parody of a title of something others famous (like film, but....) Well even if you don't understand (why you should?) could you post some links?
In article <43b04d46$0$1078$4fafbaef@reader3.news.tin.it>, <=> Rian Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in Timo speak...>
Nothing comes to mind with that description - more detail would be> > helpful... Imperial shrine, Eldar shrine, color, etc? Hopefully with> > more detail someone here will be able to help.>
Oh! You are right!> I remebar was a site in whoch the user can upload their conversion (I have > upload a pix too!!!)> And there was SM tiranid etc> I think the name was a parody of a title of something others famous (like > film, but....)
Now I wanna see this web site - it's got Marines, Nids, film parody, man they've got everything. Sadly, this doesn't put me any closer to helping you identify the web site in question. Sorry.
Well even if you don't understand (why you should?) could you post some > links?
Wow, I guess I don't feel quite so bad about how poor my grasp of the Italian Language is. On the plus side - If you're ever in Florence, try 'Mario's Tratoria' - I believe it's located on Via San Gallo. Great food.
<=> Rian Scotti <=> 27 December 2005 22:36:47 [ permanent link ]
Wow, I guess I don't feel quite so bad about how poor my grasp of> the Italian Language is. On the plus side - If you're ever in Florence,> try 'Mario's Tratoria' - I believe it's located on Via San Gallo. Great> food.
I live near Florence but isn't usualy that I go there... however I will remebar it! Well if you know some sites of conversion I'm glad to see them!
In article <43b1a589$0$1061$4fafbaef@reader1.news.tin.it>, <=> Rian Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in Timo speak...> I have found it!!!>
"Myrmidon" <ImNot@home.com> wrote in message news:MPG.1e1b9c7bfe34ba9c98a6ce@news-server.woh.rr.com...> In article <43b1a589$0$1061$4fafbaef@reader1.news.tin.it>, <=> Rian> Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in> Timo speak...>> I have found it!!!>>
"Myrmidon" <ImNot@home.com> wrote in message news:MPG.1e1aa0ff1913b6c198a6cd@news-server.woh.rr.com...> In article <43b04d46$0$1078$4fafbaef@reader3.news.tin.it>, <=> Rian> Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in
Wow, I guess I don't feel quite so bad about how poor my grasp of> the Italian Language is. On the plus side - If you're ever in Florence,> try 'Mario's Tratoria' - I believe it's located on Via San Gallo. Great> food.
Don't know if we ever ate there but via San Gallo ends at Piazza della Liberta where you can find one of the best Chinese restaurants eva!
In article <g4qdnSWwvoQLVy_eRVn-ow@comcast.com>, smithdoerr, askmeforname@vodafone.it Varfed out the following in Timo speak...>
"Myrmidon" <ImNot@home.com> wrote in message > news:MPG.1e1b9c7bfe34ba9c98a6ce@news-server.woh.rr.com...> > In article <43b1a589$0$1061$4fafbaef@reader1.news.tin.it>, <=> Rian> > Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in> > Timo speak...> >> I have found it!!!> >>
"Myrmidon" <ImNot@home.com> wrote in message news:MPG.1e1c9c6a3115a8b898a6d0@news-server.woh.rr.com...> In article <g4qdnSWwvoQLVy_eRVn-ow@comcast.com>, smithdoerr,> askmeforname@vodafone.it Varfed out the following in Timo speak...>>
"Myrmidon" <ImNot@home.com> wrote in message>> news:MPG.1e1b9c7bfe34ba9c98a6ce@news-server.woh.rr.com...>> > In article <43b1a589$0$1061$4fafbaef@reader1.news.tin.it>, <=> Rian>> > Scotti <=>, rianscottiNOSPAM@virgilio.it Varfed out the following in>> > Timo speak...>> >> I have found it!!!>> >>
Cossacks 2 runs "correctly" on my PC, but some times it runs slower... Of course my PC is not the best for this game : - AMD 1700+ XP - 512Mo DDRAM - GeForce4 MX 440 (64Mo)
I don't want to change my PC. Do you think that changing the graphics board should be sufficient to improve the performance ?
Eddysterckx@Hotmail.Com 2 January 2006 17:44:39 [ permanent link ]
Aragorn wrote:> Hi !>
Cossacks 2 runs "correctly" on my PC, but some times it runs slower...> Of course my PC is not the best for this game :> - AMD 1700+ XP> - 512Mo DDRAM> - GeForce4 MX 440 (64Mo)>
I don't want to change my PC.> Do you think that changing the graphics board should be sufficient to> improve the performance ?
No, but removing the StarForce driver that got installed together with Cossacks 2 might ...
what do you mean ? which "StarForce" driver ? how to uninstall it ? (I don't find anything about it on my system)
<eddysterckx@hotmail.com> a écrit dans le message de news: 1136213079.357311.49840@g49g2000cwa.googlegroups.com...>
Aragorn wrote:>> Hi !>>
Cossacks 2 runs "correctly" on my PC, but some times it runs slower...>> Of course my PC is not the best for this game :>> - AMD 1700+ XP>> - 512Mo DDRAM>> - GeForce4 MX 440 (64Mo)>>
I don't want to change my PC.>> Do you think that changing the graphics board should be sufficient to>> improve the performance ?>
No, but removing the StarForce driver that got installed together with> Cossacks 2 might ...>
Eddysterckx@Hotmail.Com 4 January 2006 01:51:20 [ permanent link ]
yug wrote:> Hello,>
J'ai du mal à instaler le jeu de Cossacks 2 : en fait ça bloque de> suite...Je ne trouve pas ce qui pose problème.> Il semblerait que tu maitrises ce jeu :
Pas vraiment, en effet pas du tous, car je n'installe pas des jeux avec du malware comme Starforce.
Raymond Martineau 4 January 2006 06:23:15 [ permanent link ]
On Mon, 2 Jan 2006 15:25:38 +0100, "Aragorn" <toto@titi.com> wrote:
Hi !>
Cossacks 2 runs "correctly" on my PC, but some times it runs slower...>Of course my PC is not the best for this game :>- AMD 1700+ XP
Seems okay - although rather minimalistic. There isn't as much of a strain on pathfinding in Cossacks II as the terrain is generally clearer and more focused on roads, but is on the low side.
- 512Mo DDRAM
I'd upgrade to 768 or 1GB. Cossacks II seems to want a lot of memory - although this could be the Starforce driver the other poster mentioned.
- GeForce4 MX 440 (64Mo)
This is also risky - should be at least a GeForce 4 TI (or in the current age, an ATI Raedon 9000).
Mr. Frazzlebottom 13 January 2006 07:48:38 [ permanent link ]
dannysdailys wrote:
You don't mention your OS. Have you made any hardware changes lately?> Added a RAID card or something like that?>
Did you have a sudden power on shutdown? Has your power gone out?
The error is caused by XP (Home & Pro) with NTFS. It has happened to me during two new installs. Reinstalling with FAT32 does NOT cause the error. (Note: _caused by XP_ is what I meant.)
If any of the above are true, you may have screwed up your Master Boot> Record (MBR) and it's showing it.
The question regarding the source of the message was my thinking, "Is this an MBR issue or a BOOT code issue or a hardware issue?"
Mr. Frazzlebottom <Mr.Frazzlebottom@gmail.com> wrote> dannysdailys wrote
You don't mention your OS. Have you made any hardware>> changes lately? Added a RAID card or something like that?
Did you have a sudden power on shutdown? Has your power gone out?
The error is caused by XP (Home & Pro) with NTFS. It has happened> to me during two new installs. Reinstalling with FAT32 does NOT> cause the error. (Note: _caused by XP_ is what I meant.)
Likely that's just because the hard drive is failing and the stuff used during the boot phase is located differently when the drive is formatted FAT32 and with NTFS.
If any of the above are true, you may have screwed up your Master>> Boot Record (MBR) and it's showing it.
The question regarding the source of the message was my thinking,> "Is this an MBR issue or a BOOT code issue or a hardware issue?"
Its always a hardware issue. Whatever is saying that is saying that its having a problem reading the hard drive.
Bob Headrick 14 January 2006 06:58:11 [ permanent link ]
<sheprd@verizon.net> wrote in message news:1137187813.086481.228790@g49g2000cwa.googlegroups.com...> This unit is like new. Completely functional and unblemished. [snip]
Comp.periphs.printers is not a forsale group. Please use appropriate newsgroups.
Haggis wrote: Thanks, Nunya. Would never have believed it if you hadn't said so. Anything else you can dream up using a waffle Iron for? Haggis.> Nunya Bidnis wrote:> They're used to make waffles...>
"revbiff" <biff@biff.biff> wrote in message> news:43dbc378$0$29186$c3e8da3@news.astraweb.com...>> Say, do you know anything about waffle irons?>>
Nunya Bidnis 29 January 2006 01:54:56 [ permanent link ]
My friend's wife hit him with one once when he came home too late...
"MacBagpipes" <haggis01@mts.net> wrote in message news:XvSCf.6341$XG4.4221@fe14.lga...> Haggis wrote:> Thanks, Nunya. Would never have believed it if you hadn't said so.> Anything else you can dream up using a waffle Iron for?> Haggis.> >
Nunya Bidnis wrote:> > They're used to make waffles...> >
"revbiff" <biff@biff.biff> wrote in message> > news:43dbc378$0$29186$c3e8da3@news.astraweb.com...> >> Say, do you know anything about waffle irons?> >>
"revbiff" <biff@biff.biff> wrote in message> > news:43dbc378$0$29186$c3e8da3@news.astraweb.com...> > > Say, do you know anything about waffle irons?> > >
"Azzman" <me@privacy.net> wrote in message news:11tutsbsq6ofh5e@corp.supernews.com...> "xxx" <noxx@spamplsxxxxx.com> wrote in news:43df748c$1@127.0.0.1:>
Susan Bugher 2 February 2006 22:36:31 [ permanent link ]
dszady wrote:
January 11th to Jan 31> 65 d/ls.> Sorry Susan. Maximum would be 747+/- d/ls a month.> My very FIRST post on Usenet.
Your nose is growing. ;)
Thanks for that info. I'm not seeing many *emailed* requests for a download link but - rough estimate - you've hosted twice as many downloads as the total downloads for a comparable time period last year (and DevilsPGD is also offering direct downloads).
January 11th to Jan 31>> 65 d/ls.>> Sorry Susan. Maximum would be 747+/- d/ls a month.>> My very FIRST post on Usenet.>
Your nose is growing. ;)>
Thanks for that info. I'm not seeing many *emailed* requests for a > download link but - rough estimate - you've hosted twice as many > downloads as the total downloads for a comparable time period last year > (and DevilsPGD is also offering direct downloads).>
Susan
Step right up! Get your 2006 Pricelessware CD right here!
Susan Bugher 4 February 2006 02:35:06 [ permanent link ]
dszady wrote:> Susan Bugher wrote:>> dszady wrote:
January 11th to Jan 31>>> 65 d/ls.>>> Sorry Susan. Maximum would be 747+/- d/ls a month.>>> My very FIRST post on Usenet.
Your nose is growing. ;)>>
Thanks for that info. I'm not seeing many *emailed* requests for a >> download link but - rough estimate - you've hosted twice as many >> downloads as the total downloads for a comparable time period last >> year (and DevilsPGD is also offering direct downloads).
Step right up! Get your 2006 Pricelessware CD right here!>
On 2006-02-05 17:25:13, Alakazzandra <alakazzandra@gmail.com> wrote:
On 2006-02-05 15:50:19, family.sens@gmail.com wrote:>
does anyone out here still play 0.4.0 ?> Of course. Currently messing around with Arabic Gentlemen.
Generally good advice all around by the prior poster. If anything, he's not emphasizing the value of Survival Skills enough. Arguably the single most valuable skill set in the game. Additionally, I'd focus your skills points on a few skills rather than scattering them. I suspect you're trying to find out what everthing does, but most of the really good abilities don't get unlocked until higher levels, so by only raising skills up to 10, you'll never know its there.
Rifles and, to a lesser extent, pistols, are reasonably useful in Steamband if you pump the related skills (since you've selected pistols, however, I'd just stick with melee for spending points. Just use the pistol for bonuses and shooting fleeing enemies). Shotguns, however, can be devastating. My first winner was an adventurer (the very first "human" winner in Steamband, in fact) who by the end was wielding Doc Holliday's sawed-off shotgun. With his skills pumped to endgame levels, he was able to do things like kill Dracula in 2 turns using cursed slugs he found on the ground.
Nick McConnell 5 February 2006 23:54:09 [ permanent link ]
On 2006-02-05 17:25:13, Alakazzandra <alakazzandra@gmail.com> wrote:
(This is the competiton character, isn't it?
Yup, that's him all right.
Err, it's 1am, so I may be missing something, but where's your Survival> Technique? (Get Trailblazer up ASAP! Unlocks at 15!) That thing is the most> addictive part of Advanturers, although it makes it painful to use warriors in> Angband afterwards. Lots of utility spell-like abilities, i.e. illumination,> satisfy hunger, ID, recall, recharge...
Well, how about that. Just goes to show that reading the help can be useful - I've only played adventurers like standard warriors. Wall-walking would have been really useful against rocket sentries and the like - not that putting nearly all points into melee and toughness wasn't fun
Nick.
-- Nick McConnell FA + "Ella II" AdanPa L:22 DL:18 !A R--- !Sp w:Mace of Noldor FA*/A/NPP/O/Po/St(Qk) W/L H- D- c-- f- PV+ s- d++ P++ M+ C-- S- I* So+ B+ ac !GHB SQ? RQ+ V-/V+@ F:NPP notes, etc.
Alakazzandra 6 February 2006 18:54:01 [ permanent link ]
On 2006-02-06 15:48:45, family.sens@gmail.com wrote:
is there a specific path to unlock Shotgun skill , over pistols ?
When you start up a fresh Adventurer, the specialty skills for pistols, rifles, and shotguns are all available. Once you put point in one of them, the others are removed. The savefile you're using had the initial skill point distribution done already, and the pistol skill had been chosen at that time, blocking off the others. If you want an Adventurer with the Shotguns skill, you'll need to start up a new one, alas. The same goes for the melee weapon specialties. Another example of this is the elemental masteries for Naturalists--you can only pick one.
Alakazzandra 6 February 2006 19:00:18 [ permanent link ]
On 2006-02-05 21:54:09, Nick McConnell <nckmccnnll@yahoo.com.au> wrote:> Well, how about that. Just goes to show that reading the help can be useful -> I've only played adventurers like standard warriors. Wall-walking would have> been really useful against rocket sentries and the like - not that putting> nearly all points into melee and toughness wasn't fun Unfortunately, wraithform isn't provided by Survival Techniques; that skill is broken enough as is... I had found the gloves of shadow, which grant that ability. Ironically, I probably would have lived had I not been wearing them and instinctively ducked into the wall when a teleport at the point of death landed me in a room with a sleeping sentry. Forgot that regen had been covering up the damage taken when wall-walking. Bright of me.
Igenlode Wordsmith 7 February 2006 04:35:22 [ permanent link ]
On 5 Feb 2006 Alakazzandra wrote:
On 2006-02-05 15:50:19, family.sens@gmail.com wrote:>
does anyone out here still play 0.4.0 ?> Of course. Currently messing around with Arabic Gentlemen. >
Is there any chance of a release with fixed pet code so that pets with ranged attacks don't hit you instead of the monster they claim to be attacking?
(It's not just a question of the adventurer's getting in the way of an unintelligent pet's line of fire: whatever they aim at, they always turn and target you!)
Otherwise, it's one of my favourite variants; I love the new weapon system which *forces* you to trade up to better weapons instead of just enchanting up your starting equipment, and I like the short dungeon. One problem is that it seems to take a *lot* of attempts to generate a suitably 'interesting' dungeon level 50 for a high-level character, which means in effect that it is simply not practicable to walk down if you run low on Word of Recall -- without a fast processor, the levels take too long to generate in real time and it gets very tedious!
Is Throwing affected by your standard Combat skills, or is it entirely independent? I tried to develop a throwing+rayguns Aesthete character, but the throwing part didn't seem to do enough damage to compete... especially once I got access to the free recharge skill -- <Igenlode_W@nym.alias.net>
Next to the RNG, the keyboard buffer probably kills more Angband characters than people realize.
Alakazzandra 7 February 2006 13:11:52 [ permanent link ]
On 2006-02-07 02:35:22, Igenlode Wordsmith <Use-Author-Supplied-Address-Header@[127.1]> wrote:> Is there any chance of a release with fixed pet code so that pets with> ranged attacks don't hit you instead of the monster they claim to be> attacking? >
(It's not just a question of the adventurer's getting in the way of an> unintelligent pet's line of fire: whatever they aim at, they always> turn and target you!)
The changelist for the next version mentions that this bug has been squashed. Now we just need that version to be released. According to a recent post on the Yahoo Steamband group, that may happen as soon as March.
On 2006-02-08 15:44:40, family.sens@gmail.com wrote:
- if u get any BOOKS , get those too ... theyr worth about> 1(unidentified)/2(identified - im guessing) skill points ..
Actually each book has a point value if ID'd from IIRC 1 to 4. You can ID a book just by checking its info ('I' standard keyset, I don't know what it is in rougelike) so there's no excuse not to.
Alakazzandra 8 February 2006 18:43:18 [ permanent link ]
On 2006-02-08 15:44:40, family.sens@gmail.com wrote:
- if u get any BOOKS , get those too ... theyr worth about> 1(unidentified)/2(identified - im guessing) skill points ..
Always identify those absurd pink books! UnIDed ones give just 1 skill point, as stores always give the minimum price for an unIDed item, but some of them, when IDed, can give up to 8! (You get a random amount between 1 and the number displayed when you return a book to the library.)
Alakazzandra 8 February 2006 19:15:50 [ permanent link ]
On 2006-02-08 16:39:52, atarlost <nbrown0@hotmail.com> wrote:> Actually each book has a point value if ID'd from IIRC 1 to 4. You can ID a> book just by checking its info ('I' standard keyset, I don't know what it is in> rougelike) so there's no excuse not to. Shoot me for never noticing that 'I' thing. *headdesk* I need to think outside the standard order more, most likely. Would've saved me a few ID mechanisms.
Family Sens 11 February 2006 17:49:07 [ permanent link ]
Alakazzandra wrote:> On 2006-02-08 16:39:52, atarlost <nbrown0@hotmail.com> wrote:> > Actually each book has a point value if ID'd from IIRC 1 to 4. You can ID a> > book just by checking its info ('I' standard keyset, I don't know what it is in> > rougelike) so there's no excuse not to.> Shoot me for never noticing that 'I' thing. *headdesk* I need to think outside> the standard order more, most likely. Would've saved me a few ID mechanisms.
ahh well, i got to learning about the I thing after wasting many MANY id mechanisms..
all you veterans out there , whats the lowdown on "Marquis De La Tour" - i mean he's a 'rakshasha' acc to the LOOK command but "Walking Stick of Slay Demon" isnt helping!
Steve Clark 12 February 2006 19:35:45 [ permanent link ]
In article <1139729963.380033.179090@f14g2000cwb.googlegroups.com>, <family.sens@gmail.com> wrote:> thanks Steve,
yeah i seen that behaviour ... blinking away and shooting me ... he> usually got me in 3 shots...
Question for everyone :---------> at the moment
WIELDED:> 1) The Pick of Brunel (2d3|5) (+8,+5) <+5> (acid branded)
This ^ is the magic number - which shows how forceful your blows are. Plus the acid brand means this is the better melee weapon. But if you have a bad resistance hole which the defender can plug I'd wield that instead, and save the pick for melee.> 2) a Jade Ring of Protection [+33]> 3) a Teak Amulet of Regeneration
INVENTORY:> 1) a Long Sword (Defender) (2d7|2) (+8,+9) [+8] <+4>
See this is has only force 2, the Stealth is nice though.> ---------------
which would be the better Melee weapon?
the Ray guns arent good enough for the adventurer, as he keeps failing> to use it.....
What's your skill? I had this problem with the last Steam competition - ray guns of teleport away were just too risky to use. I think a bad device skill may be the biggest impediment any player could inflict on themselves. Since the throwing skill is buggy, it means you must pour a high proportion of your skill points into spells or firearms.
apologies for being so darned curious, but hey , i believe, what you> dont learn, kills you (esp in the world of *Band!!!!) hahahah
thanks a ton for all your help!
[Snip]
-- Steve Clark
{sjclark@ormail.co.uk using a 43Mb SA 4.39 RiscPC}
On 2006-02-12 17:35:45, Steve Clark <sjclark@ormail.co.uk> wrote:
the Ray guns arent good enough for the adventurer, as he keeps failing> > to use it.....> What's your skill? I had this problem with the last Steam competition -> ray guns of teleport away were just too risky to use. I think a bad> device skill may be the biggest impediment any player could inflict on> themselves. Since the throwing skill is buggy, it means you must pour a> high proportion of your skill points into spells or firearms.>
apologies for being so darned curious, but hey , i believe, what you> > dont learn, kills you (esp in the world of *Band!!!!) hahahah >
thanks a ton for all your help!>
[snip]
Ray guns can actually be quite destructive (much more so than in most variants) if you raise damage amp and advanced damage amp to high levels (in the dwarven dashing hussar competition, I was able to kill Panther Tanks and Nazi Secret Service with ray guns of voltage and fire, respectively. Maybe 10-12 shots for the tank and 5-6 for the SS, but the rayguns beam pretty consistently by then, so I could get a whole row of them). Plus, rayguns never blow up when you recharge them.
Igenlode Wordsmith 13 February 2006 04:00:15 [ permanent link ]
On 12 Feb 2006 Steve Clark wrote:
In article <1139729963.380033.179090@f14g2000cwb.googlegroups.com>,> <family.sens@gmail.com> wrote:
[snip]
the Ray guns arent good enough for the adventurer, as he keeps failing> > to use it.....> What's your skill? I had this problem with the last Steam competition -> ray guns of teleport away were just too risky to use. I think a bad> device skill may be the biggest impediment any player could inflict on> themselves. Since the throwing skill is buggy,
Is it? How? -- <Igenlode_W@nym.alias.net>
Next to the RNG, the keyboard buffer probably kills more Angband characters than people realize.
Now I think this seems sensible. I havent gone for the Rat Ogre, and havent got any warlock pistols in there. The rats seemed a cheap cannon fodder option, and the slings give plenty of short range ranged combat which seems ideal for city fighting. Plenty of bodies so as not to break easily as well.
At least thats my plan.
Now the game seems set for 2 players....are there any multiplayer scenarios about in any official sources (Im on living rulebook only)
Tim -- When playing rugby, its not the winning that counts, but the taking apart ICQ: 5178568
Now I think this seems sensible. I havent gone for the Rat Ogre,
The rat ogre is risky. Since it is a henchman, if it gets taken out of action there is a 1 in 3 chance that it's dead dead dead. Replacing it takes a long time, especially in the beginning of a campaign.
and havent got any warlock pistols in there. > The rats seemed a cheap cannon > fodder option, and the slings give plenty of short range ranged combat > which seems ideal for city fighting. Plenty of bodies so as not to break > easily as well.>
At least thats my plan.
Try to buy the full 6 heroes from the start. It'll help your income. Your current list has 15 bodies, which means that you will have to start taking route tests after 4 casualties. However, a 13 strong warband would also start to take route tests after 4 casualties. If you need to decrease the warband size, in order to get 6 heroes, it won't matter that much if you don't go below size 13.
Slings are amazing for the price. Give it to everyone who can take it.
Armour OTOH is amazingly expensive for what you get. Helmets can be useful for protecting heroes, though.
As has already been pointed out quantity beats quality early in the campaign. If you want save a few coins on equipment, in order to get more rats, get rid of everything that is not a dagger, club, or sling. I'd still keep the fighting claws for flavour, though.
Now the game seems set for 2 players....are there any multiplayer > scenarios about in any official sources (Im on living rulebook only)
The muliplayer senarios (and more) can be found in 'Mordheim Annual'. Might still be available from GW.
In article <dsqk4o$b0h$1@news6.svr.pol.co.uk>, M Roberts wrote:
Cheers, Martyn (who's currently looking at building an Orc warband . . .)
The troll is very very nasty. Regeneration makes it quite durable and in the unlikely event that it does get taken out of action it doesn't have to roll on the injury table!
J. P. Morris 14 February 2006 00:40:44 [ permanent link ]
I just murdered the Codex of Ultimate Wisdom It won't talk to me anymore
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Anti-walkthroughs for Deus Ex, Thief and Ultima http://www.it-he.org Reign of the Just - An Ultima clone http://rotj.it-he.org The DMFA radio series project http://dmfa.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KAW u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Tim Fitzmaurice 14 February 2006 10:13:12 [ permanent link ]
On Mon, 13 Feb 2006, smithdoerr wrote:
Light armor is only a 6+ save and you lose even that when attacked by> strength 4 or higher (not all that uncommon) or an axe. It's just not good> enough for 20pts. You're better off spending the points on an extra
Hmm, yes 20 extra plus dropping one verminkin is that black skaven isnt it...
If you buy a sword give it to one of the better heros like the Black Skaven> whom you *want* to get into close combat. Have the NRs hide behind henchmen> and then pile in where you outnumber the enemy.
OK new black skaven chappie can have that then...
You definitely want to be cautious with your sorcerer but don't forget that> you can still cast spells when in melee and that he fights as well as your> verminkin henchmen and better than your night runners.
Yes Nigfhtrunners are relatively poor arent they...
Tim -- When playing rugby, its not the winning that counts, but the taking apart ICQ: 5178568
"Tim Fitzmaurice" <tjf11@cus.cam.ac.uk> wrote in message newsine.SOC.4.61.0602140710240.15191@virgo.cus.cam.ac.uk...> On Mon, 13 Feb 2006, smithdoerr wrote:>
Yes Nigfhtrunners are relatively poor arent they...
They're terrible at first. But they start at 0 exp so they get better fairly quick just like Dregs, Youngbloods, etc.- if they can survive a few battles...
J. P. Morris 14 February 2006 22:55:39 [ permanent link ]
Ibn al-Hazardous wrote:
mån 2006-02-13 klockan 21:40 +0000 skrev J. P. Morris:>> I just murdered the Codex of Ultimate Wisdom>> It won't talk to me anymore>
I take it you are working on a corrupted walkthrough of Lazarus?
I'm gathering material, yes. How long it takes for me to construct a true walkthrough will depend in part on how long it takes me to finish the game.. it's been rather slow going. Fun, though.
'Bon!> /Ibn
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Anti-walkthroughs for Deus Ex, Thief and Ultima http://www.it-he.org Reign of the Just - An Ultima clone http://rotj.it-he.org The DMFA radio series project http://dmfa.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KAW u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Tim Fitzmaurice 15 February 2006 12:25:46 [ permanent link ]
On Wed, 14 Feb 2006, Bill wrote:
On Mon, 13 Feb 2006, smithdoerr wrote:>> I haven't played in ages but here are a few tips based on what I remember.>> As a general rule, quantity almost always beats quality, especially at the>> start of a campaign>
Quantity always beats quality>
Starting out you should always give your Assassin and both Black Skaven> double daggers and a sling each. Since they are ST4 the armor pen> makes up for the dagger's weakness.
Completely? I ask because Im not familiar with all the warbands, and assumed that some would be having people with significant (4+) saves, at that point Id rather like to be able to get through the armour.
Give both the Night Runners slings only. They are hopeless in close> combat and are only there to shoot and to look for shards after the> battle. But looking for shards is so important that you need them> both.>
The Sorcerer is potentially very powerful with his spells. I don't> recall the name of the spell, but one allows him to teleport into close> combat in full frenzy. It might be useful to buy him a sword for the> parry.
I like the rat summon one but I guess we might be doing random spells...
After that, numbers are all that matter. Buy giant rats. People at
Hmm I think I need more rats.....
Tim -- When playing rugby, its not the winning that counts, but the taking apart ICQ: 5178568
B2D wrote:> You 'murdered' The Codex of Ultimate Wisdom??>
I haven't even played the games that is in (except Ultima 4 NES) and I'm> not sure how or why one would do such a thing.
In U5L it appears to be implimented as a living creature, likewise the dungeon entrances and so forth, everything that can 'talk' to you (can I kill shrines?).
Having got totally lost and visited 5 islands including Blackthorn's castle, I finally found the Codex, but it only let me read it once. When I tried to read it again, it stayed shut. In a pique of curiosity I attacked it with a glass sword. It died. (Cue peals of manical laughter)
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Fun things to do with the Ultima games http://www.it-he.org Developing a U6/U7 clone http://ire.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Claus Dragon 15 February 2006 14:34:43 [ permanent link ]
Words to the wise, JP Morris <jpm@it-he.org> wrote:
Having got totally lost and visited 5 islands including Blackthorn's castle,>I finally found the Codex, but it only let me read it once. When I tried>to read it again, it stayed shut. In a pique of curiosity I attacked it with>a glass sword. It died. (Cue peals of manical laughter)
Does that work for dungeon entrances too?
Imagine killing the entrance to Doom with someone else's savegame :> -- Claus Dragon <clauskick@mpsahotmail.com> =(UDIC)= d++ e++ T-- K1!2!3!456!7!S a26 "Coffee is a mocker. So, I am going to mock."
Claus Dragon wrote:> Words to the wise, JP Morris <jpm@it-he.org> wrote:>
Having got totally lost and visited 5 islands including Blackthorn's castle,>>I finally found the Codex, but it only let me read it once. When I tried>>to read it again, it stayed shut. In a pique of curiosity I attacked it with>>a glass sword. It died. (Cue peals of manical laughter)>
Does that work for dungeon entrances too?
Yes. I successfully prevented my own entry to Covetous by killing the rock.
Imagine killing the entrance to Doom with someone else's savegame :>> --> Claus Dragon <clauskick@mpsahotmail.com>> =(UDIC)=> d++ e++ T-- > K1!2!3!456!7!S a26> "Coffee is a mocker. So, I am going to mock.">
- Me, lately.
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Fun things to do with the Ultima games http://www.it-he.org Developing a U6/U7 clone http://ire.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KA u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Daniel Phillips990 15 February 2006 21:12:06 [ permanent link ]
All models that can have 2 attacks should do, this is almost always better than any other weapon fit. Giant Rats are just not worth it- 1 attack, no parry, does not gain exp.
I haven't even played the games that is in (except Ultima 4 NES) and I'm>> not sure how or why one would do such a thing.>
In U5L it appears to be implimented as a living creature, likewise the > dungeon> entrances and so forth, everything that can 'talk' to you (can I kill > shrines?).>
Having got totally lost and visited 5 islands including Blackthorn's > castle,> I finally found the Codex, but it only let me read it once. When I tried> to read it again, it stayed shut. In a pique of curiosity I attacked it > with> a glass sword. It died. (Cue peals of manical laughter)>
I have recently partitioned my hard drive and it seems since then I have been having trouble with programs freezing and now I get a message that says..........".The primary IDE hard drive self monitoring system has reported that a parameter has exceeded it's normal operating range". Is this related to the fact that I have patitioned the hard drive or what? Any ideas on how to correct this problem? Thanks -- Just Me
Ted Zieglar 16 February 2006 17:38:28 [ permanent link ]
Presuming you did it correctly, the act of partitioning a hard disk causes no problems.
Go to the disc manufacturer's web site, then download and run their diagnostic tests. Do it now, since you may have a (hardware) problem with the hard disc. The company will replace the disc if it's under warranty. Meanwhile, backup regularly and often.
In future, posting a question with a more descriptive subject then "??????" will be more likely to get your post noticed.
-- Ted Zieglar "You can do it if you try."
"Just Me" <JustMe@discussions.microsoft.com> wrote in message news:EB50F904-1E10-4D0D-A302-090A13FCDB3E@microsoft.com...> I have recently partitioned my hard drive and it seems since then I have been> having trouble with programs freezing and now I get a message that> says..........".The primary IDE hard drive self monitoring system has> reported that a parameter has exceeded it's normal operating range". Is this> related to the fact that I have patitioned the hard drive or what? Any ideas> on how to correct this problem? Thanks> -- > Just Me
"JP Morris" wrote:>Claus Dragon wrote:>> Words to the wise, JP Morris <jpm@it-he.org> wrote:>>
Having got totally lost and visited 5 islands including Blackthorn's
castle,>>>I finally found the Codex, but it only let me read it once. When I tried>>>to read it again, it stayed shut. In a pique of curiosity I attacked it with>>>a glass sword. It died. (Cue peals of manical laughter)>>
Does that work for dungeon entrances too?>
Yes. I successfully prevented my own entry to Covetous by killing the
rock.> I betcha the wrestler wasn't to happy either!
Imagine killing the entrance to Doom with someone else's savegame :>
Wouldn't that spell Doom for that player? :/
-->> Claus Dragon <clauskick@mpsahotmail.com>>> =(UDIC)=>> d++ e++ T-- >> K1!2!3!456!7!S a26>> "Coffee is a mocker. So, I am going to mock.">>
this time ... my question is .... what kind of ranged attacks work> against> German Sniper?>
i've tried pistols (distance 8 sq). im now unsure (right now in town)> as to whether to get a 30 calibre rifle or a 20-gauge shotgun.
Rifle has much better distance. Shotgun is easier to hit with and does a bit more damage with equivalent ammo. Rifle has one big advantage: it works against non-uniques from out of their detection range. (I don't knowi if you could do a quest against Obeurs with a shotgun. It's easy with a rifle, and a LOT of ammo.)
i think the answer would be the same for my NEXT q - what works against> Marquis De La Tour (sorry revisiting old ground here!)
Nick McConnell 18 February 2006 13:14:04 [ permanent link ]
On 2006-02-18 09:13:36, family.sens@gmail.com wrote:
New Question people.......>
what is the difference between rConfusion and rStun (is there anything> like that?)
Stunning happens two ways - by breaths (chiefly Sound) and by powerful melee hits. RSound helps against the breaths, but nothing helps against melee - except not getting hit. Confusion can be from spell, breath or melee, and RConf stops you being confused in all cases.
and can i prevent those horrible Freemason Priestesses from making me> forget ?
Better saving throw will help (as with all spell attacks), but there is no specific resist.
Nick.
-- Nick McConnell FA + "Ella II" AdanPa L:22 DL:18 !A R--- !Sp w:Mace of Noldor FA*/A/NPP/O/Po/St(Qk) W/L H- D- c-- f- PV+ s- d++ P++ M+ C-- S- I* So+ B+ ac !GHB SQ? RQ+ V-/V+@ F:NPP notes, etc.
Nick McConnell wrote:> On 2006-02-18 09:13:36, family.sens@gmail.com wrote:>
New Question people.......> >
what is the difference between rConfusion and rStun (is there anything> > like that?)>
Stunning happens two ways - by breaths (chiefly Sound) and by powerful melee> hits. RSound helps against the breaths, but nothing helps against melee -> except not getting hit. Confusion can be from spell, breath or melee, and> RConf stops you being confused in all cases.
In Steam, you need "Resist Bewilderment" to stop confusion. Resist Confusion just protects against damage from confusion attacks.
pete mack wrote:> Nick McConnell wrote:> > On 2006-02-18 09:13:36, family.sens@gmail.com wrote:> >
New Question people.......> > >
what is the difference between rConfusion and rStun (is there anything> > > like that?)> >
Stunning happens two ways - by breaths (chiefly Sound) and by powerful melee> > hits. RSound helps against the breaths, but nothing helps against melee -> > except not getting hit. Confusion can be from spell, breath or melee, and> > RConf stops you being confused in all cases.>
In Steam, you need "Resist Bewilderment" to stop confusion. Resist> Confusion just protects against damage from confusion attacks.
Oh yes. There is no general resistance to stunning in steam. You need to resist the effects of the individual magic attacks; 100% earth protection protects against earth/shards and the consequent stunning. RSound doesn't help in general.
J. P. Morris 18 February 2006 19:05:15 [ permanent link ]
thehawk wrote:
I finally found the Codex, but it only let me read it once. When I tried>> to read it again, it stayed shut. In a pique of curiosity I attacked it>> with>> a glass sword. It died. (Cue peals of manical laughter)>>
*laughs* That is pretty funny. *laughs some more*
Today I killed the Shrine of Justice after while getting lost on the way to Yew, and all I got was 1 lousy experience point.
-thehawk
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Anti-walkthroughs for Deus Ex, Thief and Ultima http://www.it-he.org Reign of the Just - An Ultima clone http://rotj.it-he.org The DMFA radio series project http://dmfa.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KAW u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Igenlode Wordsmith 19 February 2006 01:57:56 [ permanent link ]
On 18 Feb 2006 family.sens@gmail.com wrote:
im back again!>
this time ... my question is .... what kind of ranged attacks work> against> German Sniper?>
I recommend rayguns of Bewilderment -- I don't know if I'm 'role-playing' too much or if it's more than just my imagination, but my impression is that zapping range-attack monsters with one of those things drastically reduces their chances to fire at you. And they're easy to activate with minimal Devices ability, and affect relatively high-level monsters and uniques.
While he's confused... close in and hit him! -- <Igenlode_W@nym.alias.net>
Next to the RNG, the keyboard buffer probably kills more Angband characters than people realize.
Quoth "J. P. Morris" <jpm@it-he.org>: ...>Today I killed the Shrine of Justice after while getting lost>on the way to Yew, and all I got was 1 lousy experience point.
That sounds almost like a t-shirt slogan, to me. -- ___________________________________________________________ \^\^// ,^ ( ..) Samurai Dragon -==UDIC Sig Code==- | \ \ -==(UDIC)==- d++e+N T--Om+U146MA7'! L8u uC++ \ `^--^ \\\\\\\\//////// uF-uG++uLB+uA+nC++uR nH+nP+++ \ \ \ (2 Attentive Points) nI--nPT nS+++nT--wM-wC y+ a30 ksj ^--^ ___________________________________________________________
"Samurai" wrote:>Quoth "J. P. Morris" <jpm@it-he.org>:>....>>Today I killed the Shrine of Justice after while getting lost>>on the way to Yew, and all I got was 1 lousy experience point.>
That sounds almost like a t-shirt slogan, to me.
On Wed Feb 15, Daniel wrote>All models that can have 2 attacks should do, this is almost always>better than any other weapon fit. Giant Rats are just not worth it- 1>attack, no parry, does not gain exp. But as ablative armor, Giant Rats are great. They go fast enough to stay in front. They are cheap enough that you don't care if they die. Numbers are everyting for the Skaven. Skaven have horrible leadership. You want to put off the 25% casualty bottle test as long as possible.
Most can parry, all have 2 attacks and I've got the full 6 heroes.>Also 13 is the lucky number for skaven
Parrys are nice, but numbers are nicer. An assassin with double daggers and a sling, still has a minus 1 armor penetration and a shooting attack. He is also a lot cheaper. This is more useful especially early in the campaign when essentially no one has armor. Black Skaven with double daggers instead of sword and dagger save 8gp each and are almost as good. You'll probably find some swords at some point while forrageing for shards anyway. For the NightRunners: club, sling, and dagger costs only 1 gp more that double daggers and sling but is much more valuable. Give everyone a sling. They only cost 2gp each, and you inevitably run into a situation where an enemy is at high ground where you can't get to him. So just shoot him. Slings get to double tap if you don't move. This is great. Verminkin are cannon fodder. Early in the campaign, giving them clubs rather than swords saves 7 gp each. If you must buy swords, give them to the Night Runners. The worse your WS, the more valuable the parry is. And buy a couple of Giant Rats. You will end up fighting lots of shooty opponents. The rule about having to shoot the closest enemy makes the fast Giant Rats useful at the front of your force.
J. P. Morris 19 February 2006 14:48:44 [ permanent link ]
Samurai wrote:
Quoth "J. P. Morris" <jpm@it-he.org>:> ...>>Today I killed the Shrine of Justice after while getting lost>>on the way to Yew, and all I got was 1 lousy experience point.>
That sounds almost like a t-shirt slogan, to me.
Good, it was supposed to "I killed the Shrine of Justice and all I got was 1 lousy experience point"
-- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- jpm@it-he.org Anti-walkthroughs for Deus Ex, Thief and Ultima http://www.it-he.org Reign of the Just - An Ultima clone http://rotj.it-he.org The DMFA radio series project http://dmfa.it-he.org d+++ e+ N+ T++ Om U1234!56!7'!S'!8!9!KAW u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)
Quoth "J. P. Morris" <jpm@it-he.org>:>> ...>>>Today I killed the Shrine of Justice after while getting lost>>>on the way to Yew, and all I got was 1 lousy experience point.>>
That sounds almost like a t-shirt slogan, to me. >
Good, it was supposed to >"I killed the Shrine of Justice and all I got was 1 lousy experience
point"> Dungeon Doom may have The Rock fighting the monsters within.
Robert Singers 21 February 2006 08:47:14 [ permanent link ]
Between saving the world and having a spot of tea Tim Fitzmaurice said
While numbers are nice there's no point turning up if you fold like a>> deck of cards. Have you looked at>> http://www.rgmw.org/fantasy/rgmw-mord- rats.html >
Not yet, I wanst aware it existed....
Well if you want to make notes and add material let me know. That's the best starter config I found for skaven. The numbers and massed slings actually make it easy to win early on but it gets harder as people advance. Skaven are a bit fragile. I found it easier to advance with Dwarfs; forcing draws and and generally being hard.
-- Rob Singers RGMW FAQ Maintainer. See it @ http://www.rgmw.org Foemina Erit Ruina Tua
Erik Setzer 21 February 2006 09:02:48 [ permanent link ]
On 21 Feb 2006 18:47:14 +1300, Robert Singers <rsingers@finger.hotmail.com> wrote:
Between saving the world and having a spot of tea Tim Fitzmaurice said>
While numbers are nice there's no point turning up if you fold like a>>> deck of cards. Have you looked at>>> http://www.rgmw.org/fantasy/rgmw-mord- rats.html >>
Not yet, I wanst aware it existed....>
Well if you want to make notes and add material let me know. That's the >best starter config I found for skaven. The numbers and massed slings >actually make it easy to win early on but it gets harder as people advance. >Skaven are a bit fragile. I found it easier to advance with Dwarfs; >forcing draws and and generally being hard.
Skaven just won our Mordheim league, though they did it kind of disappointingly. The time limit came up on the original scenario (a six-player slugfest to see who was the last man standing with this wyrdstone sword that was protected by 22 animated suits of gromril armor), so we went for having one warrior representing each warband, using no magic or lucky charms (a shame since my Shaman was actually my best fighter). The Skaven had a Sorceror with a Sword of Battle picked up in an earlier scenario, and he went nuts on people with the Skaven skills and his combat abilities.
However, I do agree on the fragility of a Skaven warband. I played against Corbey's warband (the guy who won) two weeks earlier with my Orcs. The first two advancements I got with my Boss were Ld 9 and a skill, which was "Da Cunnin' Plan" (reroll failed rout tests). So for that game, knowing I was going against a firing line of slingers, six talented heros, and a handful of interception rats, I put my Boss in the back (out of line of sight or reach). I sent the Squigs and their controlling Gobbos out front (three and two, respectively). After them came a line of Henchmen Orcs - six of whom were WS 4, A2, two axes (later they gained S4!). The other four had A2 and two axes, but were only WS3. These Henchmen did their best to use cover and the "shoot the nearest model" rule to keep the firing line ineffective, then went in and starting double- and triple-teaming his heros while the squigs and Gobbos dealt with the Giant Rats. When the smoke cleared, six of my Henchmen were OOA, but all of his heros were, as well as his Giant Rats, and he'd failed his rout test because he had only Ld4 models left. He was a little annoyed when I'd rolled a 10 or 11 and then rerolled and kept in the fight. But that was how I won, keeping my Boss alive and throwing strong Henchmen in there.
In the end that lost me the campaign, because my Heros just weren't strong enough, but I went out with the highest warband rating (372), tied for the best record (8-1) after taking down the two undefeated warbands, and having the most feared warband in the league.
Anyway, the whole point of this rant was just to say that Skaven do rock and can win a league. -Erik
-- Forge World has announced a new special today! A free lobotomy with each purchase!
Tim Fitzmaurice 21 February 2006 11:11:34 [ permanent link ]
On Tue, 21 Feb 2006, Robert Singers wrote:
Between saving the world and having a spot of tea Tim Fitzmaurice said>
While numbers are nice there's no point turning up if you fold like a>>> deck of cards. Have you looked at>>> http://www.rgmw.org/fantasy/rgmw-mord- rats.html>>
Not yet, I wanst aware it existed....>
Well if you want to make notes and add material let me know.
It may well be that it will be a list of what not to do I have a tendency to try stuff to see if I can make it work. For instance in our recent Border Patrol league I took undead and played aBanshee despite being told by a number of players 'Thats a waste in a Border Patrol, spend the 90 points on a unit of fast cavalry'. The Banshee was EXCEPTIONALLY useful in the games I played. Limited use against dwarvers admittedly but the entire army fit that bill. Didnt do much againstthe Brettonians but then his fast cavalry got run down by 2 zombies and his peasant fighting block by just one so the Banshee was busy elsewhere.
That's the> best starter config I found for skaven. The numbers and massed slings> actually make it easy to win early on but it gets harder as people advance.> Skaven are a bit fragile.
I've tweaked the list I mentioed earlier to Assassin plus Fighting Claws Sorceror plus sling Black Skaven plus Halberd and sling Black Skaven plus spear, buckler and sling Night Runner plus Sword and sling Night Runner plus Club and sling
2 Giant Rats 3 Verminkin plus club and sling 1 Verminkin plus shield and spear errrm I think I added a sling. 2 Verminkin plus club and sling
Gives 14 in the game, and no cash...a vast array of slingage. I kept the Night runner with the sword to act as guard for the Sorc. They'll lurk and the Night runner is less coostly to lose than the Sorc. I may move that sword to him if he gets the right spells to ask for it.
Now I just need to see what my oppo are.
Tim -- When playing rugby, its not the winning that counts, but the taking apart ICQ: 5178568
Probably. It does in vanilla against "stare into eyes" spells (brain smash, mind blast, paralyze, etc.) -- and it's certainly all-around useful against nuisance and some dangerous attacks, so get your wis up.
Family Sens 26 February 2006 10:27:43 [ permanent link ]
thanks mate, the bewilderment devices worked
Igenlode Wordsmith wrote:> On 18 Feb 2006 family.sens@gmail.com wrote:>
im back again!> >
this time ... my question is .... what kind of ranged attacks work> > against> > German Sniper?> >
I recommend rayguns of Bewilderment -- I don't know if I'm> 'role-playing' too much or if it's more than just my imagination, but my> impression is that zapping range-attack monsters with one of those> things drastically reduces their chances to fire at you. And they're> easy to activate with minimal Devices ability, and affect relatively> high-level monsters and uniques.>
While he's confused... close in and hit him!> --> <Igenlode_W@nym.alias.net>>
Next to the RNG, the keyboard buffer probably kills more Angband> characters than people realize.
Family Sens 26 February 2006 10:30:12 [ permanent link ]
return of the Steam Noob!
what is the meaning of the "Level Feeling" - is it an indication of the artifacts to be found on that level ?
just for getting some more XP i DIDNT recall back from town to Lev 32 and have been running through the other levels...
now ... at lev 48 i got "You Get a Superb Feeling" .... the first time i didnt find a thing! the second time i found a Ring Of Protection [+46] which was a GOOD item but not a Artifact.
what gives ? does my characterlevel also govern the artifacts generated on a level ? meaning - if im CLevel 30 , and im at level 48 - i dont get any really good artifacts ?
Alakazzandra 26 February 2006 12:09:19 [ permanent link ]
On 2006-02-26 08:30:12, family.sens@gmail.com wrote:
return of the Steam Noob!>
what is the meaning of the "Level Feeling" - is it an indication of the> artifacts to be found on that level ?>
just for getting some more XP i DIDNT recall back from town to Lev 32> and have been running through the other levels...>
now ... at lev 48 i got "You Get a Superb Feeling" .... the first time> i didnt find a thing!
Was there a Card pit? That is the most frequent cause of that level feeling at that depth. I tend to be happier upon receiving a 'good' feeling than a 'superb' feeling at lower depths, as it's more likely to be an actual good item, rather than a pit...> the second time i found a Ring Of Protection [+46] which was a GOOD> item but not a Artifact.>
what gives ? does my characterlevel also govern the artifacts generated> on a level ? meaning - if im CLevel 30 , and im at level 48 - i dont> get any really good artifacts ?>
family.sens@gmail.com wrote:> return of the Steam Noob!>
what is the meaning of the "Level Feeling" - is it an indication of the> artifacts to be found on that level ?>
just for getting some more XP i DIDNT recall back from town to Lev 32> and have been running through the other levels...>
now ... at lev 48 i got "You Get a Superb Feeling" .... the first time> i didnt find a thing!> the second time i found a Ring Of Protection [+46] which was a GOOD> item but not a Artifact.>
what gives ? does my characterlevel also govern the artifacts generated> on a level ? meaning - if im CLevel 30 , and im at level 48 - i dont> get any really good artifacts ?
You need to be a lot higher before you can expect to see artifacts. If you want an easy class to start with, try Automaton Hussar. it's very easy, but it is not utterly ridiculous like Steam Mecha.
What you need the most right away is a ring of Resist Bewildernment. And you need a lot of Teleportation mechanisms to escape poisoners. (Automaton is immune to poison and blindness, so a lot of the early attacks are a lot easier to handle.)
Family Sens 26 February 2006 15:01:08 [ permanent link ]
hey
yes there were card pitz .. how weird ... why would that give me a SUPERB FEELING.
and not an artifact in sight
sad velly sad.
aha books count as artifacts ? new bit of info thanks mate!
Alakazzandra wrote:> On 2006-02-26 08:30:12, family.sens@gmail.com wrote:>
return of the Steam Noob!> >
what is the meaning of the "Level Feeling" - is it an indication of the> > artifacts to be found on that level ?> >
just for getting some more XP i DIDNT recall back from town to Lev 32> > and have been running through the other levels...> >
now ... at lev 48 i got "You Get a Superb Feeling" .... the first time> > i didnt find a thing!> Was there a Card pit? That is the most frequent cause of that level feeling at> that depth. I tend to be happier upon receiving a 'good' feeling than a> 'superb' feeling at lower depths, as it's more likely to be an actual good> item, rather than a pit...> > the second time i found a Ring Of Protection [+46] which was a GOOD> > item but not a Artifact.> >
what gives ? does my characterlevel also govern the artifacts generated> > on a level ? meaning - if im CLevel 30 , and im at level 48 - i dont> > get any really good artifacts ?> >
Family Sens 26 February 2006 15:04:05 [ permanent link ]
will play as Automaton Hussar as soon as i finish with Erik (the same character i started out with - Scandinavian Adventurer)
by the way i got 1. Pick Of Brunel 2. Petticoats of Mina Harker 3. Fur Cloak of the Hearth 4. Gloves of Puck 5. Seven League Boots 6. Pocket Lantern of Sherlock Holmes 7. Revolver of Nick Carter
Marcin wrote:> Witam. Czy istnieje jakieś urządzenie do sprawdzenia przepustowości> łącza internetowego ??> Mam już dosyć firmy BATERNET z Zabrza !!> Chcę im udowodnić, że mam rację co do transferu.> W dzisiejszych czasach transfer rzędu 800 bytów na sekunde to> ....(tyle mam przy ściaganiu plików przez SKYPA) a do tego> uwierzytelnienie pdczas sprawdzania poczty w OUTLOOKU trwa kilka> minut > Pozdrawiam
February 2006 statistics for http://dszady.com/iso2006/pl2006_cdiso.iso: 26,484.3 Mb 38 images 1.3 a day High day: Feb. 18 3,692.135 = 5.5 images 5 days of the month were partials. Probably spill-overs around server time 23:59:59 All figures approximate.
That must be the winning icon I see on my tab bar. Cool. -- °¿° dszady; a.k.a. Daryl A. Szady Registered Linux User: 347957 Machine Number: 240627
NetMETER jest dużo lepszy, bo DU Meter spowalnia internet
Lubie i uzywam NetMeter [swego czasu sugerowalem go nawet redakcji Chipa na cover CD po tym jak polecali DUMeter, piszac do tego ze jest darmowy] ale nie oskarzam DUMeter o spowalnianie internetu, koklusz i brak mlecznosci krow ;) Mozesz jakos udowodnic powyzsza, co najmniej kontrowersyjna, teze?
-- Pozdrawiam, Michal Bien mailto:mbien@mail.uw.edu.pl #GG: 351722 #ICQ: 101413938 JID: mbien@jabberpl.org
Roderick Stewart 7 March 2006 21:52:53 [ permanent link ]
In article <1141749046.12447.2@lotis.uk.clara.net>, Owain wrote:> Dave Plowman (News) wrote: > >>6A or 13A mains flex. Available on 100m reels from electrical factors. > > You'd have problems finding these in 2 core. >
Does an unused 3rd core in the cable have an adverse effect on the sound?
Absolutely zilch. The electrons won't know the difference.
"mitchk5" <mitchk5@discussions.microsoft.com> wrote in message news:A70A9B7E-5B2F-41E4-9B47-E26CFDAA3B92@microsoft.com...> So what do you suggest> -- > broke & broken
"mitchk5" <mitchk5@discussions.microsoft.com> wrote in message news:A70A9B7E-5B2F-41E4-9B47-E26CFDAA3B92@microsoft.com...> So what do you suggest> -- > broke & broken
There are programs available for drug addiction. I suggest you find one. Whatever your drug(s) of choice, they have made you an imbecile.
"Trishie" <tamobhristetrithine@dontspammeyahoo.ca> wrote in message news:vGhRf.2892$ng.140525@news20.bellglobal.com...> My husband, being unhappy with my mood swings, bought me a mood ring the> other day so he would be able to monitor my moods.>
We've discovered that when I'm in a good mood, it turns green.> When I'm in a bad mood, it leaves a big f#@%ing red mark on his forehead.>
My husband, being unhappy with my mood swings, bought me a mood ring>>the other day so he would be able to monitor my moods.>>
We've discovered that when I'm in a good mood, it turns green.>>When I'm in a bad mood, it leaves a big f#@%ing red mark on his>>forehead.>>Maybe next time he'll buy me a diamond.>
I've recently been installing and configuring all my software after a lamentable exposure to the realities of Mean Time Between Failures. Configuring Xnews again seemed like a new experience, it's been so long...or maybe it's the halfsheimers. It's also a newer version than I had.
Anyway, to my question - in a recently subscribed group in comp.lang on news.aioe.org, I clicked on an article, and got a pop-up msg box saying the article couldn't be found, did I want to search Google? This was new and unusal (to me), so my question is, was this produced by the server, or Xnews? I'm assuming it was the server, but I hate to assume...
Blinky the Shark 19 March 2006 23:24:36 [ permanent link ]
Gruebait wrote:
Anyway, to my question - in a recently subscribed group> in comp.lang on news.aioe.org, I clicked on an article, and got a pop-up> msg box saying the article couldn't be found, did I want to search Google?> This was new and unusal (to me), so my question is, was this produced by> the server, or Xnews? I'm assuming it was the server, but I hate to> assume...
Changes Log shows this for 4.04/10, which will be five years old next month:
<q>
x In Xnews.ini, set
[Misc] DejaQuery=
if you /don't/ want to be prompted to search Deja (now Google) for a missing article. (Note, there should be /nothing/ following the = sign)
</q>
So that feature's been in place at least that long.
-- Blinky Killing all posts from Google Groups The Usenet Improvement Project: http://blinkynet.net/comp/uip5.html Coming Soon: Filter rules specific to various real news clients
Blinky the Shark <no.spam@box.invalid> opined in newsan.2006.03.19.19.24.33.945588@thurston.blinkynet.net:
Gruebait wrote:
<snip>
Changes Log shows this for 4.04/10, which will be five> years old next month:>
<q>>
x In Xnews.ini, set>
[Misc]> DejaQuery=>
if you /don't/ want to be prompted to search Deja (now> Google) for a missing article. (Note, there should be> /nothing/ following the = sign) >
</q>>
So that feature's been in place at least that long.>
Thanks, Blinky. Unlikely as it seems, I must never have encountered a server serving headers for non-existent message bodies before. Well, new server, new group (for me), new errors. Now, to rebuild that score file...
I've recently been installing and configuring all my > software after a lamentable exposure to the realities of Mean > Time Between Failures. Configuring Xnews again seemed like a > new experience, it's been so long...or maybe it's the > halfsheimers. It's also a newer version than I had.
You might want to install the latest version, since it's been so long since you've updated.
Anyway, to my question - in a recently subscribed group > in comp.lang on news.aioe.org, I clicked on an article, and > got a pop-up msg box saying the article couldn't be found, did > I want to search Google? This was new and unusal (to me), so > my question is, was this produced by the server, or Xnews? I'm > assuming it was the server, but I hate to assume...>
Blinky the Shark 20 March 2006 00:40:54 [ permanent link ]
Gruebait wrote:
Blinky the Shark <no.spam@box.invalid> opined in> newsan.2006.03.19.19.24.33.945588@thurston.blinkynet.net:>
Gruebait wrote:>
<snip>>
Changes Log shows this for 4.04/10, which will be five years old next>> month:>>
<q>>>
x In Xnews.ini, set>>
[Misc]>> DejaQuery=>>
if you /don't/ want to be prompted to search Deja (now Google) for a>> missing article. (Note, there should be /nothing/ following the = sign)>>
</q>>>
So that feature's been in place at least that long.>>
Thanks, Blinky. Unlikely as it seems, I must never have> encountered a server serving headers for non-existent message bodies> before. Well, new server, new group (for me), new errors. Now, to rebuild> that score file...
If you're backing up a thread with the "get parent" button, and hit a no-header situation, you will be asked if you want to use Google. That is not a case of "a server serving headers for non-existent message bodies". It's just the opposite -- the server does not have the header that's been named by the References header of the last post successfully accessed.
-- Blinky Killing all posts from Google Groups The Usenet Improvement Project: http://blinkynet.net/comp/uip5.html Coming Soon: Filter rules specific to various real news clients
It was April the forty-first, being a quadruple leap year, when Trey wrote...
You might want to install the latest version, since it's been so> long since you've updated.
Everybody is stealing Blinky's schtick.
Mike "good thing it floats" Yetto -- "Less than 1/10 of the world's population has enough intelligence to be worth engaging in a conversation (let alone a major discussion)." - thanatoid
Blinky the Shark <no.spam@box.invalid> opined in newsan.2006.03.19.20.40.51.636405@thurston.blinkynet.net:
Gruebait wrote:>
Blinky the Shark <no.spam@box.invalid> opined in>> newsan.2006.03.19.19.24.33.945588@thurston.blinkynet.net:>>
<snip>>>
<snippage>
If you're backing up a thread with the "get parent" button,> and hit a no-header situation, you will be asked if you> want to use Google. That is not a case of "a server> serving headers for non-existent message bodies". It's just> the opposite -- the server does not have the header that's> been named by the References header of the last post> successfully accessed. >
Oddly enough, I was progressing through a thread with the '=>' button when I first encountered this. That particular article was bracketed by articles I read, in order. Subsequently, about 3%-5% (I guestimate) of articles in that group resulted in the same thing. It's a busy group, the time frame for those posts is within a few days, but not today, and these occurrences seem randomly distributed throughout a number of threads. It also happened when clicking on a header, not threading backward or forward.
I haven't really looked hard at it. The group is comp.lang.python on aoie.cjb.net. I haven't run into the same thing elsewhere/when. Thanks for the thought.
CWO4 Dave Mann 20 March 2006 01:53:17 [ permanent link ]
Dan C wrote:
On Sun, 19 Mar 2006 14:01:22 -0600, CWO4 Dave Mann wrote:>
KNode continues to impress me with capabilities... I see this message>> with the Arabic characters.>
Cool. I see them in Pan also.>
Now if only I had studied Arabic instead of Korean ...>
What would you be doing differently, if you had?>
Well, for starters, I would know what Noor wrote in the message header. Actually, I am pretty happy I did not study Arabic, have done 30 years in the US Army and retired -- I would have been recalled to active duty for a trip "downrange" if I did speak the language.
Cheers!
Dave
~~~~~~~~~~~~~~~~~~~~~~~~ Study History - Know the Future
On Sun, 19 Mar 2006 15:53:17 -0600, CWO4 Dave Mann wrote:
Well, for starters, I would know what Noor wrote in the message header. > Actually, I am pretty happy I did not study Arabic, have done 30 years in> the US Army and retired -- I would have been recalled to active duty for a> trip "downrange" if I did speak the language.
Gotcha!
Thanks for your service, BTW.
-- If you're not on the edge, you're taking up too much space. Linux Registered User #327951
Blinky the Shark 20 March 2006 07:44:30 [ permanent link ]
Gruebait wrote:
I haven't really looked hard at it. The group is> comp.lang.python on aoie.cjb.net. I haven't run into the same thing> elsewhere/when. Thanks for the thought.
Small world: I've lurked comp.lang.python, as a python newb looking to learn.
Not from that server, of course.
-- Blinky Killing all posts from Google Groups The Usenet Improvement Project: http://blinkynet.net/comp/uip5.html Coming Soon: Filter rules specific to various real news clients
Blinky the Shark 20 March 2006 12:13:45 [ permanent link ]
Robert Singers wrote:
Between saving the world and having a spot of tea Mike Yetto said>
You might want to install the latest version, since it's been so long>>> since you've updated. >>
Everybody is stealing Blinky's schtick.>
That's Fish and Schticks I presume.
[groan] <--that being a compliment, of course
-- Blinky Killing all posts from Google Groups The Usenet Improvement Project: http://blinkynet.net/comp/uip5.html Coming Soon: Filter rules specific to various real news clients
On comp.os.linux.misc, in <1142797498.763060.226470@j33g2000cwa.googlegroups.com>, "noorahnor@hotmail.com" wrote:
<article not downloaded>
Subject: Re: ????? ?? ????? ???? ????
Great. A Subject line that many newsreaders can't deal with (and whose operators don't _want_ them to be able to deal with) posting through GG, and a throwaway email address for an alias.
Guess we'll leave this one to his fellow trolls, and I see that they are already crawling out from under their rocks.
"DV8" <DV8@WEBTV.COM> wrote in message news:442fb1ba.48551953@news.webtv.com...> LETS GET RID OF THESE NIGERS AND TRADERS THEN WE CAN GET BACK TO> TORKING ABOWT SKREWDRIVERS AND PLAYING WARHAMMER> NOW LISSENING TO SKREWDRIVERS
"DVH" <dvh@vhvhvhvh.com> wrote in message news:N-GdnWyLK9RiurHZRVnyiQ@bt.com...>
"DV8" <DV8@WEBTV.COM> wrote in message> news:442fb1ba.48551953@news.webtv.com...> > LETS GET RID OF THESE NIGERS AND TRADERS THEN WE CAN GET BACK TO> > TORKING ABOWT SKREWDRIVERS AND PLAYING WARHAMMER> > NOW LISSENING TO SKREWDRIVERS>
"Chong" <chong633@BLABLAhotmail.com> wrote in message news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...> are you still wondering about that???> get over it>
"revbiff" <biff@biff.biff> wrote in message> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...> > What Brady used the most toilet paper? And did Alice go into the
bathrooms> > to> > clean? You never seen her in the boys/girls bathroom let alone wonder what> > Mike> > & Carols shitter looked like. I bet it was gross!> >
"revbiff" <biff@biff.biff> wrote in message news:4450d35a$0$15735$c3e8da3@news.astraweb.com...> What Brady used the most toilet paper? And did Alice go into the bathrooms> to> clean? You never seen her in the boys/girls bathroom let alone wonder what> Mike> & Carols shitter looked like. I bet it was gross!>
"Chong" <chong633@BLABLAhotmail.com> wrote in message> news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...>> are you still wondering about that???>> get over it>>
"revbiff" <biff@biff.biff> wrote in message>> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...>> > What Brady used the most toilet paper? And did Alice go into the> bathrooms>> > to>> > clean? You never seen her in the boys/girls bathroom let alone wonder> what>> > Mike>> > & Carols shitter looked like. I bet it was gross!>> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message news:w9ednWXw2rfses3ZnZ2dnUVZ_vOdnZ2d@giganews.com...> well order the payperview station> called Deja Vu> they have the brady bunch in reruns>
"DrBifford" <DrBifford@comcast.net> wrote in message> news:1cSdne3eDfmqeM3ZRVn-tA@comcast.com...> >I must know!> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message> > news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...> >> are you still wondering about that???> >> get over it> >>
"revbiff" <biff@biff.biff> wrote in message> >> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...> >> > What Brady used the most toilet paper? And did Alice go into the> > bathrooms> >> > to> >> > clean? You never seen her in the boys/girls bathroom let alone wonder> > what> >> > Mike> >> > & Carols shitter looked like. I bet it was gross!> >> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message> news:w9ednWXw2rfses3ZnZ2dnUVZ_vOdnZ2d@giganews.com...>> well order the payperview station>> called Deja Vu>> they have the brady bunch in reruns>>
"DrBifford" <DrBifford@comcast.net> wrote in message>> news:1cSdne3eDfmqeM3ZRVn-tA@comcast.com...>> >I must know!>> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message>> > news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...>> >> are you still wondering about that???>> >> get over it>> >>
"revbiff" <biff@biff.biff> wrote in message>> >> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...>> >> > What Brady used the most toilet paper? And did Alice go into the>> > bathrooms>> >> > to>> >> > clean? You never seen her in the boys/girls bathroom let alone >> >> > wonder>> > what>> >> > Mike>> >> > & Carols shitter looked like. I bet it was gross!>> >> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message> > news:w9ednWXw2rfses3ZnZ2dnUVZ_vOdnZ2d@giganews.com...> >> well order the payperview station> >> called Deja Vu> >> they have the brady bunch in reruns> >>
"DrBifford" <DrBifford@comcast.net> wrote in message> >> news:1cSdne3eDfmqeM3ZRVn-tA@comcast.com...> >> >I must know!> >> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message> >> > news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...> >> >> are you still wondering about that???> >> >> get over it> >> >>
"revbiff" <biff@biff.biff> wrote in message> >> >> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...> >> >> > What Brady used the most toilet paper? And did Alice go into the> >> > bathrooms> >> >> > to> >> >> > clean? You never seen her in the boys/girls bathroom let alone> >> >> > wonder> >> > what> >> >> > Mike> >> >> > & Carols shitter looked like. I bet it was gross!> >> >> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message>> > news:w9ednWXw2rfses3ZnZ2dnUVZ_vOdnZ2d@giganews.com...>> >> well order the payperview station>> >> called Deja Vu>> >> they have the brady bunch in reruns>> >>
"DrBifford" <DrBifford@comcast.net> wrote in message>> >> news:1cSdne3eDfmqeM3ZRVn-tA@comcast.com...>> >> >I must know!>> >> >
"Chong" <chong633@BLABLAhotmail.com> wrote in message>> >> > news:VYKdncUkIvVnec3ZnZ2dnUVZ_tWdnZ2d@giganews.com...>> >> >> are you still wondering about that???>> >> >> get over it>> >> >>
"revbiff" <biff@biff.biff> wrote in message>> >> >> news:4450d35a$0$15735$c3e8da3@news.astraweb.com...>> >> >> > What Brady used the most toilet paper? And did Alice go into the>> >> > bathrooms>> >> >> > to>> >> >> > clean? You never seen her in the boys/girls bathroom let alone>> >> >> > wonder>> >> > what>> >> >> > Mike>> >> >> > & Carols shitter looked like. I bet it was gross!>> >> >> >
Salem P wrote:> I have an iriver MP3 player model # iFP-899 and lost the software for it.> I've looked high and low on the web, including their wesite and can't find a> replacement for it. Does anyone know where I can get another one, or at> least something that will allow me to upload my MP3's to it?> Thanx in advace.
Seems like it took me very little time to find this page:
-- Regards from John Corliss I don't reply to trolls like Andy Mabbett or Doc (who uses sock puppets) for instance. No adware, cdware, commercial software, crippleware, demoware, nagware, PROmotionware, shareware, spyware, time-limited software, trialware, viruses or warez for me, please.
You lead J of spades. Partner plays the K and declarer wins with the A.> Next, declarer immediately plays the J of diamonds from hand. Your> plan?
I'd play low on the DJ on the off-chance that partner has the DQ. Assuming the DJ wins and declarer continues the suit, there's very little hope in plugging away at spades. There are 7 tricks in view, and declarer surely has two additional tricks in the form of the HA or the CK and CQ. There aren't many hands I can beat, but one of them is:
AQx 9xx QJxx KQJ
Or something similar. So, I win the second diamond and lead the HJ.
I see little danger in ducking the DJ, but I could be wrong if declarer has 6 clubs. That seems less likely than the case where partner has the DQ.
Does anyone have a link with Gmail settings for dialog? I have Gmail working fine in my main e-mail client (The Bat!), but cannot get it working through 40tude Dialog.
Cheers -- "He plays four-and-a-half-hour sets. That's torture. Does he hate his audience?" (On Bruce Springsteen.) - John Lydon
No. You are not "Devo", you are another dickless motormouth hiding from his posting history by using a throwaway alias and email address and the "X-No-Archive: yes" header
Or, more-than-likely, you are a yet another sockpuppet of one of the local vermin.
You get to wear a gag when you are in my newsreader.
Organization: This is a local acount, for local people, we will> have no trouble here!
The only way to avoid trouble with someone who will morph at the drop of a hat, scuttling off with his tail between his legs where his balls should be, is to leave ALL of his articles on the server, no matter which alias he is cowering behind at the moment.
And to do the same for any responses to his articles.
Does anyone have a link with Gmail settings for dialog?> I have Gmail working fine in my main e-mail client (The Bat!), but cannot> get it working through 40tude Dialog.
Please don't think Alan Connor speaks for anyone but the demons in his own tortured mind....
I can't help you with your question, but I'm sure someone will probably be able to.
No. You are not "Devo", you are another dickless motormouth> hiding from his posting history by using a throwaway alias and> email address and the "X-No-Archive: yes" header
Or, more-than-likely, you are a yet another sockpuppet of one of> the local vermin.
Dickless? is there some sort of problem _you_ have and you need to talk about? I am hiding from nothing, I do not agree with Google Groups archiving IMO, I do not need to shout about it, you do not know me, which makes me feel good
You have too much time on your hands, I suggest walking in the countryside, but, leave your computer at home
-- "He plays four-and-a-half-hour sets. That's torture. Does he hate his audience?" (On Bruce Springsteen.) - John Lydon
Please don't think Alan Connor speaks for anyone but the demons in his own> tortured mind....
I can't help you with your question, but I'm sure someone will probably be> able to.
He obviously has some issues, he possibly feels important, which is of course sad, as he is just another pimple on the backside of Usenet
Thanks anyway, I am trying another client out today (mes news) and think this one meets my needs better. I will just set it up using my ISP smtp settings.
Cheers
-- "He plays four-and-a-half-hour sets. That's torture. Does he hate his audience?" (On Bruce Springsteen.) - John Lydon
Borked Pseudo Mailed 3 May 2006 17:24:55 [ permanent link ]
We Are Devo! <mail.usenet@NOSPAMgooglemail.com> wrote:
Dickless? is there some sort of problem _you_ have and you need to talk > about? I am hiding from nothing, I do not agree with Google Groups > archiving IMO, I do not need to shout about it, you do not know me, > which makes me feel good
You know google really archives everything, don't you? X-No-Archive just keeps their web-front-end from displaying the message right now.
We Are Devo! <mail.usenet@NOSPAMgooglemail.com> wrote:
Dickless? is there some sort of problem _you_ have and you need to talk >> about? I am hiding from nothing, I do not agree with Google Groups >> archiving IMO, I do not need to shout about it, you do not know me, >> which makes me feel good
You know google really archives everything, don't you? X-No-Archive> just keeps their web-front-end from displaying the message right now.
As long as Alan knows this, his life will be complete
I, could not give a tinkers cuss about it all, but thank you for the info none the less.
-- "He plays four-and-a-half-hour sets. That's torture. Does he hate his audience?" (On Bruce Springsteen.) - John Lydon
Robert Steward <nazwa@domena.pl> napisa?‚(a):> ok. prosze o przes?‚anie na yone@wrxonetxpl [wyrzu?‡ y, x zast?…p kropk?…]> R.S> jeszcze raz wyrazy wdzi?™czno?›ci
[H]omer wrote:> On 13/05/2006 23:04, Larry Qualig spake thusly:>
Linonut wrote:> >> "Our driver are currently undergoing Microsoft's driver approval> >> process (WHQL certifications)">
Testing fee's $250 fee per operating system submitted for testing> >
Oh yeah. This huge pressure to pay.>
Per submitted driver ... of which there can be *many* during the course> of a product's lifetime. And per product ... of which a company will> also have many for which they are seeking certification. Soon adds up.
If the price were thousands per certification then you might have a point. But for a hardware company to (optionally) pay $250 per product they manufacture is nothing.
Now certainly, big corporations should have no problem stumping up the> (however many) thousands it costs to certify every version of every> driver for every product they manufacture.>
The problem is not the cost, it is the public's misconception that these> WHQL certs actually mean anything, particularly since they are being> issued by the same company that cannot even maintain it's own software> to a reasonable degree of stability and security.
The WHQL certification does mean something. It means that the hardware device has been tested and verified that it has a proper installer, uninstaller and that it will work properly and reliably with the OS.
How many times has someone posted here that some particular piece of hardware didn't work with Linux only for someone to post that the user/buyer should have checked the hardware compatability list at some web-site. Well... when a consumer is looking for a sound-card, printer, whatever at BestBuy they don't have a hardware compat list with them. Seeing this logo guarantees the hardware is giong to work.
It's not mandatory and there are several successful devices (like the iPod) that don't bother with the certification.
Blah, blah, blah. Quit whining about it. It's simply a *voluntary*> > way of ...>
... fooling the public into thinking that Windows is more "deserving" than> other OSs, simply because MS hands out (bogus) certificates.
Figures that some people would try to twist this into some plot to "fool the public" about something. This program has nothing to do with other OS's. It's simply a way to inform the public that a particular device has been verified to work properly with Windows. It makes no reference or implication about other OSs.
BTW - "blah, blah, blah" is what ignorant people say, when they're> trying to ignore the truth.>
--> K.> /* values of ?? will give rise to dom! */>
Fedora Core release 4 (Stentz) on sky, running kernel 2.6.16-1.2108_FC4> 06:59:33 up 15:49, 2 users, load average: 0.00, 0.00, 0.04
...> Cool app. I never understood why MS didn't try and productize it.
And give everyone else who writes for Windwos the edge on loadup times, etc?
If MS keeps it in house, /their/ apps are the ones that appear to run faster? -- Outgoing mail certified virus free... It has gone nowhere near a Windwos machine before my ISP. I am the "ILOVEGNU" signature virus. Just copy me to your signature. This email was infected under the terms of the GNU General Public Licence.
Erik Funkenbusch 15 May 2006 13:17:44 [ permanent link ]
On 14 May 2006 15:41:53 -0700, Larry Qualig wrote:
We (techies) all know that compilers can optimize code and linkers can> also perform optimization by eliminating routines that are never called> and things like that. But the really cool tool that MS has is something> called a "load optimizer" which helps applications load extremely fast.> It's something that you run when the app is basically finished up and> getting prepped for shipment.
It's called re-basing, and there are plenty of tools to do this, including from Microsoft. It's called, not unsurprisingly, Rebase.exe.
Erik Funkenbusch wrote:> On 14 May 2006 15:41:53 -0700, Larry Qualig wrote:>
We (techies) all know that compilers can optimize code and linkers can> > also perform optimization by eliminating routines that are never called> > and things like that. But the really cool tool that MS has is something> > called a "load optimizer" which helps applications load extremely fast.> > It's something that you run when the app is basically finished up and> > getting prepped for shipment.>
It's called re-basing, and there are plenty of tools to do this, including> from Microsoft. It's called, not unsurprisingly, Rebase.exe.>
It's very different than rebasing. Rebasing is what you normally do to DLLs so that their load address doesn't need to be fixed up when they are loaded. Rebasing simply changes the DLLs default base address to something that hopefully won't need to fixed-up by the loader at runtime.
This utility is completely different. Think about the optimizations that linker can make for example. It can eliminate internal routines that are never called. It can remove redundant const values, reduntant strings, common blocks of code, etc. But these linker optimizations are all done on the static image of the code. The linker really has no knowledge of what code will execute (except for possibly main(), _crtinit(), etc.) The linker never runs/executes the application and has no idea what code pages the application will need to reference during startup.
When these code (and data) pages are referenced the virtual memory manager loads the entire 4k page into memory, even if only one byte of data on the page is referenced. The functions and data that the application references at startup are likely scattered across many pages of memory. The linker has no idea what pages will or won't be referenced so it's unable to optimize the layout to keep all of the referenced data together. The linker does the optimizations it's capable of doing using "static" knowledge of the application.
This load-optimizer collects "dynamic" data about the information while it's loading and running. It records the actual functions that get called and memory that gets accessed. It then re-links the application putting these functions and memory on the same pages. The net result of this is that when the application loads it has few page-faults which enables it to load faster and during runtime the app has a smaller working set.
Erik Funkenbusch 15 May 2006 18:39:52 [ permanent link ]
On 15 May 2006 07:21:16 -0700, Larry Qualig wrote:
This load-optimizer collects "dynamic" data about the information while> it's loading and running. It records the actual functions that get> called and memory that gets accessed. It then re-links the application> putting these functions and memory on the same pages. The net result of> this is that when the application loads it has few page-faults which> enables it to load faster and during runtime the app has a smaller> working set.
Sounds like you're referring to the Working Set Tuner, which used to be part of the Platform SDK. John Robbins, created a replacement called "Smooth Working Set" which you can find here:
Erik Funkenbusch wrote:> On 15 May 2006 07:21:16 -0700, Larry Qualig wrote:>
This load-optimizer collects "dynamic" data about the information while> > it's loading and running. It records the actual functions that get> > called and memory that gets accessed. It then re-links the application> > putting these functions and memory on the same pages. The net result of> > this is that when the application loads it has few page-faults which> > enables it to load faster and during runtime the app has a smaller> > working set.>
Sounds like you're referring to the Working Set Tuner, which used to be> part of the Platform SDK. John Robbins, created a replacement called> "Smooth Working Set" which you can find here:>
I haven't used the 'smooth working set' tool in the article but this SWS tool is much more along the lines of the type of optimizations that I'm talking about. There are some differences in how you use the tool and instrument the code. For example the tool we used back in 1996 worked on both code and data (this one appears to work on code only). We could also get a bit finer granularity (startup profile, app-idle profile, page-render profile, etc) whereas this tool seems to cover the entire app at once. But what this SWS tool does is definitely doing the types of dynamic optimizations that I'm talking about.
Gary Sokolich wrote:> Chris Hornbeck <chrishornbeckremovethis@att.net> wrote in> news:h6ii629b5mocat8j7g7qf1khl0jm7cleig@4ax.com: >
You clearly missed much more that "lots" of it. >
The fact of the matter is that Bob Cain's nonsensical premise violates the > fundamental assumptions associated with the formulation of the one-> dimensional wave equation which leads to his prssumed solution.
ROTFLOL! How would Gary Sokolich know? Gary Sokolich would demonstrate that with something other than opinion if he thought he had a demonstrable case.
That Sokolich can't make sense of something is no evidence at all that it is nonsensical.
Bob --
"Things should be described as simply as possible, but no simpler."
Bob, why are you tricking people into this crap? Kinda makes you the>> dickwad by default.>>
I honestly have no idea what you are talking about.>
Ah. I understand your confusion. Hint: porky has not posted to this thread. Disruption and confusion is what Sokolich seeks to create with such forgeries.
Bob --
"Things should be described as simply as possible, but no simpler."
Maybe I can start blanking out 'Inquisitor', soon . . . >
Playa>
Hmm. I am a bit underwhelmed. I'd have preferred core rules plus expansions. I don't really want to Mix-and-match games. In the era of D20 style compatibility, I really question releasing 3 core rule books. Still if the 40K CCG can survive, this should thrive.
addressed the latter. For the former, the answer is no. Since the> > maximum stealth is 30, the minimum noise level is 1. And a monster will> > hear you if a random value from 0 to 1023 to the power of three is less> > than or equal to your noise level. That means that even at stealth 30,>
As an non-native english reader I have difficulties parsing sentence "to> the power of three". What is that using mathematical expression? An> exponent (x^y)? is that "(1d1024-1)^3 <= <noise level>"?>
A more appropriate way of saying it is noise goes like 2^(-s/3):
I got the Battle for Macragge Box set and a WarHammer 40K Rule Book from Ebay. A couple of things that confuse me are:
1. In the 40K Rule Book that came with Battle for Macragge Box, the unit characteristic profiles list the following: WS, BS, S, T, W, I, A, Ld, Sv, however in the general 40K rule book there is also an "M" property (for movement), why is this different?
2. I understand the different characteristics for each of the Unit Types, but what about Unit types that are not listed? For instance I saw a Space Marine Standard Bearer and also an Assassin for sale on Ebay, but can find no matching characteristics for them in the books. Maybe this is in the Space Marine Codex?
I got the Battle for Macragge Box set and a WarHammer 40K Rule Book from> Ebay. A couple of things that confuse me are:>
1. In the 40K Rule Book that came with Battle for Macragge Box, the unit> characteristic profiles list the following: WS, BS, S, T, W, I, A, Ld, Sv,> however in the general 40K rule book there is also an "M" property (for> movement), why is this different?
"M" is movement, and was only a part of the rules a full 2 versions ago. Kick the "general 40K rule book" to the curb and embrace the one that came with Macragge. It's the bible, and exactly the same as the monster 4th edition rule book (sans some fluff).
2. I understand the different characteristics for each of the Unit Types, but> what about Unit types that are not listed? For instance I saw a Space Marine> Standard Bearer and also an Assassin for sale on Ebay, but can find no> matching characteristics for them in the books. Maybe this is in the Space> Marine Codex?
Standard bearers are usually part of your command squad, and Assassins are covered in the Witch Hunters codex. My advice to you is to stick to the troops in the Space Marine Codex, and slowly graduate to the more advanced models.
If it's not in your 4th edition Space Marine Codex, it ain't a marine.
"Mike Melso" <mikemelso@simpanet.net> wrote in message news:0001HW.C0ED778D027CFC06F0386530@nntp.dsl.pipex.com...> Hi,>
I got the Battle for Macragge Box set and a WarHammer 40K Rule Book from> Ebay. A couple of things that confuse me are:>
1. In the 40K Rule Book that came with Battle for Macragge Box, the unit> characteristic profiles list the following: WS, BS, S, T, W, I, A, Ld, Sv,> however in the general 40K rule book there is also an "M" property (for> movement), why is this different?
Which rulebook have you bought with M in it? There hasn't been M in 40k since 3rd edition came out in, oh, 1999 I think.
1. In the 40K Rule Book that came with Battle for Macragge Box, the unit>> characteristic profiles list the following: WS, BS, S, T, W, I, A, Ld, Sv,>> however in the general 40K rule book there is also an "M" property (for>> movement), why is this different?>
Which rulebook have you bought with M in it? There hasn't been M in 40k > since 3rd edition came out in, oh, 1999 I think.>
I got three books cheap on Ebay (I think ??1.50 for all 3!), the rule book has a copyright 1993 on it, I think it must have been part of a Space Marine/Ork box set cos it lists the pieces that came with it. The other books I got are Wargear (1993) and Codex Imperialis (1993). I'm not too worried that they are out of date since they have a lot of background info in them which I am finding good reading! Guess I will have to be careful about taking too much of the troops fighting detail in though?
On Wed, 26 Jul 2006 21:20:54 +0100, FunkyD wrote (in article <1153945254.617795.185810@s13g2000cwa.googlegroups.com>):
No problemo Mike, welcome to the hobby.>
Mike Melso wrote:
1. In the 40K Rule Book that came with Battle for Macragge Box, the unit>> characteristic profiles list the following: WS, BS, S, T, W, I, A, Ld, Sv,>> however in the general 40K rule book there is also an "M" property (for>> movement), why is this different?
"M" is movement, and was only a part of the rules a full 2 versions> ago. Kick the "general 40K rule book" to the curb and embrace the one> that came with Macragge. It's the bible, and exactly the same as the> monster 4th edition rule book (sans some fluff).
Ok thanks a lot! I found the books good for background reading to give a general overview to the 40K Universe.
2. I understand the different characteristics for each of the Unit Types, >> but>> what about Unit types that are not listed? For instance I saw a Space Marine>> Standard Bearer and also an Assassin for sale on Ebay, but can find no>> matching characteristics for them in the books. Maybe this is in the Space>> Marine Codex?>
Standard bearers are usually part of your command squad, and Assassins> are covered in the Witch Hunters codex. My advice to you is to> stick to the troops in the Space Marine Codex, and slowly graduate to> the more advanced models.>
If it's not in your 4th edition Space Marine Codex, it ain't a marine.
So I need to get an up to date version of the Space Marine Codex? What date is this? I was hoping to pick one up on Ebay!
In article <0001HW.C0EE594002900227F0386530@nntp.dsl.pipex.com>, Mike Melso wrote:
<snip>
Which rulebook have you bought with M in it? There hasn't been M in 40k >> since 3rd edition came out in, oh, 1999 I think.>>
I got three books cheap on Ebay (I think ??1.50 for all 3!), the rule book has > a copyright 1993 on it, I think it must have been part of a Space Marine/Ork > box set cos it lists the pieces that came with it. The other books I got are > Wargear (1993) and Codex Imperialis (1993).
That's the second edition of the rules.
I'm not too worried that they are > out of date since they have a lot of background info in them which I am > finding good reading!
Background, eh? Just be carful not not read any of the Squat background in the second edition books. GW recommends you to rip those pages out and leave them at your local Tyranid hive. Tyranids know how to dispose of Squats.
Guess I will have to be careful about taking too much > of the troops fighting detail in though?
The current rules (4th edition) are very different from the 2nd edition rules.
The board will only support a processor running a 266 FSB. If you install a 333 FSB processor it would have to run at 266 for this motherboard. The 3200+ with the 266 FSB is supposed to be the fastest processor available for this board. The motherboard DOES support memory at 333 Hz. (PC 2700)
"bgame63" <bgame63@notrolls.com> wrote in message news:1153257758_57501@sp6iad.superfeed.net...>i anybody here to answer a ?> about a dragon ultra plat 333 will> a 333 fsb proc work in this mobo ?> bgame>
according to the soyo web site this mobo will only support up to a 2600 thoroughbred processor
"Rick Hallman" <rehallman@nospam.hotmail.com> wrote in message news:fomyg.8879$2M3.7450@fe04.lga...> The board will only support a processor running a 266 FSB. If you install > a 333 FSB processor it would have to run at 266 for this motherboard. The > 3200+ with the 266 FSB is supposed to be the fastest processor available > for this board. The motherboard DOES support memory at 333 Hz. (PC 2700)>
"bgame63" <bgame63@notrolls.com> wrote in message > news:1153257758_57501@sp6iad.superfeed.net...>>i anybody here to answer a ?>> about a dragon ultra plat 333 will>> a 333 fsb proc work in this mobo ?>> bgame>>
and yes i know about the memory got a gig of the corsair xms 2700 in it right now want to upgrade the proc bgame
"bgame63" <bgame63@notrolls.com> wrote in message news:1154477258_27905@sp6iad.superfeed.net...> according to the soyo web site this mobo will only support up to a> 2600 thoroughbred processor>
"Rick Hallman" <rehallman@nospam.hotmail.com> wrote in message > news:fomyg.8879$2M3.7450@fe04.lga...>> The board will only support a processor running a 266 FSB. If you >> install a 333 FSB processor it would have to run at 266 for this >> motherboard. The 3200+ with the 266 FSB is supposed to be the fastest >> processor available for this board. The motherboard DOES support memory >> at 333 Hz. (PC 2700)>>
"bgame63" <bgame63@notrolls.com> wrote in message >> news:1153257758_57501@sp6iad.superfeed.net...>>>i anybody here to answer a ?>>> about a dragon ultra plat 333 will>>> a 333 fsb proc work in this mobo ?>>> bgame>>>
Raving Loonie wrote:> >> > >> Raving Loonie wrote:> >> > >> > Raving Loonie wrote:> >> > >> > > dave hillstrom wrote:> >> > >> > > > yes, kookle is nice. but if one wants to find out what real,> >> > >> > > > descriptive stuff there is on a kook, the AUK sight is a complete> >let> >> > >> > > > down. ive been told there are FAQs on bowtie. where are they?> >where> >> > >> > > > are all the other specific kook faqs from this, the supposedly> >> > >> > > > definitive website on kooks?> >> > >> > > >
and, sean, WHY HAS THE KOOK NOMINATION PAGE REMAINED NOT UPDATED> >FOR> >> > >> > > > ALMOST A MONTH? i cant even tell if my nominations have been> >accepted> >> > >> > > > or not. hell, i dont even know if theres going to be a july kook> >> > >> > > > vote! its 2 days till the ballot is supposed to come out, and i> >dont> >> > >> > > > know who to check out for voting!!! i keep asking about you, and> >i> >> > >> > > > never get any answers.> >> > >> > > >
sean, should we be asking you to step down?> >> > >> > > >
--> >> > >> > > > dave hillstrom mhm15x4> >> > >> > > > "The point of alt.config is to light proponents on fire> >> > >> > > > so they are prepared to do battle in the wilderness,> >> > >> > > > fighting the forces of Ignorance and Apathy, the enemies> >> > >> > > > of new groups." -Adam H. Kerman 7/24/06 12:50pm> >> > >> > Enjoying the warm weather, Sean?> >> > >> >
http://www.netcabal.com/auk/nominations.html> >> > >> In <hgiva25gn3kjqani3qu323g91kq6gekggu@news.netcabal.com> Sean Monaghan> >> > >> wrote:> >> > >> > ... is when the winners of the June 2006 Usenet Kook Awards will be> >> > >> > announced. I'm away from my usual PC until then, folks.> >> > >> >
"Raving Loonie" <raving.loonie@gmail.com> wrote in message news:1155361382.424308.257650@b28g2000cwb.googlegroups.com... Art Deco wrote:> Double-A <double-aa@hush.ai> wrote:>
Raving Loonie wrote:> >> > >> Raving Loonie wrote:> >> > >> > Raving Loonie wrote:> >> > >> > > dave hillstrom wrote:> >> > >> > > > yes, kookle is nice. but if one wants to find out what
real,> >> > >> > > > descriptive stuff there is on a kook, the AUK sight is a complete> >let> >> > >> > > > down. ive been told there are FAQs on bowtie. where are they?> >where> >> > >> > > > are all the other specific kook faqs from this, the supposedly> >> > >> > > > definitive website on kooks?> >> > >> > > >
and, sean, WHY HAS THE KOOK NOMINATION PAGE REMAINED NOT
UPDATED> >FOR> >> > >> > > > ALMOST A MONTH? i cant even tell if my nominations have been> >accepted> >> > >> > > > or not. hell, i dont even know if theres going to be a july kook> >> > >> > > > vote! its 2 days till the ballot is supposed to come out, and i> >dont> >> > >> > > > know who to check out for voting!!! i keep asking about you, and> >i> >> > >> > > > never get any answers.> >> > >> > > >
sean, should we be asking you to step down?> >> > >> > > >
--> >> > >> > > > dave hillstrom mhm15x4> >> > >> > > > "The point of alt.config is to light proponents on fire> >> > >> > > > so they are prepared to do battle in the wilderness,> >> > >> > > > fighting the forces of Ignorance and Apathy, the enemies> >> > >> > > > of new groups." -Adam H. Kerman 7/24/06 12:50pm> >> > >> > Enjoying the warm weather, Sean?> >> > >> >
Raving Loonie wrote:> > >> > >> Raving Loonie wrote:> > >> > >> > Raving Loonie wrote:> > >> > >> > > dave hillstrom wrote:> > >> > >> > > > yes, kookle is nice. but if one wants to find out what> real,> > >> > >> > > > descriptive stuff there is on a kook, the AUK sight is a> complete> > >let> > >> > >> > > > down. ive been told there are FAQs on bowtie. where are> they?> > >where> > >> > >> > > > are all the other specific kook faqs from this, the> supposedly> > >> > >> > > > definitive website on kooks?> > >> > >> > > >
and, sean, WHY HAS THE KOOK NOMINATION PAGE REMAINED NOT> UPDATED> > >FOR> > >> > >> > > > ALMOST A MONTH? i cant even tell if my nominations have> been> > >accepted> > >> > >> > > > or not. hell, i dont even know if theres going to be a july> kook> > >> > >> > > > vote! its 2 days till the ballot is supposed to come out,> and i> > >dont> > >> > >> > > > know who to check out for voting!!! i keep asking about> you, and> > >i> > >> > >> > > > never get any answers.> > >> > >> > > >
sean, should we be asking you to step down?> > >> > >> > > >
--> > >> > >> > > > dave hillstrom mhm15x4> > >> > >> > > > "The point of alt.config is to light proponents on fire> > >> > >> > > > so they are prepared to do battle in the wilderness,> > >> > >> > > > fighting the forces of Ignorance and Apathy, the enemies> > >> > >> > > > of new groups." -Adam H. Kerman 7/24/06 12:50pm> > >> > >> > Enjoying the warm weather, Sean?> > >> > >> >
http://www.netcabal.com/auk/nominations.html> > >> > >> In <hgiva25gn3kjqani3qu323g91kq6gekggu@news.netcabal.com> Sean> Monaghan> > >> > >> wrote:> > >> > >> > ... is when the winners of the June 2006 Usenet Kook Awards will> be> > >> > >> > announced. I'm away from my usual PC until then, folks.> > >> > >> >
no comments, just someone needing an answer to a problem. A few months ago I bought three ip1500 printers from different sellers on ebay. I like the ip1500 for the good pictures it prints with inexpensive ink cartridges. I checked each printer when I recieved them to make sure they worked. One was dead on arrival, and the seller promtly refunded my money. I checked the other two and they both printed. I used one for a few months. Then when my print head stopped printing black, I used the cleaning option in maintenance. I keep trying until I recieved waste tank full. I switched to one of the other printers I had bought. It printed fine for a couple of pages then started only printing a fourth of a page then ejected the page. It has me baffled. Does anyone have any ideas as to the source of the problem, and how to fix it?
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